shader: Fix FSwizzleAdd folding when going through phi nodes
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		| @@ -440,13 +440,13 @@ void FoldFSwizzleAdd(IR::Block& block, IR::Inst& inst) { | ||||
|         // DPdxFine | ||||
|         if (index.U32() == 1) { | ||||
|             IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)}; | ||||
|             inst.ReplaceUsesWith(ir.DPdxFine(IR::F32{value_2})); | ||||
|             inst.ReplaceUsesWith(ir.DPdxFine(IR::F32{inst.Arg(1)})); | ||||
|         } | ||||
|     } else if (swizzle_value == 0xA5) { | ||||
|         // DPdyFine | ||||
|         if (index.U32() == 2) { | ||||
|             IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)}; | ||||
|             inst.ReplaceUsesWith(ir.DPdyFine(IR::F32{value_2})); | ||||
|             inst.ReplaceUsesWith(ir.DPdyFine(IR::F32{inst.Arg(1)})); | ||||
|         } | ||||
|     } | ||||
| } | ||||
|   | ||||
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