gl_rasterizer: Define enum types for each vertex texcoord attribute.
This commit is contained in:
parent
0ebcff710e
commit
e7b1f2ae0a
|
@ -61,12 +61,12 @@ void RasterizerOpenGL::InitObjects() {
|
|||
glVertexAttribPointer(GLShader::ATTRIBUTE_COLOR, 4, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, color));
|
||||
glEnableVertexAttribArray(GLShader::ATTRIBUTE_COLOR);
|
||||
|
||||
glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORDS + 0, 2, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord0));
|
||||
glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORDS + 1, 2, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord1));
|
||||
glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORDS + 2, 2, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord2));
|
||||
glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORDS + 0);
|
||||
glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORDS + 1);
|
||||
glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORDS + 2);
|
||||
glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORD0, 2, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord0));
|
||||
glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORD1, 2, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord1));
|
||||
glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORD2, 2, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord2));
|
||||
glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD0);
|
||||
glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD1);
|
||||
glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD2);
|
||||
|
||||
SetShader();
|
||||
|
||||
|
|
|
@ -68,9 +68,9 @@ GLuint LoadProgram(const char* vertex_shader, const char* fragment_shader) {
|
|||
|
||||
glBindAttribLocation(program_id, Attributes::ATTRIBUTE_POSITION, "vert_position");
|
||||
glBindAttribLocation(program_id, Attributes::ATTRIBUTE_COLOR, "vert_color");
|
||||
glBindAttribLocation(program_id, Attributes::ATTRIBUTE_TEXCOORDS + 0, "vert_texcoord0");
|
||||
glBindAttribLocation(program_id, Attributes::ATTRIBUTE_TEXCOORDS + 1, "vert_texcoord1");
|
||||
glBindAttribLocation(program_id, Attributes::ATTRIBUTE_TEXCOORDS + 2, "vert_texcoord2");
|
||||
glBindAttribLocation(program_id, Attributes::ATTRIBUTE_TEXCOORD0, "vert_texcoord0");
|
||||
glBindAttribLocation(program_id, Attributes::ATTRIBUTE_TEXCOORD1, "vert_texcoord1");
|
||||
glBindAttribLocation(program_id, Attributes::ATTRIBUTE_TEXCOORD2, "vert_texcoord2");
|
||||
|
||||
glLinkProgram(program_id);
|
||||
|
||||
|
|
|
@ -9,9 +9,11 @@
|
|||
namespace GLShader {
|
||||
|
||||
enum Attributes {
|
||||
ATTRIBUTE_POSITION = 0,
|
||||
ATTRIBUTE_COLOR = 1,
|
||||
ATTRIBUTE_TEXCOORDS = 2,
|
||||
ATTRIBUTE_POSITION,
|
||||
ATTRIBUTE_COLOR,
|
||||
ATTRIBUTE_TEXCOORD0,
|
||||
ATTRIBUTE_TEXCOORD1,
|
||||
ATTRIBUTE_TEXCOORD2,
|
||||
};
|
||||
|
||||
/**
|
||||
|
|
Loading…
Reference in New Issue