OcttKB Cross-Repo Sync (HTML to Raw)

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octospacc 2023-11-23 23:46:43 +00:00
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created: 20230429190335486
creator: Octt
modified: 20231122002211613
modified: 20231123223120337
modifier: Octt
tags:
title: Saved/Sites/Development
@ -22,6 +22,7 @@ Note: the most technically useful ones, or the non-too-personal ones, might be l
** TiddlyWiki: [[Standard|https://onetwo.ren/wiki/]], [[Prerelease|https://wiki.onetwo.ren/]] --- //knowledge base mainly used to store text memes that Lin Yier encounters by chance, as well as to replace his various thoughts posted in Weibo Moments, and as a directory to pile up online content to be sorted out during the exploration process//
* [[Krzysztof Kowalczyk|https://blog.kowalczyk.info/]] --- design and implementation of software
* [[Lameguy64|http://lameguy64.net/]] --- mainly PS1 development projects
* [[Mike MGarcia's Games Development Blog|http://mgarcia.org/]] --- //Hobby GameDev like its 1999//
* [[null program (Chris Wellons)|https://nullprogram.com/]]
* [[Patater|https://www.patater.com/]] --- has a lot of retrodevelopment projects and resources, especially NDS
** [[GBAGuy's Lair Patater Mirror|https://www.patater.com/gbaguy/]] --- notes on some retrodevelopment
@ -34,3 +35,4 @@ Note: the most technically useful ones, or the non-too-personal ones, might be l
Mainly game development:
* [[Gaffer On Games|https://gafferongames.com/]]
* [[Retro-Programming|https://retro-programming.com/]] --- //Welcome to Old School Game Programming//

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created: 20230223222804008
creator: Octt
modified: 20231119005346413
modified: 20231123233003310
modifier: Octt
tags:
title: Saved/Sites
@ -23,6 +23,7 @@ Note: "[property]-leaning" means the majority of the content of the site, or the
* [[l33t.codes|https://l33t.codes]] --- Nice emulated retro-style with CRT effects and monospace text of many colors.
* [[Lily's Things at The Cool Site|https://www.lilysthings.org/]]
* [[Lyosha Cluster (Лёша Кластер)|https://cluster.wtf/]]
* [[Mega Cat Studios, Inc.|https://megacatstudios.com/pages/table-of-contents]] --- with blog about retro, videogame, and development subjects
* [[📚 Nitay Neeman's Blog|https://nitayneeman.github.io/]]
* [[P01✨ CREATIVE CODER & TECHNICAL SPEAKER|http://www.p01.org]]
* [[Read the Tea Leaves|https://nolanlawson.com/]] --- //Software and other dark arts, by Nolan Lawson//

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created: 20231119143717311
creator: Octt
modified: 20231119143843428
modified: 20231123234234466
modifier: Octt
tags:
title: Assembly language
@ -8,3 +8,9 @@ title: Assembly language
<<^wikipediaframe "Assembly language">>
* [[armips assembler|https://github.com/Kingcom/armips]] --- //assembler for various ARM and MIPS platforms//
* [[ABC: A C compiler for printable x86|http://tom7.org/abc/]] --- includes a paper encoded as an executable with this setup, and a full YT video
* [[AA86 - Symbolic assembler demo|https://utf-8.jp/public/sas/index.html]] --- generates 8086 executables made of only cute printable characters, from ASM
* [[Programming in assembly language tutorial|https://github.com/mschwartz/assembly-tutorial]]
* [[Referencing operands/parameters in GNU assembler macros?|https://stackoverflow.com/questions/19764952/referencing-operands-parameters-in-gnu-assembler-macros]] --- just prepend backslash to the name, e.g. `\operand`

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created: 20231029134919585
creator: Octt
modified: 20231110234423621
modified: 20231123214941199
modifier: Octt
tags:
title: C Language
@ -8,6 +8,7 @@ title: C Language
<<^wikipediaframe C_Language>>
* [[reassign struct in C|https://stackoverflow.com/questions/10298070/reassign-struct-in-c]] (meaning reassigning all fields at a time); the feature is part of compound literals, sadly only supported in C99+, won't work before that and it's not easy to guess why without knowing this
* [[How to copy arrray to array using memcpy() in C|https://stackoverflow.com/a/15685912]] --- //you should allocate memory for tmp with size = sizeof(a). And then memcpy with size = sizeof(a)//
* [[Why do many functions that return structures in C, actually return pointers to structures?|https://softwareengineering.stackexchange.com/questions/359408/why-do-many-functions-that-return-structures-in-c-actually-return-pointers-to-s]]
* [[Passing by reference in C|https://stackoverflow.com/questions/2229498/passing-by-reference-in-c]] --- "C does not support passing a variable by reference"... //Passing a pointer ''is'' passing-by-reference. This seems to be one of those facts that "savvy" C programmers pride themselves on. Like they get a kick out of it. "Oh you might THINK C has pass-by-reference but no it's actually just the value of a memory address being passed harharhar". Passing by reference literally just means passing the memory address of where a variable is stored rather than the variable's value itself [...]//

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created: 20230605212401089
creator: Octt
modified: 20230605212550546
modified: 20231123234533983
modifier: Octt
tags:
title: DIY
@ -9,5 +9,7 @@ title: DIY
!! ''Repairs''
* [[Repair Preservation Group Wiki (repair.wiki)|https://repair.wiki/w/Repair_Wiki]]
* [[Notes on the Troubleshooting and Repair of Television Sets|https://www.repairfaq.org/samnew/tvfaq.htm]]
** [[CRT repair and troubleshooting|https://repair.wiki/w/CRT_repair_and_troubleshooting]]

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created: 20230613185754543
creator: Octt
modified: 20231119164716153
modified: 20231123222822706
modifier: Octt
tags:
title: Development
@ -13,6 +13,7 @@ title: Development
* [[What package naming convention do you use for personal/hobby projects|https://stackoverflow.com/questions/292169/what-package-naming-convention-do-you-use-for-personal-hobby-projects-in-java]] in Java/Android/Flatpak?
* [[Why would a game developer write their own engine instead of using existing ones?|https://gamedev.stackexchange.com/questions/74388/why-would-a-game-developer-write-their-own-engine-instead-of-using-existing-ones]]
** <<RedditL r/gamedev/comments/91u7ia/is_it_worth_my_time_in_2018_to_make_a_game_using "Is it worth my time in 2018 to make a game using only C and SDL?">>
* [[How to Mix C and Assembly|https://www.devdungeon.com/content/how-mix-c-and-assembly]]
* [[Compilation and Installation using Autoconf|https://opensource.apple.com/source/X11libs/X11libs-60/mesa/Mesa-7.8.2/docs/autoconf.html]]
* [[What is the purpose of .PHONY in a Makefile?|https://stackoverflow.com/questions/2145590/what-is-the-purpose-of-phony-in-a-makefile]] --- TLDR: it's to declare "fake" targets that must build independently from actual files on disk (that make would otherwise use as targets), it doesn't mean "sound" or "pronunciation" or otherwise the full list of only allowed build targets, as I initially thought because of associating phony => telephony => ...

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created: 20221110145611678
creator: Octt
modified: 20231111000917482
modified: 20231123233247713
modifier: Octt
tags: Development $:/i18n:en Web
title: JavaScript
@ -41,3 +41,6 @@ title: JavaScript
* [[UglifyJS|https://lisperator.net/uglifyjs/]] - //JavaScript parser / mangler / compressor / beautifier// - <<[ "[[Git|https://github.com/mishoo/UglifyJS]]">>
** <<linkdescgit "UglifyJS 3: Online JavaScript minifier" "https://skalman.github.io/UglifyJS-online/" "JavaScript minifier in the browser" "https://github.com/Skalman/UglifyJS-online">>
* <<linkdescgit de4js "https://lelinhtinh.github.io/de4js" "JavaScript Deobfuscator and Unpacker" "https://github.com/lelinhtinh/de4js">>
* [[aaencode demo|https://utf-8.jp/public/aaencode.html]] --- //Encode any JavaScript program to Japanese style emoticons (^_^)//
* [[jjencode demo|https://utf-8.jp/public/jjencode.html]] --- encode JS using limited symbols

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created: 20231123184226189
creator: Octt
modified: 20231123221454361
modifier: Octt
tags:
title: MIPS
<<^wikipediaframe "MIPS architecture">>
* [[MIPS Assembly (Wikibooks)|https://en.wikibooks.org/wiki/MIPS_Assembly]]
* [[MIPS Reference Sheet|https://uweb.engr.arizona.edu/~ece369/Resources/spim/MIPSReference.pdf]]
* [[Jarrett Billingsley's Computer Organization & Assembly Materials|https://jarrettbillingsley.github.io/teaching/classes/cs0447/materials]] including MIPS pages
* [[Abdelrahman Nasr's MIPS cheatsheet|https://t1m3m.github.io/posts/MIPS-cheatsheet/]]
* [[represent a struct in mips32|https://stackoverflow.com/questions/60112137/represent-a-struct-in-mips32]] --- after analyzing the C struct declaration to understand how many bytes it requires, //a good idea here would be to allocate some `.space`//, e.g. `theStruct:
.align 2 # MIPS needs word alignment
.space 16 # Size of struct`, then use with `la $register,theStruct`

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created: 20230130075428259
creator: Octt
icon: ⛏️
modified: 20230916153550306
modified: 20231123232805006
modifier: Octt
page-cover: https://source.unsplash.com/random?Minecraft
tags: $:/i18n:en Game Proprietary Sandbox 3D
@ -24,3 +24,7 @@ title: Minecraft
* [[Minetest|https://www.minetest.net/]] --- //open source voxel game engine with easy modding and game creation// --- <<#[ Git "https://github.com/minetest">>
* [[CavEx|https://github.com/xtreme8000/CavEX]] --- //Project to recreate your favourite block game for the Wii (Beta 1.7.3)//
* [[Blocks TI-84|https://github.com/TheScienceElf/Blocks-TI-84]] --- //Minecraft-esque game for the TI 84 CE calculator//
!!! Misc
* [[Legacy-Docs|https://modifiedcommand.github.io/Legacy-Docs/]] --- //Documentation about Minecraft: Legacy Console Edition with Vue Press// --- <<[# Git"https://github.com/ModifiedCommand/Legacy-Docs">>

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created: 20231119143345968
creator: Octt
modified: 20231122003105692
modified: 20231123221852893
modifier: Octt
tags: Gaming Console
title: PlayStation 1
@ -9,15 +9,18 @@ title: PlayStation 1
* [[tonyhax|https://orca.pet/tonyhax/]] --- //PS1 savegame exploit// --- <<[# Git"https://github.com/socram8888/tonyhax">>
* [[PSXDEV Network|https://www.psxdev.net/index.html]]
* <<httpL netyaroze.com>>
* [[ps1-links|https://ps1.consoledev.net/]] --- //the PSX development links center, where all the links related to development on the first Playstation meet!// --- <<#[ Git"https://github.com/ps1-links/ps1-links.github.io">>
* [[Let's do NYO: ~Introduction to PlayStation research presented by Dokuda Jigokusai~|https://drhell.web.fc2.com/ps1/index.html]]
* [[PlayStation Specifications - psx-spx|https://psx-spx.consoledev.net/]] --- <<[# Git"https://github.com/psx-spx/psx-spx.github.io">>
* <<httpL netyaroze.com>>
* <<httpsL psx.arthus.net>> --- //Lots of psx dev stuff here.//
* [[PlayStation Bare Metal MIPS Assembly Programming Code Examples by krom|https://github.com/PeterLemon/PSX]]
* [[psx-asm-cargo|https://github.com/hornc/psx-asm-cargo]] --- //PlayStation 1 (PSX) MIPS assembly programming ... with Cargo builds//
* [[Homebrew Source Code - Rendering 3D Graphics with PsyQ|https://mbdesigns.itch.io/ps1-homebrew-source-code-rendering-3d-graphics-with-psyq]] (with [[Blender]]) --- [<<RedditL /r/psxdev/comments/mzcmvc/i_got_3d_graphics_working_full_source_code_in_the/>>]
* [[Hitmen collection PSX sources|https://hitmen.c02.at/html/psx_sources.html]]
* [[Nolibgs Hello Worlds !|https://github.com/ABelliqueux/nolibgs_hello_worlds]] --- //Collection of PsyQ basic examples NOT using libgs//
!!! Emulators, Debuggers

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created: 20231103223458206
creator: Octt
modified: 20231119155259356
modified: 20231123214510702
modifier: Octt
title: Simple DirectMedia Layer
@ -15,6 +15,7 @@ title: Simple DirectMedia Layer
* Minimal examples of using the HTML5 canvas via SDL, through WebAssembly and [[C|https://github.com/shlomnissan/sdl-wasm]] or [[C++|https://github.com/timhutton/sdl-canvas-wasm]]
* [[LuaSDL 1.2|https://github.com/soulik/LuaSDL]] --- //Lua binding to libSDL 1.2// --- should find the time to try this properly and if it actually works on embedded Linux consoles etc.
* [[[Release] SDL-3DS 1.2.15 - Simple DirectMedia Layer for 3DS|https://gbatemp.net/threads/release-sdl-3ds-1-2-15-simple-directmedia-layer-for-3ds.459291/]]
* [[Why SDL doesn't allow `int main(void)`|https://copyrat90.github.io/2021/08/08/why-sdl-does-not-allow-int-main-void.html]]
* [[What is the best way to read input from keyboard using SDL?|https://stackoverflow.com/questions/11699183/what-is-the-best-way-to-read-input-from-keyboard-using-sdl]]

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current-tiddler: GettingStarted
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title: $:/HistoryList
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yes
no

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