#include "../../LibMultiSpacc/MultiSpacc.h" #define AppName "Hello World" #define ScreenWidth 320 #define ScreenHeight 240 #define ScreenBits 16 int main( int argc, char *args[] ) { MultiSpacc_Window *Window = MultiSpacc_SetWindow( ScreenWidth, ScreenHeight, ScreenBits, 0 ); MultiSpacc_Surface *Screen = MultiSpacc_GetWindowSurface( Window ); if( Screen == NULL ) { printf("[E] Error initializing Video System.\n"); return -1; }; MultiSpacc_SetAppTitle( Window, AppName ); // Bitmap font borrowed from: // Copyright (c) 2018 Doug Fraker www.nesdoug.com (MIT) MultiSpacc_Surface *TilesImg = MultiSpacc_LoadImage( "Tiles.png", Screen, NULL ); const char Text[] = "Hello, World!"; for(int i = 0; i < sizeof(Text); i++){ SDL_Rect Offset = { .x = (8 * i) + (ScreenWidth / sizeof(Text)), .y = ScreenHeight / 3, }; SDL_Rect Clip = { .x = 8 * ((int)Text[i] % 16), .y = 8 * ((int)Text[i] / 16), .w = 8, .h = 8, }; SDL_BlitSurface( TilesImg, &Clip, Screen, &Offset ); }; if( MultiSpacc_UpdateWindowSurface( Window ) != 0 ) { printf("[E] Error updating Screen.\n"); }; MultiSpacc_Sleep( 3000 ); return 0; };