Add missed shader defines. Fixes Xenoblade Chronicles 3 booting with Vulkan.
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2e46110379
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@ -1306,7 +1306,7 @@ void EmitContext::DefineInputs(const IR::Program& program) {
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subgroup_mask_gt = DefineInput(*this, U32[4], false, spv::BuiltIn::SubgroupGtMaskKHR);
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subgroup_mask_gt = DefineInput(*this, U32[4], false, spv::BuiltIn::SubgroupGtMaskKHR);
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subgroup_mask_ge = DefineInput(*this, U32[4], false, spv::BuiltIn::SubgroupGeMaskKHR);
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subgroup_mask_ge = DefineInput(*this, U32[4], false, spv::BuiltIn::SubgroupGeMaskKHR);
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}
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}
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if (info.uses_subgroup_invocation_id || info.uses_subgroup_shuffles ||
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if (info.uses_fswzadd || info.uses_subgroup_invocation_id || info.uses_subgroup_shuffles ||
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(profile.warp_size_potentially_larger_than_guest &&
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(profile.warp_size_potentially_larger_than_guest &&
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(info.uses_subgroup_vote || info.uses_subgroup_mask))) {
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(info.uses_subgroup_vote || info.uses_subgroup_mask))) {
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subgroup_local_invocation_id =
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subgroup_local_invocation_id =
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@ -1411,7 +1411,8 @@ void EmitContext::DefineInputs(const IR::Program& program) {
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void EmitContext::DefineOutputs(const IR::Program& program) {
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void EmitContext::DefineOutputs(const IR::Program& program) {
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const Info& info{program.info};
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const Info& info{program.info};
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const std::optional<u32> invocations{program.invocations};
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const std::optional<u32> invocations{program.invocations};
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if (info.stores.AnyComponent(IR::Attribute::PositionX) || stage == Stage::VertexB) {
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if (runtime_info.convert_depth_mode || info.stores.AnyComponent(IR::Attribute::PositionX) ||
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stage == Stage::VertexB) {
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output_position = DefineOutput(*this, F32[4], invocations, spv::BuiltIn::Position);
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output_position = DefineOutput(*this, F32[4], invocations, spv::BuiltIn::Position);
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}
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}
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if (info.stores[IR::Attribute::PointSize] || runtime_info.fixed_state_point_size) {
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if (info.stores[IR::Attribute::PointSize] || runtime_info.fixed_state_point_size) {
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