glsl: Fix non-immediate buffer access
and many other misc implementations
This commit is contained in:
@ -88,6 +88,7 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
|
||||
}
|
||||
|
||||
void EmitContext::SetupExtensions(std::string& header) {
|
||||
header += "#extension GL_ARB_separate_shader_objects : enable\n";
|
||||
if (info.uses_int64) {
|
||||
header += "#extension GL_ARB_gpu_shader_int64 : enable\n";
|
||||
}
|
||||
|
Reference in New Issue
Block a user