#include "../MultiSpacc.h" #include "SDL2/SDL.h" #include "SDL2/SDL_image.h" #include "SDL2/SDL_mixer.h" #include "SDL2/SDL_ttf.h" SDL_Window *MultiSpacc_GetWindow( int Width, int Height, int Bits, Uint32 Flags ) { return SDL_CreateWindow(NULL, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, Width, Height, Flags); } SDL_Surface *MultiSpacc_GetWindowSurface( SDL_Surface *Window ) { return SDL_GetWindowSurface( Window ); } void MultiSpacc_SetAppTitle( SDL_Surface *Window, const char *Title ) { SDL_SetWindowTitle( Window, Title ); } void MultiSpacc_SetAppIcon( SDL_Surface *Window, SDL_Surface *Icon ) { SDL_SetWindowIcon( Window, Icon ); } int MultiSpacc_SetColorKey( SDL_Surface *Surface, bool Flag, Uint32 Key ) { if ( Flag ) { return SDL_SetColorKey( Surface, SDL_TRUE, Key ); } else { return SDL_SetColorKey( Surface, SDL_FALSE, Key ); } }