// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "common/assert.h" #include "common/logging/log.h" #include "common/settings.h" #include "common/settings_enums.h" #include "core/frontend/applets/controller.h" #include "core/hid/hid_core.h" namespace Core::Frontend { ControllerApplet::~ControllerApplet() = default; DefaultControllerApplet::DefaultControllerApplet(HID::HIDCore& hid_core_) : hid_core{hid_core_} {} DefaultControllerApplet::~DefaultControllerApplet() = default; void DefaultControllerApplet::Close() const {} void DefaultControllerApplet::ReconfigureControllers(ReconfigureCallback callback, const ControllerParameters& parameters) const { LOG_INFO(Service_HID, "called, deducing the best configuration based on the given parameters!"); //const std::size_t min_supported_players = // parameters.enable_single_mode ? 1 : parameters.min_players; //// Disconnect Handheld first. //auto* handheld = hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld); //handheld->Disconnect(); //// Deduce the best configuration based on the input parameters. //for (std::size_t index = 0; index < hid_core.available_controllers - 2; ++index) { // auto* controller = hid_core.GetEmulatedControllerByIndex(index); // // First, disconnect all controllers regardless of the value of keep_controllers_connected. // // This makes it easy to connect the desired controllers. // controller->Disconnect(); // // Only connect the minimum number of required players. // if (index >= min_supported_players) { // continue; // } // // Connect controllers based on the following priority list from highest to lowest priority: // // Pro Controller -> Dual Joycons -> Left Joycon/Right Joycon -> Handheld // if (parameters.allow_pro_controller) { // controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::ProController); // controller->Connect(true); // } else if (parameters.allow_dual_joycons) { // controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::JoyconDual); // controller->Connect(true); // } else if (parameters.allow_left_joycon && parameters.allow_right_joycon) { // // Assign left joycons to even player indices and right joycons to odd player indices. // // We do this since Captain Toad Treasure Tracker expects a left joycon for Player 1 and // // a right Joycon for Player 2 in 2 Player Assist mode. // if (index % 2 == 0) { // controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::JoyconLeft); // controller->Connect(true); // } else { // controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::JoyconRight); // controller->Connect(true); // } // } else if (index == 0 && parameters.enable_single_mode && parameters.allow_handheld && // !Settings::values.use_docked_mode.GetValue()) { // // We should *never* reach here under any normal circumstances. // controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::Handheld); // controller->Connect(true); // } else { // ASSERT_MSG(false, "Unable to add a new controller based on the given parameters!"); // } //} callback(true); } } // namespace Core::Frontend