DSP/HLE: Audio output
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		| @@ -88,6 +88,11 @@ static StereoFrame16 GenerateCurrentFrame() { | ||||
| static std::unique_ptr<AudioCore::Sink> sink; | ||||
| static AudioCore::TimeStretcher time_stretcher; | ||||
|  | ||||
| static void OutputCurrentFrame(const StereoFrame16& frame) { | ||||
|     time_stretcher.AddSamples(&frame[0][0], frame.size()); | ||||
|     sink->EnqueueSamples(time_stretcher.Process(sink->SamplesInQueue())); | ||||
| } | ||||
|  | ||||
| // Public Interface | ||||
|  | ||||
| void Init() { | ||||
| @@ -121,6 +126,8 @@ bool Tick() { | ||||
|     // TODO: Check dsp::DSP semaphore (which indicates emulated application has finished writing to shared memory region) | ||||
|     current_frame = GenerateCurrentFrame(); | ||||
|  | ||||
|     OutputCurrentFrame(current_frame); | ||||
|  | ||||
|     return true; | ||||
| } | ||||
|  | ||||
|   | ||||
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