Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & GetAudioRendererMixBufferCount
GetAudioRendererSampleRate is set as a "STUB" as a game could check if the sample rate it sent and the sample rate it wants don't match. Just a thought of something which could happen so keeping it as stub for the mean time
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@ -26,6 +26,18 @@ AudioRenderer::AudioRenderer(AudioRendererParameter params,
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QueueMixedBuffer(2);
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}
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u32 AudioRenderer::GetSampleRate() const {
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return STREAM_SAMPLE_RATE;
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}
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u32 AudioRenderer::GetSampleCount() const {
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return worker_params.sample_count;
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}
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u32 AudioRenderer::GetMixBufferCount() const {
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return worker_params.mix_buffer_count;
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}
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std::vector<u8> AudioRenderer::UpdateAudioRenderer(const std::vector<u8>& input_params) {
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// Copy UpdateDataHeader struct
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UpdateDataHeader config{};
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@ -26,7 +26,7 @@ enum class PlayState : u8 {
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struct AudioRendererParameter {
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u32_le sample_rate;
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u32_le sample_count;
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u32_le unknown_8;
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u32_le mix_buffer_count;
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u32_le unknown_c;
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u32_le voice_count;
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u32_le sink_count;
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@ -160,6 +160,9 @@ public:
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std::vector<u8> UpdateAudioRenderer(const std::vector<u8>& input_params);
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void QueueMixedBuffer(Buffer::Tag tag);
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void ReleaseAndQueueBuffers();
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u32 GetSampleRate() const;
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u32 GetSampleCount() const;
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u32 GetMixBufferCount() const;
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private:
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class VoiceState {
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@ -20,9 +20,9 @@ public:
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explicit IAudioRenderer(AudioCore::AudioRendererParameter audren_params)
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: ServiceFramework("IAudioRenderer") {
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static const FunctionInfo functions[] = {
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{0, nullptr, "GetAudioRendererSampleRate"},
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{1, nullptr, "GetAudioRendererSampleCount"},
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{2, nullptr, "GetAudioRendererMixBufferCount"},
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{0, &IAudioRenderer::GetAudioRendererSampleRate, "GetAudioRendererSampleRate"},
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{1, &IAudioRenderer::GetAudioRendererSampleCount, "GetAudioRendererSampleCount"},
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{2, &IAudioRenderer::GetAudioRendererMixBufferCount, "GetAudioRendererMixBufferCount"},
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{3, nullptr, "GetAudioRendererState"},
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{4, &IAudioRenderer::RequestUpdateAudioRenderer, "RequestUpdateAudioRenderer"},
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{5, &IAudioRenderer::StartAudioRenderer, "StartAudioRenderer"},
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@ -45,6 +45,29 @@ private:
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system_event->Signal();
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}
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void GetAudioRendererSampleRate(Kernel::HLERequestContext& ctx) {
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(RESULT_SUCCESS);
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rb.Push<u32>(
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renderer->GetSampleRate()); // Switch uses the worker_params value, but we always
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// have a fixed sample rate so return that instead
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LOG_WARNING(Service_Audio, "(STUBBED) called");
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}
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void GetAudioRendererSampleCount(Kernel::HLERequestContext& ctx) {
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(RESULT_SUCCESS);
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rb.Push<u32>(renderer->GetSampleCount());
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LOG_DEBUG(Service_Audio, "called");
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}
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void GetAudioRendererMixBufferCount(Kernel::HLERequestContext& ctx) {
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(RESULT_SUCCESS);
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rb.Push<u32>(renderer->GetMixBufferCount());
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LOG_DEBUG(Service_Audio, "called");
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}
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void RequestUpdateAudioRenderer(Kernel::HLERequestContext& ctx) {
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ctx.WriteBuffer(renderer->UpdateAudioRenderer(ctx.ReadBuffer()));
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IPC::ResponseBuilder rb{ctx, 2};
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@ -189,7 +212,7 @@ void AudRenU::GetAudioRendererWorkBufferSize(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp{ctx};
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auto params = rp.PopRaw<AudioCore::AudioRendererParameter>();
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u64 buffer_sz = Common::AlignUp(4 * params.unknown_8, 0x40);
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u64 buffer_sz = Common::AlignUp(4 * params.mix_buffer_count, 0x40);
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buffer_sz += params.unknown_c * 1024;
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buffer_sz += 0x940 * (params.unknown_c + 1);
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buffer_sz += 0x3F0 * params.voice_count;
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@ -197,7 +220,7 @@ void AudRenU::GetAudioRendererWorkBufferSize(Kernel::HLERequestContext& ctx) {
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buffer_sz += Common::AlignUp(8 * params.voice_count, 0x10);
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buffer_sz +=
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Common::AlignUp((0x3C0 * (params.sink_count + params.unknown_c) + 4 * params.sample_count) *
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(params.unknown_8 + 6),
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(params.mix_buffer_count + 6),
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0x40);
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if (IsFeatureSupported(AudioFeatures::Splitter, params.revision)) {
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