Texture cache: Fix the remaining issues with memory mnagement and unmapping.
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9cf4c8831d
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@ -16,6 +16,7 @@
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#include "core/hle/service/nvdrv/devices/nvhost_gpu.h"
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#include "core/hle/service/nvdrv/nvdrv.h"
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#include "video_core/control/channel_state.h"
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#include "video_core/gpu.h"
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#include "video_core/memory_manager.h"
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#include "video_core/rasterizer_interface.h"
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@ -24,6 +25,7 @@ namespace Service::Nvidia::Devices {
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nvhost_as_gpu::nvhost_as_gpu(Core::System& system_, Module& module_, NvCore::Container& core)
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: nvdevice{system_}, module{module_}, container{core}, nvmap{core.GetNvMapFile()}, vm{},
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gmmu{} {}
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nvhost_as_gpu::~nvhost_as_gpu() = default;
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NvResult nvhost_as_gpu::Ioctl1(DeviceFD fd, Ioctl command, const std::vector<u8>& input,
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@ -132,6 +134,7 @@ NvResult nvhost_as_gpu::AllocAsEx(const std::vector<u8>& input, std::vector<u8>&
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vm.big_page_allocator = std::make_unique<VM::Allocator>(start_big_pages, end_big_pages);
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gmmu = std::make_shared<Tegra::MemoryManager>(system, 40, VM::PAGE_SIZE_BITS);
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system.GPU().InitAddressSpace(*gmmu);
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vm.initialised = true;
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return NvResult::Success;
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@ -3,6 +3,7 @@
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#include <deque>
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#include <limits>
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#include <mutex>
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#include <optional>
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#include <unordered_map>
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#include "common/common_types.h"
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@ -59,6 +60,15 @@ public:
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return ref->second.gpu_memory;
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}
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std::optional<size_t> getStorageID(size_t id) const {
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std::unique_lock<std::mutex> lk(config_mutex);
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const auto ref = address_spaces.find(id);
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if (ref == address_spaces.end()) {
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return std::nullopt;
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}
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return ref->second.storage_id;
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}
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protected:
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static constexpr size_t UNSET_CHANNEL{std::numeric_limits<size_t>::max()};
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@ -73,6 +73,10 @@ struct GPU::Impl {
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rasterizer->InitializeChannel(to_init);
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}
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void InitAddressSpace(Tegra::MemoryManager& memory_manager) {
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memory_manager.BindRasterizer(rasterizer);
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}
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void ReleaseChannel(Control::ChannelState& to_release) {
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UNIMPLEMENTED();
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}
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@ -452,6 +456,10 @@ void GPU::ReleaseChannel(Control::ChannelState& to_release) {
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impl->ReleaseChannel(to_release);
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}
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void GPU::InitAddressSpace(Tegra::MemoryManager& memory_manager) {
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impl->InitAddressSpace(memory_manager);
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}
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void GPU::BindRenderer(std::unique_ptr<VideoCore::RendererBase> renderer) {
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impl->BindRenderer(std::move(renderer));
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}
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@ -118,6 +118,8 @@ public:
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void ReleaseChannel(Control::ChannelState& to_release);
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void InitAddressSpace(Tegra::MemoryManager& memory_manager);
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/// Request a host GPU memory flush from the CPU.
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[[nodiscard]] u64 RequestFlush(VAddr addr, std::size_t size);
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@ -59,10 +59,19 @@ GPUVAddr MemoryManager::PageTableOp(GPUVAddr gpu_addr, [[maybe_unused]] VAddr cp
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}
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for (u64 offset{}; offset < size; offset += page_size) {
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const GPUVAddr current_gpu_addr = gpu_addr + offset;
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[[maybe_unused]] const auto current_entry_type = GetEntry(current_gpu_addr);
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SetEntry(current_gpu_addr, entry_type);
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if (current_entry_type != entry_type) {
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rasterizer->ModifyGPUMemory(unique_identifier, gpu_addr, page_size);
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}
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if constexpr (entry_type == EntryType::Mapped) {
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const VAddr current_cpu_addr = cpu_addr + offset;
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const auto index = PageEntryIndex(current_gpu_addr);
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const u32 sub_value = static_cast<u32>(current_cpu_addr >> 12ULL);
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if (current_entry_type == entry_type && sub_value != page_table[index]) {
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rasterizer->InvalidateRegion(static_cast<VAddr>(page_table[index]) << 12ULL,
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page_size);
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}
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page_table[index] = static_cast<u32>(current_cpu_addr >> 12ULL);
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}
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remaining_size -= page_size;
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@ -168,7 +177,7 @@ std::optional<VAddr> MemoryManager::GpuToCpuAddress(GPUVAddr addr, std::size_t s
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const size_t page_last{(addr + size + page_size - 1) >> page_bits};
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while (page_index < page_last) {
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const auto page_addr{GpuToCpuAddress(page_index << page_bits)};
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if (page_addr && *page_addr != 0) {
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if (page_addr) {
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return page_addr;
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}
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++page_index;
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@ -95,7 +95,7 @@ public:
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virtual void UnmapMemory(VAddr addr, u64 size) = 0;
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/// Remap GPU memory range. This means underneath backing memory changed
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virtual void ModifyGPUMemory(GPUVAddr addr, u64 size) = 0;
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virtual void ModifyGPUMemory(size_t as_id, GPUVAddr addr, u64 size) = 0;
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/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
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/// and invalidated
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@ -379,10 +379,10 @@ void RasterizerOpenGL::UnmapMemory(VAddr addr, u64 size) {
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shader_cache.OnCPUWrite(addr, size);
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}
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void RasterizerOpenGL::ModifyGPUMemory(GPUVAddr addr, u64 size) {
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void RasterizerOpenGL::ModifyGPUMemory(size_t as_id, GPUVAddr addr, u64 size) {
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{
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std::scoped_lock lock{texture_cache.mutex};
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texture_cache.UnmapGPUMemory(addr, size);
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texture_cache.UnmapGPUMemory(as_id, addr, size);
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}
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}
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@ -82,7 +82,7 @@ public:
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void OnCPUWrite(VAddr addr, u64 size) override;
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void SyncGuestHost() override;
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void UnmapMemory(VAddr addr, u64 size) override;
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void ModifyGPUMemory(GPUVAddr addr, u64 size) override;
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void ModifyGPUMemory(size_t as_id, GPUVAddr addr, u64 size) override;
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void SignalSemaphore(GPUVAddr addr, u32 value) override;
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void SignalSyncPoint(u32 value) override;
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void SignalReference() override;
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@ -441,10 +441,10 @@ void RasterizerVulkan::UnmapMemory(VAddr addr, u64 size) {
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pipeline_cache.OnCPUWrite(addr, size);
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}
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void RasterizerVulkan::ModifyGPUMemory(GPUVAddr addr, u64 size) {
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void RasterizerVulkan::ModifyGPUMemory(size_t as_id, GPUVAddr addr, u64 size) {
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{
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std::scoped_lock lock{texture_cache.mutex};
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texture_cache.UnmapGPUMemory(addr, size);
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texture_cache.UnmapGPUMemory(as_id, addr, size);
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}
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}
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@ -78,7 +78,7 @@ public:
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void OnCPUWrite(VAddr addr, u64 size) override;
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void SyncGuestHost() override;
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void UnmapMemory(VAddr addr, u64 size) override;
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void ModifyGPUMemory(GPUVAddr addr, u64 size) override;
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void ModifyGPUMemory(size_t as_id, GPUVAddr addr, u64 size) override;
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void SignalSemaphore(GPUVAddr addr, u32 value) override;
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void SignalSyncPoint(u32 value) override;
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void SignalReference() override;
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@ -480,12 +480,20 @@ void TextureCache<P>::UnmapMemory(VAddr cpu_addr, size_t size) {
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}
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template <class P>
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void TextureCache<P>::UnmapGPUMemory(GPUVAddr gpu_addr, size_t size) {
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void TextureCache<P>::UnmapGPUMemory(size_t as_id, GPUVAddr gpu_addr, size_t size) {
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std::vector<ImageId> deleted_images;
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ForEachImageInRegionGPU(gpu_addr, size,
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ForEachImageInRegionGPU(as_id, gpu_addr, size,
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[&](ImageId id, Image&) { deleted_images.push_back(id); });
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for (const ImageId id : deleted_images) {
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Image& image = slot_images[id];
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if (True(image.flags & ImageFlagBits::CpuModified)) {
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return;
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}
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image.flags |= ImageFlagBits::CpuModified;
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if (True(image.flags & ImageFlagBits::Tracked)) {
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UntrackImage(image, id);
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}
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/*
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if (True(image.flags & ImageFlagBits::Remapped)) {
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continue;
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}
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@ -493,6 +501,7 @@ void TextureCache<P>::UnmapGPUMemory(GPUVAddr gpu_addr, size_t size) {
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if (True(image.flags & ImageFlagBits::Tracked)) {
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UntrackImage(image, id);
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}
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*/
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}
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}
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@ -1322,13 +1331,19 @@ void TextureCache<P>::ForEachImageInRegion(VAddr cpu_addr, size_t size, Func&& f
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template <class P>
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template <typename Func>
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void TextureCache<P>::ForEachImageInRegionGPU(GPUVAddr gpu_addr, size_t size, Func&& func) {
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void TextureCache<P>::ForEachImageInRegionGPU(size_t as_id, GPUVAddr gpu_addr, size_t size,
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Func&& func) {
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using FuncReturn = typename std::invoke_result<Func, ImageId, Image&>::type;
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static constexpr bool BOOL_BREAK = std::is_same_v<FuncReturn, bool>;
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boost::container::small_vector<ImageId, 8> images;
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ForEachGPUPage(gpu_addr, size, [this, &images, gpu_addr, size, func](u64 page) {
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const auto it = channel_state->gpu_page_table->find(page);
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if (it == channel_state->gpu_page_table->end()) {
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auto storage_id = getStorageID(as_id);
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if (!storage_id) {
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return;
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}
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auto& gpu_page_table = gpu_page_table_storage[*storage_id];
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ForEachGPUPage(gpu_addr, size, [this, gpu_page_table, &images, gpu_addr, size, func](u64 page) {
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const auto it = gpu_page_table.find(page);
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if (it == gpu_page_table.end()) {
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if constexpr (BOOL_BREAK) {
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return false;
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} else {
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@ -173,7 +173,7 @@ public:
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void UnmapMemory(VAddr cpu_addr, size_t size);
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/// Remove images in a region
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void UnmapGPUMemory(GPUVAddr gpu_addr, size_t size);
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void UnmapGPUMemory(size_t as_id, GPUVAddr gpu_addr, size_t size);
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/// Blit an image with the given parameters
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void BlitImage(const Tegra::Engines::Fermi2D::Surface& dst,
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@ -309,7 +309,7 @@ private:
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void ForEachImageInRegion(VAddr cpu_addr, size_t size, Func&& func);
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template <typename Func>
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void ForEachImageInRegionGPU(GPUVAddr gpu_addr, size_t size, Func&& func);
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void ForEachImageInRegionGPU(size_t as_id, GPUVAddr gpu_addr, size_t size, Func&& func);
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template <typename Func>
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void ForEachSparseImageInRegion(GPUVAddr gpu_addr, size_t size, Func&& func);
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