Single touch support

This commit is contained in:
Zach Hilman 2018-07-18 14:06:33 -04:00
parent 3d1e8f750c
commit f2f368014e
1 changed files with 19 additions and 4 deletions

View File

@ -5,6 +5,7 @@
#include <atomic>
#include "common/logging/log.h"
#include "core/core_timing.h"
#include "core/frontend/emu_window.h"
#include "core/frontend/input.h"
#include "core/hle/ipc_helpers.h"
#include "core/hle/kernel/client_port.h"
@ -63,7 +64,8 @@ private:
std::transform(Settings::values.analogs.begin() + Settings::NativeAnalog::STICK_HID_BEGIN,
Settings::values.analogs.begin() + Settings::NativeAnalog::STICK_HID_END,
sticks.begin(), Input::CreateDevice<Input::AnalogDevice>);
// TODO(shinyquagsire23): gyro, touch, mouse, keyboard
touch_device = Input::CreateDevice<Input::TouchDevice>(Settings::values.touch_device);
// TODO(shinyquagsire23): gyro, mouse, keyboard
}
void UpdatePadCallback(u64 userdata, int cycles_late) {
@ -151,8 +153,6 @@ private:
}
}
// TODO(bunnei): Properly implement the touch screen, the below will just write empty data
TouchScreen& touchscreen = mem.touchscreen;
const u64 last_entry = touchscreen.header.latest_entry;
const u64 curr_entry = (last_entry + 1) % touchscreen.entries.size();
@ -164,7 +164,21 @@ private:
touchscreen.header.max_entry_index = touchscreen.entries.size();
touchscreen.header.timestamp = timestamp;
touchscreen.entries[curr_entry].header.timestamp = sample_counter;
TouchScreenEntryTouch touch_entry{};
float x;
float y;
bool pressed;
std::tie(x, y, pressed) = touch_device->GetStatus();
touch_entry.x = static_cast<u16>(x * Layout::ScreenUndocked::Width);
touch_entry.y = static_cast<u16>(y * Layout::ScreenUndocked::Height);
if (pressed) {
touchscreen.entries[curr_entry].header.num_touches = 1;
touchscreen.entries[curr_entry].touches[0] = touch_entry;
} else {
touchscreen.entries[curr_entry].header.num_touches = 0;
}
// TODO(shinyquagsire23): Properly implement mouse
Mouse& mouse = mem.mouse;
@ -250,6 +264,7 @@ private:
std::array<std::unique_ptr<Input::ButtonDevice>, Settings::NativeButton::NUM_BUTTONS_HID>
buttons;
std::array<std::unique_ptr<Input::AnalogDevice>, Settings::NativeAnalog::NUM_STICKS_HID> sticks;
std::unique_ptr<Input::TouchDevice> touch_device;
};
class IActiveVibrationDeviceList final : public ServiceFramework<IActiveVibrationDeviceList> {