Add NES sprite flags, handle SDL non-held inputs

This commit is contained in:
2023-11-19 01:34:57 +01:00
parent 3ba1e58b75
commit 399e7426b5
11 changed files with 237 additions and 82 deletions

View File

@ -13,23 +13,21 @@ typedef struct MainArgs {
MultiSpacc_Surface *background;
//MultiSpacc_Surface *Foreground;
MultiSpacc_Surface *tilesImg;
MultiSpacc_KeysStates *buttonsStates;
} MainArgs;
/*{pal:"nes",layout:"nes"}*/
const char palette[32] = {
0x0F, // screen
0x11,0x02,0x02,0x00, // background 0
0x00,0x00,0x00,0x00, // background 1
0x00,0x00,0x00,0x00, // background 2
0x00,0x00,0x00,0x00, // background 3
0x16,0x00,0x00,0x00, // sprite 0
0x28,0x00,0x00,0x00, // sprite 0
0x00,0x00,0x00,0x00, // sprite 1
0x00,0x00,0x00,0x00, // sprite 2
0x00,0x00,0x00, // sprite 3
};
Uint32 nextTick;
bool MainLoop( void *args )
{
MainArgs *margs = (MainArgs*)args;
@ -37,7 +35,7 @@ bool MainLoop( void *args )
//SDL_FillRect(margs->background, NULL, 0x00F);
MultiSpacc_BlitLayer( margs->background, margs->screen );
//SDL_BlitSurface( margs->Foreground, &rect, margs->Screen, &rect );
MultiSpacc_SetSprite( 0, margs->spriteX, margs->spriteY, 1, margs->tilesImg, margs->screen );
MultiSpacc_SetSprite( 0, margs->spriteX, margs->spriteY, 1, NULL, margs->tilesImg, margs->screen );
//scroll(spriteX,0);
margs->spriteX += margs->accelX;
@ -52,8 +50,10 @@ bool MainLoop( void *args )
margs->accelY *= -1;
}
MultiSpacc_PollButtons( 0, margs->buttonsStates );
/* TODO: listen for OS terminate signal */
if( MultiSpacc_CheckKey( MultiSpacc_Key_Pause, 0 ) )
if( MultiSpacc_CheckKeyPress( MultiSpacc_Key_Pause, margs->buttonsStates ) )
{
return false;
}
@ -77,14 +77,15 @@ int main( int argc, char *argv[] )
{
MainArgs margs = {0};
MultiSpacc_SurfaceConfig windowConfig = {0};
MultiSpacc_KeysStates buttonsStates = {0};
margs.windowConfig = &windowConfig;
margs.buttonsStates = &buttonsStates;
margs.accelX = +2;
margs.accelY = +2;
windowConfig.width = 320;
windowConfig.height = 240;
//windowConfig.bits = 16;
memcpy( windowConfig.palette, palette, 32 );
//romfsInit();