yuzu/src/core/hle/service/service.h

235 lines
8.7 KiB
C++

// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <cstddef>
#include <mutex>
#include <string>
#include <boost/container/flat_map.hpp>
#include "common/common_types.h"
#include "core/hle/service/hle_ipc.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
// Namespace Service
namespace Core {
class System;
}
namespace Kernel {
class KServerSession;
class ServiceThread;
} // namespace Kernel
namespace Service {
namespace FileSystem {
class FileSystemController;
}
namespace SM {
class ServiceManager;
}
/// Default number of maximum connections to a server session.
static constexpr u32 ServerSessionCountMax = 0x40;
static_assert(ServerSessionCountMax == 0x40,
"ServerSessionCountMax isn't 0x40 somehow, this assert is a reminder that this will "
"break lots of things");
/**
* This is an non-templated base of ServiceFramework to reduce code bloat and compilation times, it
* is not meant to be used directly.
*
* @see ServiceFramework
*/
class ServiceFrameworkBase : public SessionRequestHandler {
public:
/// Returns the string identifier used to connect to the service.
std::string GetServiceName() const {
return service_name;
}
/**
* Returns the maximum number of sessions that can be connected to this service at the same
* time.
*/
u32 GetMaxSessions() const {
return max_sessions;
}
/// Invokes a service request routine using the HIPC protocol.
void InvokeRequest(HLERequestContext& ctx);
/// Invokes a service request routine using the HIPC protocol.
void InvokeRequestTipc(HLERequestContext& ctx);
/// Handles a synchronization request for the service.
Result HandleSyncRequest(Kernel::KServerSession& session, HLERequestContext& context) override;
protected:
/// Member-function pointer type of SyncRequest handlers.
template <typename Self>
using HandlerFnP = void (Self::*)(HLERequestContext&);
/// Used to gain exclusive access to the service members, e.g. from CoreTiming thread.
[[nodiscard]] virtual std::unique_lock<std::mutex> LockService() {
return std::unique_lock{lock_service};
}
/// System context that the service operates under.
Core::System& system;
/// Identifier string used to connect to the service.
std::string service_name;
private:
template <typename T>
friend class ServiceFramework;
struct FunctionInfoBase {
u32 expected_header;
HandlerFnP<ServiceFrameworkBase> handler_callback;
const char* name;
};
using InvokerFn = void(ServiceFrameworkBase* object, HandlerFnP<ServiceFrameworkBase> member,
HLERequestContext& ctx);
explicit ServiceFrameworkBase(Core::System& system_, const char* service_name_,
u32 max_sessions_, InvokerFn* handler_invoker_);
~ServiceFrameworkBase() override;
void RegisterHandlersBase(const FunctionInfoBase* functions, std::size_t n);
void RegisterHandlersBaseTipc(const FunctionInfoBase* functions, std::size_t n);
void ReportUnimplementedFunction(HLERequestContext& ctx, const FunctionInfoBase* info);
/// Maximum number of concurrent sessions that this service can handle.
u32 max_sessions;
/// Flag to store if a port was already create/installed to detect multiple install attempts,
/// which is not supported.
bool service_registered = false;
/// Function used to safely up-cast pointers to the derived class before invoking a handler.
InvokerFn* handler_invoker;
boost::container::flat_map<u32, FunctionInfoBase> handlers;
boost::container::flat_map<u32, FunctionInfoBase> handlers_tipc;
/// Used to gain exclusive access to the service members, e.g. from CoreTiming thread.
std::mutex lock_service;
};
/**
* Framework for implementing HLE services. Dispatches on the header id of incoming SyncRequests
* based on a table mapping header ids to handler functions. Service implementations should inherit
* from ServiceFramework using the CRTP (`class Foo : public ServiceFramework<Foo> { ... };`) and
* populate it with handlers by calling #RegisterHandlers.
*
* In order to avoid duplicating code in the binary and exposing too many implementation details in
* the header, this class is split into a non-templated base (ServiceFrameworkBase) and a template
* deriving from it (ServiceFramework). The functions in this class will mostly only erase the type
* of the passed in function pointers and then delegate the actual work to the implementation in the
* base class.
*/
template <typename Self>
class ServiceFramework : public ServiceFrameworkBase {
protected:
/// Contains information about a request type which is handled by the service.
template <typename T>
struct FunctionInfoTyped : FunctionInfoBase {
// TODO(yuriks): This function could be constexpr, but clang is the only compiler that
// doesn't emit an ICE or a wrong diagnostic because of the static_cast.
/**
* Constructs a FunctionInfo for a function.
*
* @param expected_header_ request header in the command buffer which will trigger dispatch
* to this handler
* @param handler_callback_ member function in this service which will be called to handle
* the request
* @param name_ human-friendly name for the request. Used mostly for logging purposes.
*/
FunctionInfoTyped(u32 expected_header_, HandlerFnP<T> handler_callback_, const char* name_)
: FunctionInfoBase{
expected_header_,
// Type-erase member function pointer by casting it down to the base class.
static_cast<HandlerFnP<ServiceFrameworkBase>>(handler_callback_), name_} {}
};
using FunctionInfo = FunctionInfoTyped<Self>;
/**
* Initializes the handler with no functions installed.
*
* @param system_ The system context to construct this service under.
* @param service_name_ Name of the service.
* @param max_sessions_ Maximum number of sessions that can be connected to this service at the
* same time.
*/
explicit ServiceFramework(Core::System& system_, const char* service_name_,
u32 max_sessions_ = ServerSessionCountMax)
: ServiceFrameworkBase(system_, service_name_, max_sessions_, Invoker) {}
/// Registers handlers in the service.
template <typename T = Self, std::size_t N>
void RegisterHandlers(const FunctionInfoTyped<T> (&functions)[N]) {
RegisterHandlers(functions, N);
}
/**
* Registers handlers in the service. Usually prefer using the other RegisterHandlers
* overload in order to avoid needing to specify the array size.
*/
template <typename T = Self>
void RegisterHandlers(const FunctionInfoTyped<T>* functions, std::size_t n) {
RegisterHandlersBase(functions, n);
}
/// Registers handlers in the service.
template <typename T = Self, std::size_t N>
void RegisterHandlersTipc(const FunctionInfoTyped<T> (&functions)[N]) {
RegisterHandlersTipc(functions, N);
}
/**
* Registers handlers in the service. Usually prefer using the other RegisterHandlers
* overload in order to avoid needing to specify the array size.
*/
template <typename T = Self>
void RegisterHandlersTipc(const FunctionInfoTyped<T>* functions, std::size_t n) {
RegisterHandlersBaseTipc(functions, n);
}
protected:
template <bool Domain, auto F>
void CmifReplyWrap(HLERequestContext& ctx);
/**
* Wraps the template pointer-to-member function for use in a domain session.
*/
template <auto F>
static constexpr HandlerFnP<Self> D = &Self::template CmifReplyWrap<true, F>;
/**
* Wraps the template pointer-to-member function for use in a non-domain session.
*/
template <auto F>
static constexpr HandlerFnP<Self> C = &Self::template CmifReplyWrap<false, F>;
private:
/**
* This function is used to allow invocation of pointers to handlers stored in the base class
* without needing to expose the type of this derived class. Pointers-to-member may require a
* fixup when being up or downcast, and thus code that does that needs to know the concrete type
* of the derived class in order to invoke one of it's functions through a pointer.
*/
static void Invoker(ServiceFrameworkBase* object, HandlerFnP<ServiceFrameworkBase> member,
HLERequestContext& ctx) {
// Cast back up to our original types and call the member function
(static_cast<Self*>(object)->*static_cast<HandlerFnP<Self>>(member))(ctx);
}
};
} // namespace Service