#pragma once #include "SDL/SDL.h" #define BlocksetNum 6 #define BlockSize 32 #define ChunkSize 16 struct Block { int Id; char Name[63]; SDL_Rect Img; int Light; bool Falling; bool Fluid; }; struct Block Blocks[BlocksetNum] = { { 0, "Air", {}, 0, false, false }, { 1, "White", {}, 0, false, false }, { 2, "Black", {}, 0, false, false }, { 3, "Gray", {}, 0, false, false }, { 4, "Green", {}, 0, false, false }, { 5, "Blue", {}, 0, false, false }, };