kernel: Remove all dependencies on the global system instance
With this, the kernel finally doesn't depend directly on the global system instance anymore.
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042567e4b2
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@ -48,14 +48,15 @@ ResultVal<std::shared_ptr<ClientSession>> ClientSession::Create(KernelCore& kern
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}
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}
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ResultCode ClientSession::SendSyncRequest(std::shared_ptr<Thread> thread,
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ResultCode ClientSession::SendSyncRequest(std::shared_ptr<Thread> thread,
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Core::Memory::Memory& memory) {
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Core::Memory::Memory& memory,
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Core::Timing::CoreTiming& core_timing) {
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// Keep ServerSession alive until we're done working with it.
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// Keep ServerSession alive until we're done working with it.
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if (!parent->Server()) {
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if (!parent->Server()) {
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return ERR_SESSION_CLOSED_BY_REMOTE;
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return ERR_SESSION_CLOSED_BY_REMOTE;
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}
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}
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// Signal the server session that new data is available
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// Signal the server session that new data is available
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return parent->Server()->HandleSyncRequest(std::move(thread), memory);
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return parent->Server()->HandleSyncRequest(std::move(thread), memory, core_timing);
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}
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}
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} // namespace Kernel
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} // namespace Kernel
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@ -16,6 +16,10 @@ namespace Core::Memory {
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class Memory;
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class Memory;
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}
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}
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namespace Core::Timing {
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class CoreTiming;
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}
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namespace Kernel {
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namespace Kernel {
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class KernelCore;
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class KernelCore;
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@ -42,7 +46,8 @@ public:
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return HANDLE_TYPE;
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return HANDLE_TYPE;
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}
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}
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ResultCode SendSyncRequest(std::shared_ptr<Thread> thread, Core::Memory::Memory& memory);
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ResultCode SendSyncRequest(std::shared_ptr<Thread> thread, Core::Memory::Memory& memory,
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Core::Timing::CoreTiming& core_timing);
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bool ShouldWait(const Thread* thread) const override;
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bool ShouldWait(const Thread* thread) const override;
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@ -8,7 +8,6 @@
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#include "common/assert.h"
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "common/logging/log.h"
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/core_timing.h"
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#include "core/hle/ipc_helpers.h"
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#include "core/hle/ipc_helpers.h"
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#include "core/hle/kernel/client_port.h"
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#include "core/hle/kernel/client_port.h"
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@ -185,10 +184,11 @@ ResultCode ServerSession::CompleteSyncRequest() {
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}
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}
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ResultCode ServerSession::HandleSyncRequest(std::shared_ptr<Thread> thread,
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ResultCode ServerSession::HandleSyncRequest(std::shared_ptr<Thread> thread,
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Core::Memory::Memory& memory) {
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Core::Memory::Memory& memory,
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Core::Timing::CoreTiming& core_timing) {
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const ResultCode result = QueueSyncRequest(std::move(thread), memory);
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const ResultCode result = QueueSyncRequest(std::move(thread), memory);
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const auto delay = std::chrono::nanoseconds{kernel.IsMulticore() ? 0 : 20000};
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const auto delay = std::chrono::nanoseconds{kernel.IsMulticore() ? 0 : 20000};
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Core::System::GetInstance().CoreTiming().ScheduleEvent(delay, request_event, {});
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core_timing.ScheduleEvent(delay, request_event, {});
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return result;
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return result;
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}
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}
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@ -18,8 +18,9 @@ class Memory;
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}
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}
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namespace Core::Timing {
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namespace Core::Timing {
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class CoreTiming;
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struct EventType;
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struct EventType;
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}
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} // namespace Core::Timing
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namespace Kernel {
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namespace Kernel {
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@ -87,12 +88,14 @@ public:
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/**
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/**
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* Handle a sync request from the emulated application.
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* Handle a sync request from the emulated application.
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*
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*
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* @param thread Thread that initiated the request.
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* @param thread Thread that initiated the request.
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* @param memory Memory context to handle the sync request under.
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* @param memory Memory context to handle the sync request under.
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* @param core_timing Core timing context to schedule the request event under.
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*
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*
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* @returns ResultCode from the operation.
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* @returns ResultCode from the operation.
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*/
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*/
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ResultCode HandleSyncRequest(std::shared_ptr<Thread> thread, Core::Memory::Memory& memory);
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ResultCode HandleSyncRequest(std::shared_ptr<Thread> thread, Core::Memory::Memory& memory,
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Core::Timing::CoreTiming& core_timing);
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bool ShouldWait(const Thread* thread) const override;
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bool ShouldWait(const Thread* thread) const override;
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@ -346,7 +346,7 @@ static ResultCode SendSyncRequest(Core::System& system, Handle handle) {
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SchedulerLock lock(system.Kernel());
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SchedulerLock lock(system.Kernel());
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thread->InvalidateHLECallback();
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thread->InvalidateHLECallback();
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thread->SetStatus(ThreadStatus::WaitIPC);
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thread->SetStatus(ThreadStatus::WaitIPC);
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session->SendSyncRequest(SharedFrom(thread), system.Memory());
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session->SendSyncRequest(SharedFrom(thread), system.Memory(), system.CoreTiming());
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}
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}
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if (thread->HasHLECallback()) {
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if (thread->HasHLECallback()) {
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