#include #include "SDL/SDL.h" #include "SDL/SDL_image.h" SDL_Surface * LoadImage ( char * FilePath ) { SDL_Surface * a = NULL; SDL_Surface * b = NULL; a = IMG_Load ( FilePath ); if ( a == NULL ) { printf("[E] Error reading image %s.\n", FilePath); } else { b = SDL_DisplayFormat ( a ); SDL_FreeSurface ( a ); if ( b == NULL ) { printf("[E] Error adapting image %s.\n", FilePath); } else { Uint32 ColorKey = SDL_MapRGB( b->format, 0xFF, 0x00, 0xFF ); // Magenta SDL_SetColorKey( b, SDL_SRCCOLORKEY, ColorKey ); } } return b; } void DrawSurf ( int x, int y, SDL_Surface * Src, SDL_Rect * Clip, SDL_Surface * Dst ) { SDL_Rect Offset; Offset.x = x; Offset.y = y; SDL_BlitSurface( Src, Clip, Dst, &Offset ); } SDL_Surface * ScreenSet ( int Width, int Height, int Bits, SDL_Surface * Screen ) { Screen = SDL_SetVideoMode ( Width, Height, Bits, #ifdef Target_PocketGo SDL_HWSURFACE #else //SDL_SWSURFACE //| SDL_HWSURFACE | SDL_DOUBLEBUF | SDL_RESIZABLE //| //SDL_FULLSCREEN //| #endif ); return Screen; } bool FlipScreen( SDL_Surface * Screen ) { if ( SDL_Flip( Screen ) != 0 ) { printf("[E] Error updating screen.\n"); return false; } return true; }