Implement linear textures (#2089)

This commit is contained in:
Fernando Sahmkow 2019-02-08 19:28:01 -04:00 committed by bunnei
parent 504aafedd2
commit e543320129
2 changed files with 39 additions and 5 deletions

View File

@ -125,6 +125,9 @@ std::size_t SurfaceParams::InnerMemorySize(bool force_gl, bool layer_only,
params.width = Common::AlignUp(config.tic.Width(), GetCompressionFactor(params.pixel_format)); params.width = Common::AlignUp(config.tic.Width(), GetCompressionFactor(params.pixel_format));
params.height = Common::AlignUp(config.tic.Height(), GetCompressionFactor(params.pixel_format)); params.height = Common::AlignUp(config.tic.Height(), GetCompressionFactor(params.pixel_format));
if (!params.is_tiled) {
params.pitch = config.tic.Pitch();
}
params.unaligned_height = config.tic.Height(); params.unaligned_height = config.tic.Height();
params.target = SurfaceTargetFromTextureType(config.tic.texture_type); params.target = SurfaceTargetFromTextureType(config.tic.texture_type);
params.identity = SurfaceClass::Uploaded; params.identity = SurfaceClass::Uploaded;
@ -191,7 +194,13 @@ std::size_t SurfaceParams::InnerMemorySize(bool force_gl, bool layer_only,
config.format == Tegra::RenderTargetFormat::RGBA8_SRGB; config.format == Tegra::RenderTargetFormat::RGBA8_SRGB;
params.component_type = ComponentTypeFromRenderTarget(config.format); params.component_type = ComponentTypeFromRenderTarget(config.format);
params.type = GetFormatType(params.pixel_format); params.type = GetFormatType(params.pixel_format);
if (params.is_tiled) {
params.width = config.width; params.width = config.width;
} else {
params.pitch = config.width;
const u32 bpp = params.GetFormatBpp() / 8;
params.width = params.pitch / bpp;
}
params.height = config.height; params.height = config.height;
params.unaligned_height = config.height; params.unaligned_height = config.height;
params.target = SurfaceTarget::Texture2D; params.target = SurfaceTarget::Texture2D;
@ -688,9 +697,20 @@ void CachedSurface::LoadGLBuffer() {
for (u32 i = 0; i < params.max_mip_level; i++) for (u32 i = 0; i < params.max_mip_level; i++)
SwizzleFunc(MortonSwizzleMode::MortonToLinear, params, gl_buffer[i], i); SwizzleFunc(MortonSwizzleMode::MortonToLinear, params, gl_buffer[i], i);
} else { } else {
const auto texture_src_data{Memory::GetPointer(params.addr)}; const u32 bpp = params.GetFormatBpp() / 8;
const auto texture_src_data_end{texture_src_data + params.size_in_bytes_gl}; const u32 copy_size = params.width * bpp;
gl_buffer[0].assign(texture_src_data, texture_src_data_end); if (params.pitch == copy_size) {
std::memcpy(gl_buffer[0].data(), Memory::GetPointer(params.addr),
params.size_in_bytes_gl);
} else {
const u8* start = Memory::GetPointer(params.addr);
u8* write_to = gl_buffer[0].data();
for (u32 h = params.height; h > 0; h--) {
std::memcpy(write_to, start, copy_size);
start += params.pitch;
write_to += copy_size;
}
}
} }
for (u32 i = 0; i < params.max_mip_level; i++) { for (u32 i = 0; i < params.max_mip_level; i++) {
ConvertFormatAsNeeded_LoadGLBuffer(gl_buffer[i], params.pixel_format, params.MipWidth(i), ConvertFormatAsNeeded_LoadGLBuffer(gl_buffer[i], params.pixel_format, params.MipWidth(i),
@ -727,7 +747,19 @@ void CachedSurface::FlushGLBuffer() {
SwizzleFunc(MortonSwizzleMode::LinearToMorton, params, gl_buffer[0], 0); SwizzleFunc(MortonSwizzleMode::LinearToMorton, params, gl_buffer[0], 0);
} else { } else {
std::memcpy(Memory::GetPointer(GetAddr()), gl_buffer[0].data(), GetSizeInBytes()); const u32 bpp = params.GetFormatBpp() / 8;
const u32 copy_size = params.width * bpp;
if (params.pitch == copy_size) {
std::memcpy(Memory::GetPointer(params.addr), gl_buffer[0].data(), GetSizeInBytes());
} else {
u8* start = Memory::GetPointer(params.addr);
const u8* read_to = gl_buffer[0].data();
for (u32 h = params.height; h > 0; h--) {
std::memcpy(start, read_to, copy_size);
start += params.pitch;
read_to += copy_size;
}
}
} }
} }

View File

@ -8,6 +8,7 @@
#include <map> #include <map>
#include <memory> #include <memory>
#include <string> #include <string>
#include <unordered_set>
#include <vector> #include <vector>
#include "common/alignment.h" #include "common/alignment.h"
@ -272,6 +273,7 @@ struct SurfaceParams {
u32 height; u32 height;
u32 depth; u32 depth;
u32 unaligned_height; u32 unaligned_height;
u32 pitch;
SurfaceTarget target; SurfaceTarget target;
SurfaceClass identity; SurfaceClass identity;
u32 max_mip_level; u32 max_mip_level;