yuzu/src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp
Morph 99ceb03a1c general: Convert source file copyright comments over to SPDX
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2022-04-23 05:55:32 -04:00

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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
namespace Shader::Backend::SPIRV {
void EmitBitCastU16F16(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
Id EmitBitCastU32F32(EmitContext& ctx, Id value) {
return ctx.OpBitcast(ctx.U32[1], value);
}
void EmitBitCastU64F64(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitBitCastF16U16(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
Id EmitBitCastF32U32(EmitContext& ctx, Id value) {
return ctx.OpBitcast(ctx.F32[1], value);
}
void EmitBitCastF64U64(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
Id EmitPackUint2x32(EmitContext& ctx, Id value) {
return ctx.OpBitcast(ctx.U64, value);
}
Id EmitUnpackUint2x32(EmitContext& ctx, Id value) {
return ctx.OpBitcast(ctx.U32[2], value);
}
Id EmitPackFloat2x16(EmitContext& ctx, Id value) {
return ctx.OpBitcast(ctx.U32[1], value);
}
Id EmitUnpackFloat2x16(EmitContext& ctx, Id value) {
return ctx.OpBitcast(ctx.F16[2], value);
}
Id EmitPackHalf2x16(EmitContext& ctx, Id value) {
return ctx.OpPackHalf2x16(ctx.U32[1], value);
}
Id EmitUnpackHalf2x16(EmitContext& ctx, Id value) {
return ctx.OpUnpackHalf2x16(ctx.F32[2], value);
}
Id EmitPackDouble2x32(EmitContext& ctx, Id value) {
return ctx.OpBitcast(ctx.F64[1], value);
}
Id EmitUnpackDouble2x32(EmitContext& ctx, Id value) {
return ctx.OpBitcast(ctx.U32[2], value);
}
} // namespace Shader::Backend::SPIRV