shader: Emulate 64-bit integers when not supported
Useful for mobile and Intel Xe devices.
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		| @@ -154,6 +154,9 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo | ||||
|     if (!host_info.support_float16) { | ||||
|         Optimization::LowerFp16ToFp32(program); | ||||
|     } | ||||
|     if (!host_info.support_int64) { | ||||
|         Optimization::LowerInt64ToInt32(program); | ||||
|     } | ||||
|     Optimization::SsaRewritePass(program); | ||||
|  | ||||
|     Optimization::GlobalMemoryToStorageBufferPass(program); | ||||
|   | ||||
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