Unify both sampler types.
This commit is contained in:
parent
e28fd3d0a5
commit
fe392fff24
|
@ -58,6 +58,7 @@ private:
|
||||||
struct ShaderEntries {
|
struct ShaderEntries {
|
||||||
std::vector<ConstBufferEntry> const_buffers;
|
std::vector<ConstBufferEntry> const_buffers;
|
||||||
std::vector<SamplerEntry> samplers;
|
std::vector<SamplerEntry> samplers;
|
||||||
|
std::vector<SamplerEntry> bindless_samplers;
|
||||||
std::vector<GlobalMemoryEntry> global_memory_entries;
|
std::vector<GlobalMemoryEntry> global_memory_entries;
|
||||||
std::array<bool, Maxwell::NumClipDistances> clip_distances{};
|
std::array<bool, Maxwell::NumClipDistances> clip_distances{};
|
||||||
std::size_t shader_length{};
|
std::size_t shader_length{};
|
||||||
|
@ -68,4 +69,4 @@ std::string GetCommonDeclarations();
|
||||||
ProgramResult Decompile(const VideoCommon::Shader::ShaderIR& ir, Maxwell::ShaderStage stage,
|
ProgramResult Decompile(const VideoCommon::Shader::ShaderIR& ir, Maxwell::ShaderStage stage,
|
||||||
const std::string& suffix);
|
const std::string& suffix);
|
||||||
|
|
||||||
} // namespace OpenGL::GLShader
|
} // namespace OpenGL::GLShader
|
||||||
|
|
|
@ -319,16 +319,18 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
|
||||||
u32 type{};
|
u32 type{};
|
||||||
u8 is_array{};
|
u8 is_array{};
|
||||||
u8 is_shadow{};
|
u8 is_shadow{};
|
||||||
|
u8 is_bindless{};
|
||||||
if (file.ReadBytes(&offset, sizeof(u64)) != sizeof(u64) ||
|
if (file.ReadBytes(&offset, sizeof(u64)) != sizeof(u64) ||
|
||||||
file.ReadBytes(&index, sizeof(u64)) != sizeof(u64) ||
|
file.ReadBytes(&index, sizeof(u64)) != sizeof(u64) ||
|
||||||
file.ReadBytes(&type, sizeof(u32)) != sizeof(u32) ||
|
file.ReadBytes(&type, sizeof(u32)) != sizeof(u32) ||
|
||||||
file.ReadBytes(&is_array, sizeof(u8)) != sizeof(u8) ||
|
file.ReadBytes(&is_array, sizeof(u8)) != sizeof(u8) ||
|
||||||
file.ReadBytes(&is_shadow, sizeof(u8)) != sizeof(u8)) {
|
file.ReadBytes(&is_shadow, sizeof(u8)) != sizeof(u8) ||
|
||||||
|
file.ReadBytes(&is_bindless, sizeof(u8)) != sizeof(u8)) {
|
||||||
return {};
|
return {};
|
||||||
}
|
}
|
||||||
entry.entries.samplers.emplace_back(
|
entry.entries.samplers.emplace_back(
|
||||||
static_cast<std::size_t>(offset), static_cast<std::size_t>(index),
|
static_cast<std::size_t>(offset), static_cast<std::size_t>(index),
|
||||||
static_cast<Tegra::Shader::TextureType>(type), is_array != 0, is_shadow != 0, false);
|
static_cast<Tegra::Shader::TextureType>(type), is_array != 0, is_shadow != 0, is_bindless != 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
u32 global_memory_count{};
|
u32 global_memory_count{};
|
||||||
|
@ -388,7 +390,8 @@ bool ShaderDiskCacheOpenGL::SaveDecompiledFile(FileUtil::IOFile& file, u64 uniqu
|
||||||
file.WriteObject(static_cast<u64>(sampler.GetIndex())) != 1 ||
|
file.WriteObject(static_cast<u64>(sampler.GetIndex())) != 1 ||
|
||||||
file.WriteObject(static_cast<u32>(sampler.GetType())) != 1 ||
|
file.WriteObject(static_cast<u32>(sampler.GetType())) != 1 ||
|
||||||
file.WriteObject(static_cast<u8>(sampler.IsArray() ? 1 : 0)) != 1 ||
|
file.WriteObject(static_cast<u8>(sampler.IsArray() ? 1 : 0)) != 1 ||
|
||||||
file.WriteObject(static_cast<u8>(sampler.IsShadow() ? 1 : 0)) != 1) {
|
file.WriteObject(static_cast<u8>(sampler.IsShadow() ? 1 : 0)) != 1 ||
|
||||||
|
file.WriteObject(static_cast<u8>(sampler.IsBindless() ? 1 : 0)) != 1) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -267,7 +267,7 @@ const Sampler& ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler, Textu
|
||||||
|
|
||||||
// Otherwise create a new mapping for this sampler
|
// Otherwise create a new mapping for this sampler
|
||||||
const std::size_t next_index = used_samplers.size();
|
const std::size_t next_index = used_samplers.size();
|
||||||
const Sampler entry{offset, next_index, type, is_array, is_shadow, false};
|
const Sampler entry{offset, next_index, type, is_array, is_shadow};
|
||||||
return *used_samplers.emplace(entry).first;
|
return *used_samplers.emplace(entry).first;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -281,20 +281,22 @@ const Sampler& ShaderIR::GetBindlessSampler(const Tegra::Shader::Register& reg,
|
||||||
ASSERT(cbuf_offset_imm != nullptr);
|
ASSERT(cbuf_offset_imm != nullptr);
|
||||||
const auto cbuf_offset = cbuf_offset_imm->GetValue();
|
const auto cbuf_offset = cbuf_offset_imm->GetValue();
|
||||||
const auto cbuf_index = cbuf->GetIndex();
|
const auto cbuf_index = cbuf->GetIndex();
|
||||||
const std::pair<u32, u32> cbuf_pair = {cbuf_index, cbuf_offset};
|
const u64 cbuf_key = (cbuf_index << 32) | cbuf_offset;
|
||||||
|
|
||||||
// If this sampler has already been used, return the existing mapping.
|
// If this sampler has already been used, return the existing mapping.
|
||||||
if (used_bindless_samplers.count(cbuf_pair) > 0) {
|
const auto itr =
|
||||||
const auto& sampler = used_bindless_samplers[cbuf_pair];
|
std::find_if(used_samplers.begin(), used_samplers.end(),
|
||||||
ASSERT(sampler.GetType() == type && sampler.IsArray() == is_array &&
|
[&](const Sampler& entry) { return entry.GetOffset() == cbuf_key; });
|
||||||
sampler.IsShadow() == is_shadow);
|
if (itr != used_samplers.end()) {
|
||||||
return sampler;
|
ASSERT(itr->GetType() == type && itr->IsArray() == is_array &&
|
||||||
|
itr->IsShadow() == is_shadow);
|
||||||
|
return *itr;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Otherwise create a new mapping for this sampler
|
// Otherwise create a new mapping for this sampler
|
||||||
const std::size_t next_index = used_bindless_samplers.size();
|
const std::size_t next_index = used_samplers.size();
|
||||||
const Sampler entry{0, next_index, type, is_array, is_shadow, true};
|
const Sampler entry{cbuf_index, cbuf_offset, next_index, type, is_array, is_shadow};
|
||||||
return (*used_bindless_samplers.emplace(std::make_pair(cbuf_pair, entry)).first).second;
|
return *used_samplers.emplace(entry).first;
|
||||||
}
|
}
|
||||||
|
|
||||||
void ShaderIR::WriteTexInstructionFloat(NodeBlock& bb, Instruction instr, const Node4& components) {
|
void ShaderIR::WriteTexInstructionFloat(NodeBlock& bb, Instruction instr, const Node4& components) {
|
||||||
|
|
|
@ -196,12 +196,24 @@ enum class ExitMethod {
|
||||||
|
|
||||||
class Sampler {
|
class Sampler {
|
||||||
public:
|
public:
|
||||||
Sampler() = default;
|
// Use this constructor for binded Samplers
|
||||||
|
explicit Sampler(std::size_t offset, std::size_t index, Tegra::Shader::TextureType type,
|
||||||
|
bool is_array, bool is_shadow)
|
||||||
|
: offset{offset}, index{index}, type{type}, is_array{is_array}, is_shadow{is_shadow},
|
||||||
|
is_bindless{false} {}
|
||||||
|
|
||||||
|
// Use this constructor for bindless Samplers
|
||||||
|
explicit Sampler(u32 cbuf_index, u32 cbuf_offset, std::size_t index,
|
||||||
|
Tegra::Shader::TextureType type, bool is_array, bool is_shadow)
|
||||||
|
: offset{(static_cast<u64>(cbuf_index) << 32) | cbuf_offset}, index{index}, type{type}, is_array{is_array},
|
||||||
|
is_shadow{is_shadow}, is_bindless{true} {}
|
||||||
|
|
||||||
|
// Use this only for serialization/deserialization
|
||||||
explicit Sampler(std::size_t offset, std::size_t index, Tegra::Shader::TextureType type,
|
explicit Sampler(std::size_t offset, std::size_t index, Tegra::Shader::TextureType type,
|
||||||
bool is_array, bool is_shadow, bool is_bindless)
|
bool is_array, bool is_shadow, bool is_bindless)
|
||||||
: offset{offset}, index{index}, type{type}, is_array{is_array}, is_shadow{is_shadow}, is_bindless{is_bindless} {}
|
: offset{offset}, index{index}, type{type}, is_array{is_array}, is_shadow{is_shadow},
|
||||||
|
is_bindless{is_bindless} {}
|
||||||
|
|
||||||
~Sampler() = default;
|
|
||||||
|
|
||||||
std::size_t GetOffset() const {
|
std::size_t GetOffset() const {
|
||||||
return offset;
|
return offset;
|
||||||
|
@ -223,6 +235,14 @@ public:
|
||||||
return is_shadow;
|
return is_shadow;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool IsBindless() const {
|
||||||
|
return is_bindless;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::pair<u32, u32> GetBindlessCBuf() {
|
||||||
|
return {offset >> 32, offset & 0x00000000FFFFFFFFULL};
|
||||||
|
}
|
||||||
|
|
||||||
bool operator<(const Sampler& rhs) const {
|
bool operator<(const Sampler& rhs) const {
|
||||||
return std::tie(offset, index, type, is_array, is_shadow) <
|
return std::tie(offset, index, type, is_array, is_shadow) <
|
||||||
std::tie(rhs.offset, rhs.index, rhs.type, rhs.is_array, rhs.is_shadow);
|
std::tie(rhs.offset, rhs.index, rhs.type, rhs.is_array, rhs.is_shadow);
|
||||||
|
@ -234,8 +254,8 @@ private:
|
||||||
std::size_t offset{};
|
std::size_t offset{};
|
||||||
std::size_t index{}; ///< Value used to index into the generated GLSL sampler array.
|
std::size_t index{}; ///< Value used to index into the generated GLSL sampler array.
|
||||||
Tegra::Shader::TextureType type{}; ///< The type used to sample this texture (Texture2D, etc)
|
Tegra::Shader::TextureType type{}; ///< The type used to sample this texture (Texture2D, etc)
|
||||||
bool is_array{}; ///< Whether the texture is being sampled as an array texture or not.
|
bool is_array{}; ///< Whether the texture is being sampled as an array texture or not.
|
||||||
bool is_shadow{}; ///< Whether the texture is being sampled as a depth texture or not.
|
bool is_shadow{}; ///< Whether the texture is being sampled as a depth texture or not.
|
||||||
bool is_bindless{}; ///< Whether this sampler belongs to a bindless texture or not.
|
bool is_bindless{}; ///< Whether this sampler belongs to a bindless texture or not.
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -735,8 +755,9 @@ private:
|
||||||
Tegra::Shader::TextureType type, bool is_array, bool is_shadow);
|
Tegra::Shader::TextureType type, bool is_array, bool is_shadow);
|
||||||
|
|
||||||
// Accesses a texture sampler for a bindless texture.
|
// Accesses a texture sampler for a bindless texture.
|
||||||
const Sampler& GetBindlessSampler(const Tegra::Shader::Register& reg, Tegra::Shader::TextureType type,
|
const Sampler& GetBindlessSampler(const Tegra::Shader::Register& reg,
|
||||||
bool is_array, bool is_shadow);
|
Tegra::Shader::TextureType type, bool is_array,
|
||||||
|
bool is_shadow);
|
||||||
|
|
||||||
/// Extracts a sequence of bits from a node
|
/// Extracts a sequence of bits from a node
|
||||||
Node BitfieldExtract(Node value, u32 offset, u32 bits);
|
Node BitfieldExtract(Node value, u32 offset, u32 bits);
|
||||||
|
@ -845,7 +866,6 @@ private:
|
||||||
std::set<Tegra::Shader::Attribute::Index> used_output_attributes;
|
std::set<Tegra::Shader::Attribute::Index> used_output_attributes;
|
||||||
std::map<u32, ConstBuffer> used_cbufs;
|
std::map<u32, ConstBuffer> used_cbufs;
|
||||||
std::set<Sampler> used_samplers;
|
std::set<Sampler> used_samplers;
|
||||||
std::map<std::pair<u32, u32>, Sampler> used_bindless_samplers;
|
|
||||||
std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances> used_clip_distances{};
|
std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances> used_clip_distances{};
|
||||||
std::set<GlobalMemoryBase> used_global_memory_bases;
|
std::set<GlobalMemoryBase> used_global_memory_bases;
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue