[NDS] Fix console print (but temporarily break SDL), more secure Makefile

This commit is contained in:
2023-10-10 16:02:15 +02:00
parent fcdd9fe1ba
commit 0364ead98b
8 changed files with 58 additions and 36 deletions

View File

@ -2,31 +2,46 @@
#define AppName "Hello World"
int main( int argc, char *args[] )
//MultiSpacc_Window consoleInnit(MultiSpacc_Window console){
// consoleSelect(&console);
// PrintConsole *consolePtr = consoleInit(&console, 3, BgType_Text4bpp, BgSize_T_256x256, 31, 0, false, true);
// consoleSelect(&console);
// consoleSelect(consolePtr);
// return *consolePtr;
//return *consoleInit(&Window, 3, BgType_Text4bpp, BgSize_T_256x256, 31, 0, false, true);
//}
int main( void )
{
MultiSpacc_SurfaceConfig WindowConfig = { .Width = 320, .Height = 240, .Bits = 16 };
MultiSpacc_Window *Window = MultiSpacc_SetWindow( WindowConfig );
MultiSpacc_Surface *Screen = MultiSpacc_GetWindowSurface( Window );
MultiSpacc_Window Window = MultiSpacc_SetWindow( WindowConfig );
MultiSpacc_Surface *Screen = MultiSpacc_GetWindowSurface( &Window );
if( Screen == NULL )
/* if( Screen == NULL )
{
printf("[E] Error Initializing Video System.\n");
return -1;
};
};*/
MultiSpacc_SetAppTitle( Window, AppName );
//MultiSpacc_SetAppTitle( Window, AppName );
//PrintConsole bottomScreen;
//consoleInit(&Window, 3, BgType_Text4bpp, BgSize_T_256x256, 31, 0, false, true);
//Window = consoleInnit(Window);
//consoleSelect(&Window);
// Bitmap font borrowed from: <https://github.com/nesdoug/01_Hello/blob/master/Alpha.chr>
// Copyright (c) 2018 Doug Fraker www.nesdoug.com (MIT)
//MultiSpacc_Surface *TilesImg = MultiSpacc_LoadImage( "Tiles.png", Screen, NULL );
MultiSpacc_PrintText( "Hello, World!", NULL, WindowConfig, 4, 4, NULL );
//MultiSpacc_PrintText( "Hello, World!", Screen, WindowConfig.Width, WindowConfig.Height, 4, 4, TilesImg );
while(1){ swiWaitForVBlank(); }
if( MultiSpacc_UpdateWindowSurface( Window ) != 0 )
/*if( MultiSpacc_UpdateWindowSurface( Window ) != 0 )
{
printf("[E] Error Updating Screen.\n");
return -1;
};
};*/
MultiSpacc_Sleep( 3000 );
return 0;