Commit Graph

8 Commits

Author SHA1 Message Date
1c648f176c emit_glsl_special: Skip initialization of frag_color0
Fixes rendering in Devil May Cry without regressing Ori and the Blind Forest.
2021-07-22 21:51:38 -04:00
9e066dcb15 glsl: Fix output varying initialization when transform feedback is used 2021-07-22 21:51:38 -04:00
374eeda1a3 shader: Properly manage attributes not written from previous stages 2021-07-22 21:51:38 -04:00
12ef06ba8b glsl: Obey need_declared_frag_colors to declare and initialize all frag_color
Fixes Ori and the blind forest title screen
2021-07-22 21:51:38 -04:00
d36f667bc0 glsl: Address rest of feedback 2021-07-22 21:51:38 -04:00
c5dfa0b630 glsl: Move gl_Position/generic attribute initialization to EmitProlgue 2021-07-22 21:51:38 -04:00
85399e119d glsl: Reorganize backend code, remove unneeded [[maybe_unused]] 2021-07-22 21:51:37 -04:00
eaff1030de glsl: Initial backend 2021-07-22 21:51:35 -04:00