mirror of https://gitlab.com/octtspacc/OcttKB
OcttKB Cross-Repo Sync (HTML to Raw)
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created: 20230429190335486
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creator: Octt
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modified: 20231122002211613
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modified: 20231123223120337
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modifier: Octt
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tags:
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title: Saved/Sites/Development
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** TiddlyWiki: [[Standard|https://onetwo.ren/wiki/]], [[Prerelease|https://wiki.onetwo.ren/]] --- //knowledge base mainly used to store text memes that Lin Yier encounters by chance, as well as to replace his various thoughts posted in Weibo Moments, and as a directory to pile up online content to be sorted out during the exploration process//
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* [[Krzysztof Kowalczyk|https://blog.kowalczyk.info/]] --- design and implementation of software
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* [[Lameguy64|http://lameguy64.net/]] --- mainly PS1 development projects
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* [[Mike MGarcia's Games Development Blog|http://mgarcia.org/]] --- //Hobby GameDev like its 1999//
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* [[null program (Chris Wellons)|https://nullprogram.com/]]
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* [[Patater|https://www.patater.com/]] --- has a lot of retrodevelopment projects and resources, especially NDS
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** [[GBAGuy's Lair Patater Mirror|https://www.patater.com/gbaguy/]] --- notes on some retrodevelopment
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Mainly game development:
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* [[Gaffer On Games|https://gafferongames.com/]]
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* [[Retro-Programming|https://retro-programming.com/]] --- //Welcome to Old School Game Programming//
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created: 20230223222804008
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creator: Octt
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modified: 20231119005346413
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modified: 20231123233003310
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modifier: Octt
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tags:
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title: Saved/Sites
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* [[l33t.codes|https://l33t.codes]] --- Nice emulated retro-style with CRT effects and monospace text of many colors.
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* [[Lily's Things at The Cool Site|https://www.lilysthings.org/]]
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* [[Lyosha Cluster (Лёша Кластер)|https://cluster.wtf/]]
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* [[Mega Cat Studios, Inc.|https://megacatstudios.com/pages/table-of-contents]] --- with blog about retro, videogame, and development subjects
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* [[📚 Nitay Neeman's Blog|https://nitayneeman.github.io/]]
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* [[P01✨ CREATIVE CODER & TECHNICAL SPEAKER|http://www.p01.org]]
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* [[Read the Tea Leaves|https://nolanlawson.com/]] --- //Software and other dark arts, by Nolan Lawson//
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created: 20231119143717311
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creator: Octt
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modified: 20231119143843428
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modified: 20231123234234466
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modifier: Octt
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tags:
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title: Assembly language
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<<^wikipediaframe "Assembly language">>
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* [[armips assembler|https://github.com/Kingcom/armips]] --- //assembler for various ARM and MIPS platforms//
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* [[ABC: A C compiler for printable x86|http://tom7.org/abc/]] --- includes a paper encoded as an executable with this setup, and a full YT video
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* [[AA86 - Symbolic assembler demo|https://utf-8.jp/public/sas/index.html]] --- generates 8086 executables made of only cute printable characters, from ASM
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* [[Programming in assembly language tutorial|https://github.com/mschwartz/assembly-tutorial]]
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* [[Referencing operands/parameters in GNU assembler macros?|https://stackoverflow.com/questions/19764952/referencing-operands-parameters-in-gnu-assembler-macros]] --- just prepend backslash to the name, e.g. `\operand`
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created: 20231029134919585
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creator: Octt
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modified: 20231110234423621
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modified: 20231123214941199
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modifier: Octt
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tags:
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title: C Language
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<<^wikipediaframe C_Language>>
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* [[reassign struct in C|https://stackoverflow.com/questions/10298070/reassign-struct-in-c]] (meaning reassigning all fields at a time); the feature is part of compound literals, sadly only supported in C99+, won't work before that and it's not easy to guess why without knowing this
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* [[How to copy arrray to array using memcpy() in C|https://stackoverflow.com/a/15685912]] --- //you should allocate memory for tmp with size = sizeof(a). And then memcpy with size = sizeof(a)//
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* [[Why do many functions that return structures in C, actually return pointers to structures?|https://softwareengineering.stackexchange.com/questions/359408/why-do-many-functions-that-return-structures-in-c-actually-return-pointers-to-s]]
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* [[Passing by reference in C|https://stackoverflow.com/questions/2229498/passing-by-reference-in-c]] --- "C does not support passing a variable by reference"... //Passing a pointer ''is'' passing-by-reference. This seems to be one of those facts that "savvy" C programmers pride themselves on. Like they get a kick out of it. "Oh you might THINK C has pass-by-reference but no it's actually just the value of a memory address being passed harharhar". Passing by reference literally just means passing the memory address of where a variable is stored rather than the variable's value itself [...]//
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created: 20230605212401089
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creator: Octt
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modified: 20230605212550546
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modified: 20231123234533983
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modifier: Octt
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tags:
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title: DIY
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!! ''Repairs''
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* [[Repair Preservation Group Wiki (repair.wiki)|https://repair.wiki/w/Repair_Wiki]]
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* [[Notes on the Troubleshooting and Repair of Television Sets|https://www.repairfaq.org/samnew/tvfaq.htm]]
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** [[CRT repair and troubleshooting|https://repair.wiki/w/CRT_repair_and_troubleshooting]]
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created: 20230613185754543
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creator: Octt
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modified: 20231119164716153
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modified: 20231123222822706
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modifier: Octt
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tags:
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title: Development
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* [[What package naming convention do you use for personal/hobby projects|https://stackoverflow.com/questions/292169/what-package-naming-convention-do-you-use-for-personal-hobby-projects-in-java]] in Java/Android/Flatpak?
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* [[Why would a game developer write their own engine instead of using existing ones?|https://gamedev.stackexchange.com/questions/74388/why-would-a-game-developer-write-their-own-engine-instead-of-using-existing-ones]]
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** <<RedditL r/gamedev/comments/91u7ia/is_it_worth_my_time_in_2018_to_make_a_game_using "Is it worth my time in 2018 to make a game using only C and SDL?">>
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* [[How to Mix C and Assembly|https://www.devdungeon.com/content/how-mix-c-and-assembly]]
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* [[Compilation and Installation using Autoconf|https://opensource.apple.com/source/X11libs/X11libs-60/mesa/Mesa-7.8.2/docs/autoconf.html]]
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* [[What is the purpose of .PHONY in a Makefile?|https://stackoverflow.com/questions/2145590/what-is-the-purpose-of-phony-in-a-makefile]] --- TLDR: it's to declare "fake" targets that must build independently from actual files on disk (that make would otherwise use as targets), it doesn't mean "sound" or "pronunciation" or otherwise the full list of only allowed build targets, as I initially thought because of associating phony => telephony => ...
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created: 20221110145611678
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creator: Octt
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modified: 20231111000917482
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modified: 20231123233247713
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modifier: Octt
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tags: Development $:/i18n:en Web
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title: JavaScript
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* [[UglifyJS|https://lisperator.net/uglifyjs/]] - //JavaScript parser / mangler / compressor / beautifier// - <<[ "[[Git|https://github.com/mishoo/UglifyJS]]">>
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** <<linkdescgit "UglifyJS 3: Online JavaScript minifier" "https://skalman.github.io/UglifyJS-online/" "JavaScript minifier in the browser" "https://github.com/Skalman/UglifyJS-online">>
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* <<linkdescgit de4js "https://lelinhtinh.github.io/de4js" "JavaScript Deobfuscator and Unpacker" "https://github.com/lelinhtinh/de4js">>
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* [[aaencode demo|https://utf-8.jp/public/aaencode.html]] --- //Encode any JavaScript program to Japanese style emoticons (^_^)//
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* [[jjencode demo|https://utf-8.jp/public/jjencode.html]] --- encode JS using limited symbols
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created: 20231123184226189
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creator: Octt
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modified: 20231123221454361
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modifier: Octt
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tags:
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title: MIPS
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<<^wikipediaframe "MIPS architecture">>
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* [[MIPS Assembly (Wikibooks)|https://en.wikibooks.org/wiki/MIPS_Assembly]]
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* [[MIPS Reference Sheet|https://uweb.engr.arizona.edu/~ece369/Resources/spim/MIPSReference.pdf]]
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* [[Jarrett Billingsley's Computer Organization & Assembly Materials|https://jarrettbillingsley.github.io/teaching/classes/cs0447/materials]] including MIPS pages
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* [[Abdelrahman Nasr's MIPS cheatsheet|https://t1m3m.github.io/posts/MIPS-cheatsheet/]]
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* [[represent a struct in mips32|https://stackoverflow.com/questions/60112137/represent-a-struct-in-mips32]] --- after analyzing the C struct declaration to understand how many bytes it requires, //a good idea here would be to allocate some `.space`//, e.g. `theStruct:
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.align 2 # MIPS needs word alignment
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.space 16 # Size of struct`, then use with `la $register,theStruct`
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created: 20230130075428259
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creator: Octt
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icon: ⛏️
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modified: 20230916153550306
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modified: 20231123232805006
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modifier: Octt
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page-cover: https://source.unsplash.com/random?Minecraft
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tags: $:/i18n:en Game Proprietary Sandbox 3D
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* [[Minetest|https://www.minetest.net/]] --- //open source voxel game engine with easy modding and game creation// --- <<#[ Git "https://github.com/minetest">>
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* [[CavEx|https://github.com/xtreme8000/CavEX]] --- //Project to recreate your favourite block game for the Wii (Beta 1.7.3)//
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* [[Blocks TI-84|https://github.com/TheScienceElf/Blocks-TI-84]] --- //Minecraft-esque game for the TI 84 CE calculator//
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!!! Misc
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* [[Legacy-Docs|https://modifiedcommand.github.io/Legacy-Docs/]] --- //Documentation about Minecraft: Legacy Console Edition with Vue Press// --- <<[# Git"https://github.com/ModifiedCommand/Legacy-Docs">>
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created: 20231119143345968
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creator: Octt
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modified: 20231122003105692
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modified: 20231123221852893
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modifier: Octt
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tags: Gaming Console
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title: PlayStation 1
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* [[tonyhax|https://orca.pet/tonyhax/]] --- //PS1 savegame exploit// --- <<[# Git"https://github.com/socram8888/tonyhax">>
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* [[PSXDEV Network|https://www.psxdev.net/index.html]]
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* <<httpL netyaroze.com>>
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* [[ps1-links|https://ps1.consoledev.net/]] --- //the PSX development links center, where all the links related to development on the first Playstation meet!// --- <<#[ Git"https://github.com/ps1-links/ps1-links.github.io">>
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* [[Let's do NYO: ~Introduction to PlayStation research presented by Dokuda Jigokusai~|https://drhell.web.fc2.com/ps1/index.html]]
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* [[PlayStation Specifications - psx-spx|https://psx-spx.consoledev.net/]] --- <<[# Git"https://github.com/psx-spx/psx-spx.github.io">>
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* <<httpL netyaroze.com>>
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* <<httpsL psx.arthus.net>> --- //Lots of psx dev stuff here.//
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* [[PlayStation Bare Metal MIPS Assembly Programming Code Examples by krom|https://github.com/PeterLemon/PSX]]
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* [[psx-asm-cargo|https://github.com/hornc/psx-asm-cargo]] --- //PlayStation 1 (PSX) MIPS assembly programming ... with Cargo builds//
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* [[Homebrew Source Code - Rendering 3D Graphics with PsyQ|https://mbdesigns.itch.io/ps1-homebrew-source-code-rendering-3d-graphics-with-psyq]] (with [[Blender]]) --- [<<RedditL /r/psxdev/comments/mzcmvc/i_got_3d_graphics_working_full_source_code_in_the/>>]
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* [[Hitmen collection PSX sources|https://hitmen.c02.at/html/psx_sources.html]]
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* [[Nolibgs Hello Worlds !|https://github.com/ABelliqueux/nolibgs_hello_worlds]] --- //Collection of PsyQ basic examples NOT using libgs//
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!!! Emulators, Debuggers
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created: 20231103223458206
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creator: Octt
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modified: 20231119155259356
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modified: 20231123214510702
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modifier: Octt
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title: Simple DirectMedia Layer
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* Minimal examples of using the HTML5 canvas via SDL, through WebAssembly and [[C|https://github.com/shlomnissan/sdl-wasm]] or [[C++|https://github.com/timhutton/sdl-canvas-wasm]]
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* [[LuaSDL 1.2|https://github.com/soulik/LuaSDL]] --- //Lua binding to libSDL 1.2// --- should find the time to try this properly and if it actually works on embedded Linux consoles etc.
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* [[[Release] SDL-3DS 1.2.15 - Simple DirectMedia Layer for 3DS|https://gbatemp.net/threads/release-sdl-3ds-1-2-15-simple-directmedia-layer-for-3ds.459291/]]
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* [[Why SDL doesn't allow `int main(void)`|https://copyrat90.github.io/2021/08/08/why-sdl-does-not-allow-int-main-void.html]]
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* [[What is the best way to read input from keyboard using SDL?|https://stackoverflow.com/questions/11699183/what-is-the-best-way-to-read-input-from-keyboard-using-sdl]]
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created: 20231122003203190
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created: 20231123234637524
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current-tiddler: GettingStarted
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modified: 20231122003203190
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modified: 20231123234637524
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title: $:/HistoryList
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type: application/json
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created: 20231121235157122
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created: 20231123184224049
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creator: Octt
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list:
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modified: 20231122002931635
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modified: 20231123234456255
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modifier: Octt
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title: $:/StoryList
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created: 20220920140732083
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creator: Octt
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modified: 20231119004613107
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modified: 20231123214803084
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modifier: Octt
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title: $:/state/showeditpreview
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yes
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no
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created: 20230501095944427
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creator: Octt
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modified: 20231120000654921
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modified: 20231123221740178
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modifier: Octt
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title: $:/state/search/currentTab
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created: 20220920092307479
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creator: Octt
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modified: 20231121235202304
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modified: 20231123232810507
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modifier: Octt
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title: $:/state/tab/sidebar--595412856
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$:/core/ui/SideBar/Recent
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OcttKB/Index
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created: 20230501095944427
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creator: Octt
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modified: 20231120000654921
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modified: 20231123221740178
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modifier: Octt
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title: $:/state/tab/search-results/sidebar
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