Kernel: Added real support for thread and event blocking
- SVC: Added ExitThread support - SVC: Added SignalEvent support - Thread: Added WAITTYPE_EVENT for waiting threads for event signals - Thread: Added support for blocking on other threads to finish (e.g. Thread::Join) - Thread: Added debug function for printing current threads ready for execution - Thread: Removed hack/broken thread ready state code from Kernel::Reschedule - Mutex: Moved WaitCurrentThread from SVC to Mutex::WaitSynchronization - Event: Added support for blocking threads on event signalling Kernel: Added missing algorithm #include for use of std::find on non-Windows platforms.
This commit is contained in:
parent
a002abf171
commit
f5c7c15434
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@ -3,12 +3,14 @@
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// Refer to the license.txt file included.
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#include <map>
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#include <algorithm>
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#include <vector>
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#include "common/common.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/event.h"
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#include "core/hle/kernel/thread.h"
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namespace Kernel {
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@ -20,12 +22,13 @@ public:
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static Kernel::HandleType GetStaticHandleType() { return Kernel::HandleType::Event; }
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Kernel::HandleType GetHandleType() const { return Kernel::HandleType::Event; }
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ResetType intitial_reset_type; ///< ResetType specified at Event initialization
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ResetType reset_type; ///< Current ResetType
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ResetType intitial_reset_type; ///< ResetType specified at Event initialization
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ResetType reset_type; ///< Current ResetType
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bool locked; ///< Current locked state
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bool permanent_locked; ///< Hack - to set event permanent state (for easy passthrough)
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std::string name; ///< Name of event (optional)
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bool locked; ///< Event signal wait
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bool permanent_locked; ///< Hack - to set event permanent state (for easy passthrough)
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std::vector<Handle> waiting_threads; ///< Threads that are waiting for the event
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std::string name; ///< Name of event (optional)
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/**
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* Synchronize kernel object
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@ -44,8 +47,14 @@ public:
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* @return Result of operation, 0 on success, otherwise error code
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*/
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Result WaitSynchronization(bool* wait) {
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// TODO(bunnei): ImplementMe
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*wait = locked;
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if (locked) {
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Handle thread = GetCurrentThreadHandle();
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if (std::find(waiting_threads.begin(), waiting_threads.end(), thread) == waiting_threads.end()) {
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waiting_threads.push_back(thread);
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}
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Kernel::WaitCurrentThread(WAITTYPE_EVENT);
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}
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if (reset_type != RESETTYPE_STICKY && !permanent_locked) {
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locked = true;
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}
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@ -53,6 +62,22 @@ public:
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}
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};
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/**
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* Hackish function to set an events permanent lock state, used to pass through synch blocks
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* @param handle Handle to event to change
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* @param permanent_locked Boolean permanent locked value to set event
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* @return Result of operation, 0 on success, otherwise error code
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*/
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Result SetPermanentLock(Handle handle, const bool permanent_locked) {
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Event* evt = g_object_pool.GetFast<Event>(handle);
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if (!evt) {
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ERROR_LOG(KERNEL, "called with unknown handle=0x%08X", handle);
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return -1;
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}
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evt->permanent_locked = permanent_locked;
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return 0;
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}
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/**
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* Changes whether an event is locked or not
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* @param handle Handle to event to change
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@ -72,18 +97,32 @@ Result SetEventLocked(const Handle handle, const bool locked) {
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}
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/**
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* Hackish function to set an events permanent lock state, used to pass through synch blocks
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* @param handle Handle to event to change
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* @param permanent_locked Boolean permanent locked value to set event
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* Signals an event
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* @param handle Handle to event to signal
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* @return Result of operation, 0 on success, otherwise error code
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*/
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Result SetPermanentLock(Handle handle, const bool permanent_locked) {
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Result SignalEvent(const Handle handle) {
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Event* evt = g_object_pool.GetFast<Event>(handle);
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if (!evt) {
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ERROR_LOG(KERNEL, "called with unknown handle=0x%08X", handle);
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return -1;
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}
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evt->permanent_locked = permanent_locked;
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// Resume threads waiting for event to signal
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bool event_caught = false;
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for (size_t i = 0; i < evt->waiting_threads.size(); ++i) {
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ResumeThreadFromWait( evt->waiting_threads[i]);
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// If any thread is signalled awake by this event, assume the event was "caught" and reset
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// the event. This will result in the next thread waiting on the event to block. Otherwise,
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// the event will not be reset, and the next thread to call WaitSynchronization on it will
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// not block. Not sure if this is correct behavior, but it seems to work.
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event_caught = true;
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}
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evt->waiting_threads.clear();
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if (!evt->permanent_locked) {
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evt->locked = event_caught;
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}
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return 0;
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}
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@ -93,7 +132,15 @@ Result SetPermanentLock(Handle handle, const bool permanent_locked) {
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* @return Result of operation, 0 on success, otherwise error code
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*/
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Result ClearEvent(Handle handle) {
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return SetEventLocked(handle, true);
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Event* evt = g_object_pool.GetFast<Event>(handle);
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if (!evt) {
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ERROR_LOG(KERNEL, "called with unknown handle=0x%08X", handle);
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return -1;
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}
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if (!evt->permanent_locked) {
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evt->locked = true;
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}
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return 0;
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}
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/**
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@ -27,6 +27,13 @@ Result SetEventLocked(const Handle handle, const bool locked);
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*/
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Result SetPermanentLock(Handle handle, const bool permanent_locked);
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/**
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* Signals an event
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* @param handle Handle to event to signal
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* @return Result of operation, 0 on success, otherwise error code
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*/
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Result SignalEvent(const Handle handle);
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/**
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* Clears an event
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* @param handle Handle to event to clear
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Result WaitSynchronization(bool* wait) {
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// TODO(bunnei): ImplementMe
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*wait = locked;
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if (locked) {
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Kernel::WaitCurrentThread(WAITTYPE_MUTEX);
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}
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return 0;
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}
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};
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@ -5,6 +5,7 @@
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#include <stdio.h>
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#include <list>
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#include <algorithm>
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#include <vector>
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#include <map>
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#include <string>
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* @return Result of operation, 0 on success, otherwise error code
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*/
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Result WaitSynchronization(bool* wait) {
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// TODO(bunnei): ImplementMe
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if (status != THREADSTATUS_DORMANT) {
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Handle thread = GetCurrentThreadHandle();
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if (std::find(waiting_threads.begin(), waiting_threads.end(), thread) == waiting_threads.end()) {
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waiting_threads.push_back(thread);
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}
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WaitCurrentThread(WAITTYPE_THREADEND, this->GetHandle());
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*wait = true;
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}
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return 0;
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}
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s32 processor_id;
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WaitType wait_type;
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Handle wait_handle;
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std::vector<Handle> waiting_threads;
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char name[Kernel::MAX_NAME_LENGTH + 1];
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};
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Handle g_current_thread_handle;
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Thread* g_current_thread;
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/// Gets the current thread
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inline Thread* GetCurrentThread() {
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return g_current_thread;
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memset(&t->context, 0, sizeof(ThreadContext));
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t->context.cpu_registers[0] = arg;
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t->context.pc = t->entry_point;
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t->context.pc = t->context.cpu_registers[15] = t->entry_point;
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t->context.sp = t->stack_top;
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t->context.cpsr = 0x1F; // Usermode
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if (t->current_priority < lowest_priority) {
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t->current_priority = t->initial_priority;
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}
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t->wait_type = WAITTYPE_NONE;
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t->wait_handle = 0;
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}
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/// Change a thread to "ready" state
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}
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}
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/// Verify that a thread has not been released from waiting
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inline bool VerifyWait(const Handle& thread, WaitType type, Handle handle) {
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Handle wait_id = 0;
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Thread *t = g_object_pool.GetFast<Thread>(thread);
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if (t) {
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if (type == t->wait_type && handle == t->wait_handle) {
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return true;
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}
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} else {
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ERROR_LOG(KERNEL, "thread 0x%08X does not exist", thread);
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}
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return false;
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}
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/// Stops the current thread
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void StopThread(Handle thread, const char* reason) {
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u32 error;
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Thread *t = g_object_pool.Get<Thread>(thread, error);
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if (t) {
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ChangeReadyState(t, false);
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t->status = THREADSTATUS_DORMANT;
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for (size_t i = 0; i < t->waiting_threads.size(); ++i) {
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const Handle waiting_thread = t->waiting_threads[i];
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if (VerifyWait(waiting_thread, WAITTYPE_THREADEND, thread)) {
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ResumeThreadFromWait(waiting_thread);
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}
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}
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t->waiting_threads.clear();
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// Stopped threads are never waiting.
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t->wait_type = WAITTYPE_NONE;
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t->wait_handle = 0;
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} else {
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ERROR_LOG(KERNEL, "thread 0x%08X does not exist", thread);
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}
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}
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/// Changes a threads state
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void ChangeThreadState(Thread* t, ThreadStatus new_status) {
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if (!t || t->status == new_status) {
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if (new_status == THREADSTATUS_WAIT) {
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if (t->wait_type == WAITTYPE_NONE) {
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printf("ERROR: Waittype none not allowed here\n");
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ERROR_LOG(KERNEL, "Waittype none not allowed");
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}
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}
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}
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}
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/// Puts the current thread in the wait state for the given type
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void WaitCurrentThread(WaitType wait_type) {
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void WaitCurrentThread(WaitType wait_type, Handle wait_handle) {
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Thread* t = GetCurrentThread();
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t->wait_type = wait_type;
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t->wait_handle = wait_handle;
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ChangeThreadState(t, ThreadStatus(THREADSTATUS_WAIT | (t->status & THREADSTATUS_SUSPEND)));
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}
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}
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}
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/// Prints the thread queue for debugging purposes
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void DebugThreadQueue() {
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Thread* thread = GetCurrentThread();
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if (!thread) {
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return;
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}
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INFO_LOG(KERNEL, "0x%02X 0x%08X (current)", thread->current_priority, GetCurrentThreadHandle());
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for (u32 i = 0; i < g_thread_queue.size(); i++) {
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Handle handle = g_thread_queue[i];
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s32 priority = g_thread_ready_queue.contains(handle);
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if (priority != -1) {
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INFO_LOG(KERNEL, "0x%02X 0x%08X", priority, handle);
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}
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}
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}
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/// Creates a new thread
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Thread* CreateThread(Handle& handle, const char* name, u32 entry_point, s32 priority,
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s32 processor_id, u32 stack_top, int stack_size) {
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t->initial_priority = t->current_priority = priority;
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t->processor_id = processor_id;
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t->wait_type = WAITTYPE_NONE;
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t->wait_handle = 0;
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strncpy(t->name, name, Kernel::MAX_NAME_LENGTH);
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t->name[Kernel::MAX_NAME_LENGTH] = '\0';
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/// Creates a new thread - wrapper for external user
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Handle CreateThread(const char* name, u32 entry_point, s32 priority, u32 arg, s32 processor_id,
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u32 stack_top, int stack_size) {
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if (name == NULL) {
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ERROR_LOG(KERNEL, "CreateThread(): NULL name");
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return -1;
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// This won't schedule to the new thread, but it may to one woken from eating cycles.
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// Technically, this should not eat all at once, and reschedule in the middle, but that's hard.
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//HLE::Reschedule("thread created");
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//HLE::Reschedule(__func__);
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return handle;
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}
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return handle;
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}
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/// Reschedules to the next available thread (call after current thread is suspended)
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void Reschedule() {
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Thread* prev = GetCurrentThread();
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Thread* next = NextThread();
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HLE::g_reschedule = false;
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if (next > 0) {
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INFO_LOG(KERNEL, "context switch 0x%08X -> 0x%08X", prev->GetHandle(), next->GetHandle());
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SwitchContext(next);
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// Hack - automatically change previous thread (which would have been in "wait" state) to
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// "ready" state, so that we can immediately resume to it when new thread yields. FixMe to
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// actually wait for whatever event it is supposed to be waiting on.
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ChangeReadyState(prev, true);
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} else {
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INFO_LOG(KERNEL, "no ready threads, staying on 0x%08X", prev->GetHandle());
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// Hack - no other threads are available, so decrement current PC to the last instruction,
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// and then resume current thread. This should always be called on a blocking instruction
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// (e.g. svcWaitSynchronization), and the result should be that the instruction is repeated
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// until it no longer blocks.
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// TODO(bunnei): A better solution: Have the CPU switch to an idle thread
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ThreadContext ctx;
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SaveContext(ctx);
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ctx.pc -= 4;
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LoadContext(ctx);
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ChangeReadyState(prev, true);
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// Hack - There is no mechanism yet to waken the primary thread if it has been put to sleep
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// by a simulated VBLANK thread switch. So, we'll just immediately set it to "ready" again.
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// This results in the current thread yielding on a VBLANK once, and then it will be
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// immediately placed back in the queue for execution.
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if (prev->wait_type == WAITTYPE_VBLANK) {
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ResumeThreadFromWait(prev->GetHandle());
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}
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}
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}
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@ -34,7 +34,7 @@ enum WaitType {
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WAITTYPE_NONE,
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WAITTYPE_SLEEP,
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WAITTYPE_SEMA,
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WAITTYPE_EVENTFLAG,
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WAITTYPE_EVENT,
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WAITTYPE_THREADEND,
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WAITTYPE_VBLANK,
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WAITTYPE_MUTEX,
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/// Reschedules to the next available thread (call after current thread is suspended)
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void Reschedule();
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/// Puts the current thread in the wait state for the given type
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void WaitCurrentThread(WaitType wait_type);
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/// Stops the current thread
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void StopThread(Handle thread, const char* reason);
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/// Resumes a thread from waiting by marking it as "ready"
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void ResumeThreadFromWait(Handle handle);
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@ -62,6 +62,9 @@ void ResumeThreadFromWait(Handle handle);
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/// Gets the current thread handle
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Handle GetCurrentThreadHandle();
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/// Puts the current thread in the wait state for the given type
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void WaitCurrentThread(WaitType wait_type, Handle wait_handle=GetCurrentThreadHandle());
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/// Put current thread in a wait state - on WaitSynchronization
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void WaitThread_Synchronization();
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@ -93,8 +93,8 @@ Result SendSyncRequest(Handle handle) {
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bool wait = false;
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Kernel::Object* object = Kernel::g_object_pool.GetFast<Kernel::Object>(handle);
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DEBUG_LOG(SVC, "called handle=0x%08X", handle);
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_assert_msg_(KERNEL, object, "called, but kernel object is NULL!");
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DEBUG_LOG(SVC, "called handle=0x%08X(%s)", handle, object->GetTypeName());
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Result res = object->SyncRequest(&wait);
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if (wait) {
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@ -115,29 +115,21 @@ Result CloseHandle(Handle handle) {
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Result WaitSynchronization1(Handle handle, s64 nano_seconds) {
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// TODO(bunnei): Do something with nano_seconds, currently ignoring this
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bool wait = false;
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bool wait_infinite = (nano_seconds == -1); // Used to wait until a thread has terminated
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Kernel::Object* object = Kernel::g_object_pool.GetFast<Kernel::Object>(handle);
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DEBUG_LOG(SVC, "called handle=0x%08X, nanoseconds=%d", handle,
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nano_seconds);
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DEBUG_LOG(SVC, "called handle=0x%08X(%s:%s), nanoseconds=%d", handle, object->GetTypeName(),
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object->GetName(), nano_seconds);
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_assert_msg_(KERNEL, object, "called, but kernel object is NULL!");
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Result res = object->WaitSynchronization(&wait);
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// Check for next thread to schedule
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if (wait) {
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// Set current thread to wait state if handle was not unlocked
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Kernel::WaitCurrentThread(WAITTYPE_SYNCH); // TODO(bunnei): Is this correct?
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// Check for next thread to schedule
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HLE::Reschedule(__func__);
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// Context switch - Function blocked, is not actually returning (will be "called" again)
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// TODO(bunnei): This saves handle to R0 so that it's correctly reloaded on context switch
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// (otherwise R0 will be set to whatever is returned, and handle will be invalid when this
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// thread is resumed). There is probably a better way of keeping track of state so that we
|
||||
// don't necessarily have to do this.
|
||||
return (Result)PARAM(0);
|
||||
return 0;
|
||||
}
|
||||
|
||||
return res;
|
||||
|
@ -150,6 +142,7 @@ Result WaitSynchronizationN(void* _out, void* _handles, u32 handle_count, u32 wa
|
|||
s32* out = (s32*)_out;
|
||||
Handle* handles = (Handle*)_handles;
|
||||
bool unlock_all = true;
|
||||
bool wait_infinite = (nano_seconds == -1); // Used to wait until a thread has terminated
|
||||
|
||||
DEBUG_LOG(SVC, "called handle_count=%d, wait_all=%s, nanoseconds=%d",
|
||||
handle_count, (wait_all ? "true" : "false"), nano_seconds);
|
||||
|
@ -162,7 +155,8 @@ Result WaitSynchronizationN(void* _out, void* _handles, u32 handle_count, u32 wa
|
|||
_assert_msg_(KERNEL, object, "called handle=0x%08X, but kernel object "
|
||||
"is NULL!", handles[i]);
|
||||
|
||||
DEBUG_LOG(SVC, "\thandle[%d] = 0x%08X", i, handles[i]);
|
||||
DEBUG_LOG(SVC, "\thandle[%d] = 0x%08X(%s:%s)", i, handles[i], object->GetTypeName(),
|
||||
object->GetName());
|
||||
|
||||
Result res = object->WaitSynchronization(&wait);
|
||||
|
||||
|
@ -179,19 +173,10 @@ Result WaitSynchronizationN(void* _out, void* _handles, u32 handle_count, u32 wa
|
|||
return 0;
|
||||
}
|
||||
|
||||
// Set current thread to wait state if not all handles were unlocked
|
||||
Kernel::WaitCurrentThread(WAITTYPE_SYNCH); // TODO(bunnei): Is this correct?
|
||||
|
||||
// Check for next thread to schedule
|
||||
HLE::Reschedule(__func__);
|
||||
|
||||
// Context switch - Function blocked, is not actually returning (will be "called" again)
|
||||
|
||||
// TODO(bunnei): This saves handle to R0 so that it's correctly reloaded on context switch
|
||||
// (otherwise R0 will be set to whatever is returned, and handle will be invalid when this
|
||||
// thread is resumed). There is probably a better way of keeping track of state so that we
|
||||
// don't necessarily have to do this.
|
||||
return (Result)PARAM(0);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// Create an address arbiter (to allocate access to shared resources)
|
||||
|
@ -258,6 +243,17 @@ Result CreateThread(u32 priority, u32 entry_point, u32 arg, u32 stack_top, u32 p
|
|||
return 0;
|
||||
}
|
||||
|
||||
/// Called when a thread exits
|
||||
u32 ExitThread() {
|
||||
Handle thread = Kernel::GetCurrentThreadHandle();
|
||||
|
||||
DEBUG_LOG(SVC, "called, pc=0x%08X", Core::g_app_core->GetPC()); // PC = 0x0010545C
|
||||
|
||||
Kernel::StopThread(thread, __func__);
|
||||
HLE::Reschedule(__func__);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// Gets the priority for the specified thread
|
||||
Result GetThreadPriority(void* _priority, Handle handle) {
|
||||
s32* priority = (s32*)_priority;
|
||||
|
@ -326,6 +322,13 @@ Result DuplicateHandle(void* _out, Handle handle) {
|
|||
return 0;
|
||||
}
|
||||
|
||||
/// Signals an event
|
||||
Result SignalEvent(Handle evt) {
|
||||
Result res = Kernel::SignalEvent(evt);
|
||||
DEBUG_LOG(SVC, "called event=0x%08X", evt);
|
||||
return res;
|
||||
}
|
||||
|
||||
/// Clears an event
|
||||
Result ClearEvent(Handle evt) {
|
||||
Result res = Kernel::ClearEvent(evt);
|
||||
|
@ -348,7 +351,7 @@ const HLE::FunctionDef SVC_Table[] = {
|
|||
{0x06, NULL, "GetProcessIdealProcessor"},
|
||||
{0x07, NULL, "SetProcessIdealProcessor"},
|
||||
{0x08, WrapI_UUUUU<CreateThread>, "CreateThread"},
|
||||
{0x09, NULL, "ExitThread"},
|
||||
{0x09, WrapU_V<ExitThread>, "ExitThread"},
|
||||
{0x0A, WrapV_S64<SleepThread>, "SleepThread"},
|
||||
{0x0B, WrapI_VU<GetThreadPriority>, "GetThreadPriority"},
|
||||
{0x0C, WrapI_UI<SetThreadPriority>, "SetThreadPriority"},
|
||||
|
@ -363,7 +366,7 @@ const HLE::FunctionDef SVC_Table[] = {
|
|||
{0x15, NULL, "CreateSemaphore"},
|
||||
{0x16, NULL, "ReleaseSemaphore"},
|
||||
{0x17, WrapI_VU<CreateEvent>, "CreateEvent"},
|
||||
{0x18, NULL, "SignalEvent"},
|
||||
{0x18, WrapI_U<SignalEvent>, "SignalEvent"},
|
||||
{0x19, WrapI_U<ClearEvent>, "ClearEvent"},
|
||||
{0x1A, NULL, "CreateTimer"},
|
||||
{0x1B, NULL, "SetTimer"},
|
||||
|
|
Loading…
Reference in New Issue