258 lines
7.5 KiB
C++
258 lines
7.5 KiB
C++
// SPDX-FileCopyrightText: 2018 Citra Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#include "common/logging/log.h"
|
|
#include "common/math_util.h"
|
|
#include "common/param_package.h"
|
|
#include "common/settings.h"
|
|
#include "common/thread.h"
|
|
#include "common/vector_math.h"
|
|
#include "input_common/drivers/sdl_driver.h"
|
|
|
|
namespace InputCommon {
|
|
|
|
namespace {
|
|
Common::UUID GetGUID(SDL_Joystick* joystick) {
|
|
const SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
|
|
std::array<u8, 16> data{};
|
|
std::memcpy(data.data(), guid.data, sizeof(data));
|
|
// Clear controller name crc
|
|
std::memset(data.data() + 2, 0, sizeof(u16));
|
|
return Common::UUID{data};
|
|
}
|
|
} // Anonymous namespace
|
|
|
|
static int SDLEventWatcher(void* user_data, SDL_Event* event) {
|
|
auto* const sdl_state = static_cast<SDLDriver*>(user_data);
|
|
sdl_state->HandleGameControllerEvent(*event);
|
|
return 0;
|
|
}
|
|
|
|
SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_engine_)) {
|
|
if (!Settings::values.enable_raw_input) {
|
|
// Disable raw input. When enabled this setting causes SDL to die when a web applet opens
|
|
SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT, "0");
|
|
}
|
|
|
|
// Prevent SDL from adding undesired axis
|
|
SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, "0");
|
|
|
|
// Enable HIDAPI rumble. This prevents SDL from disabling motion on PS4 and PS5 controllers
|
|
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
|
|
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
|
|
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
|
|
|
|
// Use hidapi driver for joycons. This will allow joycons to be detected as a GameController and
|
|
// not a generic one
|
|
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "1");
|
|
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH, "1");
|
|
|
|
// Disable hidapi driver for xbox. Already default on Windows, this causes conflict with native
|
|
// driver on Linux.
|
|
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_XBOX, "0");
|
|
|
|
// If the frontend is going to manage the event loop, then we don't start one here
|
|
const auto start_thread = SDL_WasInit(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) == 0;
|
|
if (start_thread && SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) < 0) {
|
|
LOG_CRITICAL(Input, "SDL_Init failed with: {}", SDL_GetError());
|
|
return;
|
|
}
|
|
|
|
SDL_AddEventWatch(&SDLEventWatcher, this);
|
|
|
|
initialized = true;
|
|
|
|
if (start_thread) {
|
|
vibration_thread = std::thread([this] {
|
|
Common::SetCurrentThreadName("SDL_Vibration");
|
|
using namespace std::chrono_literals;
|
|
while (initialized) {
|
|
SendVibrations();
|
|
std::this_thread::sleep_for(10ms);
|
|
}
|
|
});
|
|
}
|
|
|
|
// Because the events for joystick connection happens before we have our event watcher added, we
|
|
// can just open all the joysticks right here
|
|
for (int i = 0; i < SDL_NumJoysticks(); ++i) {
|
|
InitJoystick(i);
|
|
}
|
|
}
|
|
|
|
SDLDriver::~SDLDriver() {
|
|
CloseJoysticks();
|
|
SDL_DelEventWatch(&SDLEventWatcher, this);
|
|
|
|
if (initialized) {
|
|
vibration_thread.join();
|
|
SDL_QuitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER);
|
|
}
|
|
|
|
initialized = false;
|
|
}
|
|
|
|
void SDLDriver::InitJoystick(int joystick_index) {
|
|
SDL_Joystick* sdl_joystick = SDL_JoystickOpen(joystick_index);
|
|
SDL_GameController* sdl_gamecontroller = nullptr;
|
|
|
|
if (SDL_IsGameController(joystick_index)) {
|
|
sdl_gamecontroller = SDL_GameControllerOpen(joystick_index);
|
|
}
|
|
|
|
if (!sdl_joystick) {
|
|
LOG_ERROR(Input, "Failed to open joystick {}", joystick_index);
|
|
return;
|
|
}
|
|
|
|
const auto guid = GetGUID(sdl_joystick);
|
|
}
|
|
|
|
void SDLDriver::CloseJoystick(SDL_Joystick* sdl_joystick) {
|
|
const auto guid = GetGUID(sdl_joystick);
|
|
}
|
|
|
|
void SDLDriver::CloseJoysticks() {
|
|
std::scoped_lock lock{joystick_map_mutex};
|
|
}
|
|
|
|
void SDLDriver::PumpEvents() const {
|
|
if (initialized) {
|
|
SDL_PumpEvents();
|
|
}
|
|
}
|
|
|
|
void SDLDriver::HandleGameControllerEvent(const SDL_Event& event) {
|
|
switch (event.type) {
|
|
case SDL_JOYBUTTONUP: {
|
|
break;
|
|
}
|
|
case SDL_JOYBUTTONDOWN: {
|
|
break;
|
|
}
|
|
case SDL_JOYHATMOTION: {
|
|
break;
|
|
}
|
|
case SDL_JOYAXISMOTION: {
|
|
break;
|
|
}
|
|
case SDL_CONTROLLERSENSORUPDATE: {
|
|
break;
|
|
}
|
|
case SDL_JOYDEVICEREMOVED:
|
|
LOG_DEBUG(Input, "Controller removed with Instance_ID {}", event.jdevice.which);
|
|
CloseJoystick(SDL_JoystickFromInstanceID(event.jdevice.which));
|
|
break;
|
|
case SDL_JOYDEVICEADDED:
|
|
LOG_DEBUG(Input, "Controller connected with device index {}", event.jdevice.which);
|
|
InitJoystick(event.jdevice.which);
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool SDLDriver::IsStickInverted(const Common::ParamPackage& params) {
|
|
if (!params.Has("guid") || !params.Has("port")) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool SDLDriver::IsVibrationEnabled(const PadIdentifier& identifier) {
|
|
return true;
|
|
}
|
|
|
|
Common::Input::VibrationError SDLDriver::SetVibration(
|
|
const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) {
|
|
return Common::Input::VibrationError::None;
|
|
}
|
|
|
|
|
|
void SDLDriver::SendVibrations() {
|
|
std::vector<VibrationRequest> filtered_vibrations{};
|
|
while (!vibration_queue.Empty()) {
|
|
VibrationRequest request;
|
|
vibration_queue.Pop(request);
|
|
}
|
|
}
|
|
|
|
std::vector<Common::ParamPackage> SDLDriver::GetInputDevices() const {
|
|
std::vector<Common::ParamPackage> devices;
|
|
return devices;
|
|
}
|
|
|
|
ButtonMapping SDLDriver::GetButtonMappingForDevice(const Common::ParamPackage& params) {
|
|
if (!params.Has("guid") || !params.Has("port")) {
|
|
return {};
|
|
}
|
|
|
|
return {};
|
|
}
|
|
|
|
AnalogMapping SDLDriver::GetAnalogMappingForDevice(const Common::ParamPackage& params) {
|
|
if (!params.Has("guid") || !params.Has("port")) {
|
|
return {};
|
|
}
|
|
return {};
|
|
}
|
|
|
|
MotionMapping SDLDriver::GetMotionMappingForDevice(const Common::ParamPackage& params) {
|
|
if (!params.Has("guid") || !params.Has("port")) {
|
|
return {};
|
|
}
|
|
return {};
|
|
}
|
|
|
|
Common::Input::ButtonNames SDLDriver::GetUIName(const Common::ParamPackage& params) const {
|
|
if (params.Has("button")) {
|
|
// TODO(German77): Find how to substitute the values for real button names
|
|
return Common::Input::ButtonNames::Value;
|
|
}
|
|
if (params.Has("hat")) {
|
|
return Common::Input::ButtonNames::Value;
|
|
}
|
|
if (params.Has("axis")) {
|
|
return Common::Input::ButtonNames::Value;
|
|
}
|
|
if (params.Has("axis_x") && params.Has("axis_y") && params.Has("axis_z")) {
|
|
return Common::Input::ButtonNames::Value;
|
|
}
|
|
if (params.Has("motion")) {
|
|
return Common::Input::ButtonNames::Engine;
|
|
}
|
|
|
|
return Common::Input::ButtonNames::Invalid;
|
|
}
|
|
|
|
std::string SDLDriver::GetHatButtonName(u8 direction_value) const {
|
|
switch (direction_value) {
|
|
case SDL_HAT_UP:
|
|
return "up";
|
|
case SDL_HAT_DOWN:
|
|
return "down";
|
|
case SDL_HAT_LEFT:
|
|
return "left";
|
|
case SDL_HAT_RIGHT:
|
|
return "right";
|
|
default:
|
|
return {};
|
|
}
|
|
}
|
|
|
|
u8 SDLDriver::GetHatButtonId(const std::string& direction_name) const {
|
|
Uint8 direction;
|
|
if (direction_name == "up") {
|
|
direction = SDL_HAT_UP;
|
|
} else if (direction_name == "down") {
|
|
direction = SDL_HAT_DOWN;
|
|
} else if (direction_name == "left") {
|
|
direction = SDL_HAT_LEFT;
|
|
} else if (direction_name == "right") {
|
|
direction = SDL_HAT_RIGHT;
|
|
} else {
|
|
direction = 0;
|
|
}
|
|
return direction;
|
|
}
|
|
|
|
} // namespace InputCommon
|