63 lines
1.6 KiB
C
63 lines
1.6 KiB
C
#include "./MultiSpacc.h"
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MultiSpacc_Window *MultiSpacc_SetWindow( MultiSpacc_SurfaceConfig *WindowConfig )
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{
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#ifdef MultiSpacc_Target_SDL12
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return SDL_SetVideoMode( WindowConfig->Width, WindowConfig->Height, WindowConfig->Bits, WindowConfig->Flags );
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#endif
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#ifdef MultiSpacc_Target_SDL20
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return SDL_CreateWindow( NULL, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, WindowConfig->Width, WindowConfig->Height, WindowConfig->Flags );
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#endif
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#ifdef MultiSpacc_Target_NDS
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PrintConsole *bottomScreen = NULL;
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videoSetModeSub(MODE_0_2D);
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vramSetBankC(VRAM_C_SUB_BG);
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bottomScreen = consoleInit(bottomScreen, 3, BgType_Text4bpp, BgSize_T_256x256, 31, 0, false, true);
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consoleSelect(bottomScreen);
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return bottomScreen;
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#endif
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#ifdef MultiSpacc_Target_NES
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oam_clear();
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pal_all(WindowConfig->Palette);
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ppu_on_all();
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#endif
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}
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MultiSpacc_Surface *MultiSpacc_GetWindowSurface( MultiSpacc_Window *Window )
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{
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#ifdef MultiSpacc_Target_SDL12
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return Window;
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#endif
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#ifdef MultiSpacc_Target_SDL20
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return SDL_GetWindowSurface(Window);
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#endif
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#ifdef MultiSpacc_Target_NDS
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return Window;
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#endif
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}
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void MultiSpacc_SetAppTitle( MultiSpacc_Window *Window, const char *Title )
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{
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#ifdef MultiSpacc_Target_SDL12
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SDL_WM_SetCaption( Title, NULL );
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#endif
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#ifdef MultiSpacc_Target_SDL20
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SDL_SetWindowTitle( Window, Title );
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#endif
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}
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void MultiSpacc_SetAppIcon( MultiSpacc_Window *Window, MultiSpacc_Surface *Icon )
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{
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#ifdef MultiSpacc_Target_SDL12
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SDL_WM_SetIcon( Icon, NULL );
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#endif
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#ifdef MultiSpacc_Target_SDL20
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SDL_SetWindowIcon( Window, Icon );
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#endif
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}
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