yuzu/src/core/hle/service/nvnflinger/buffer_slot.h

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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-FileCopyrightText: Copyright 2014 The Android Open Source Project
// SPDX-License-Identifier: GPL-3.0-or-later
// Parts of this implementation were based on:
// https://cs.android.com/android/platform/superproject/+/android-5.1.1_r38:frameworks/native/include/gui/BufferSlot.h
#pragma once
#include <memory>
#include "common/common_types.h"
#include "core/hle/service/nvnflinger/ui/fence.h"
namespace Service::android {
class GraphicBuffer;
enum class BufferState : u32 {
Free = 0,
Dequeued = 1,
Queued = 2,
Acquired = 3,
};
struct BufferSlot final {
constexpr BufferSlot() = default;
std::shared_ptr<GraphicBuffer> graphic_buffer;
BufferState buffer_state{BufferState::Free};
bool request_buffer_called{};
u64 frame_number{};
Fence fence;
bool acquire_called{};
bool needs_cleanup_on_release{};
bool attached_by_consumer{};
bool is_preallocated{};
};
} // namespace Service::android