Merge pull request #6402 from Kelebek1/UI
game_list: Stop the columns resizing on NAND install
This commit is contained in:
		| @@ -326,18 +326,14 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvide | |||||||
|     tree_view->setContextMenuPolicy(Qt::CustomContextMenu); |     tree_view->setContextMenuPolicy(Qt::CustomContextMenu); | ||||||
|     tree_view->setStyleSheet(QStringLiteral("QTreeView{ border: none; }")); |     tree_view->setStyleSheet(QStringLiteral("QTreeView{ border: none; }")); | ||||||
|  |  | ||||||
|     item_model->insertColumns(0, UISettings::values.show_add_ons ? COLUMN_COUNT : COLUMN_COUNT - 1); |     item_model->insertColumns(0, COLUMN_COUNT); | ||||||
|     item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name")); |     item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name")); | ||||||
|     item_model->setHeaderData(COLUMN_COMPATIBILITY, Qt::Horizontal, tr("Compatibility")); |     item_model->setHeaderData(COLUMN_COMPATIBILITY, Qt::Horizontal, tr("Compatibility")); | ||||||
|  |  | ||||||
|     if (UISettings::values.show_add_ons) { |  | ||||||
|     item_model->setHeaderData(COLUMN_ADD_ONS, Qt::Horizontal, tr("Add-ons")); |     item_model->setHeaderData(COLUMN_ADD_ONS, Qt::Horizontal, tr("Add-ons")); | ||||||
|  |     tree_view->setColumnHidden(COLUMN_ADD_ONS, !UISettings::values.show_add_ons); | ||||||
|     item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type")); |     item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type")); | ||||||
|     item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size")); |     item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size")); | ||||||
|     } else { |  | ||||||
|         item_model->setHeaderData(COLUMN_FILE_TYPE - 1, Qt::Horizontal, tr("File type")); |  | ||||||
|         item_model->setHeaderData(COLUMN_SIZE - 1, Qt::Horizontal, tr("Size")); |  | ||||||
|     } |  | ||||||
|     item_model->setSortRole(GameListItemPath::SortRole); |     item_model->setSortRole(GameListItemPath::SortRole); | ||||||
|  |  | ||||||
|     connect(main_window, &GMainWindow::UpdateThemedIcons, this, &GameList::OnUpdateThemedIcons); |     connect(main_window, &GMainWindow::UpdateThemedIcons, this, &GameList::OnUpdateThemedIcons); | ||||||
| @@ -345,7 +341,11 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvide | |||||||
|     connect(tree_view, &QTreeView::customContextMenuRequested, this, &GameList::PopupContextMenu); |     connect(tree_view, &QTreeView::customContextMenuRequested, this, &GameList::PopupContextMenu); | ||||||
|     connect(tree_view, &QTreeView::expanded, this, &GameList::OnItemExpanded); |     connect(tree_view, &QTreeView::expanded, this, &GameList::OnItemExpanded); | ||||||
|     connect(tree_view, &QTreeView::collapsed, this, &GameList::OnItemExpanded); |     connect(tree_view, &QTreeView::collapsed, this, &GameList::OnItemExpanded); | ||||||
|  |     connect(tree_view->header(), &QHeaderView::sectionResized, this, | ||||||
|  |             &GameList::SaveInterfaceLayout); | ||||||
|  |     connect(tree_view->header(), &QHeaderView::sectionMoved, this, &GameList::SaveInterfaceLayout); | ||||||
|  |     connect(tree_view->header(), &QHeaderView::sortIndicatorChanged, this, | ||||||
|  |             &GameList::SaveInterfaceLayout); | ||||||
|     // We must register all custom types with the Qt Automoc system so that we are able to use |     // We must register all custom types with the Qt Automoc system so that we are able to use | ||||||
|     // it with signals/slots. In this case, QList falls under the umbrells of custom types. |     // it with signals/slots. In this case, QList falls under the umbrells of custom types. | ||||||
|     qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>"); |     qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>"); | ||||||
| @@ -705,22 +705,7 @@ void GameList::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) { | |||||||
|     tree_view->setEnabled(false); |     tree_view->setEnabled(false); | ||||||
|  |  | ||||||
|     // Update the columns in case UISettings has changed |     // Update the columns in case UISettings has changed | ||||||
|     item_model->removeColumns(0, item_model->columnCount()); |     tree_view->setColumnHidden(COLUMN_ADD_ONS, !UISettings::values.show_add_ons); | ||||||
|     item_model->insertColumns(0, UISettings::values.show_add_ons ? COLUMN_COUNT : COLUMN_COUNT - 1); |  | ||||||
|     item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name")); |  | ||||||
|     item_model->setHeaderData(COLUMN_COMPATIBILITY, Qt::Horizontal, tr("Compatibility")); |  | ||||||
|  |  | ||||||
|     if (UISettings::values.show_add_ons) { |  | ||||||
|         item_model->setHeaderData(COLUMN_ADD_ONS, Qt::Horizontal, tr("Add-ons")); |  | ||||||
|         item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type")); |  | ||||||
|         item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size")); |  | ||||||
|     } else { |  | ||||||
|         item_model->setHeaderData(COLUMN_FILE_TYPE - 1, Qt::Horizontal, tr("File type")); |  | ||||||
|         item_model->setHeaderData(COLUMN_SIZE - 1, Qt::Horizontal, tr("Size")); |  | ||||||
|         item_model->removeColumns(COLUMN_COUNT - 1, 1); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     LoadInterfaceLayout(); |  | ||||||
|  |  | ||||||
|     // Delete any rows that might already exist if we're repopulating |     // Delete any rows that might already exist if we're repopulating | ||||||
|     item_model->removeRows(0, item_model->rowCount()); |     item_model->removeRows(0, item_model->rowCount()); | ||||||
| @@ -797,7 +782,7 @@ void GameList::AddFavorite(u64 program_id) { | |||||||
|             if (folder->child(j)->data(GameListItemPath::ProgramIdRole).toULongLong() == |             if (folder->child(j)->data(GameListItemPath::ProgramIdRole).toULongLong() == | ||||||
|                 program_id) { |                 program_id) { | ||||||
|                 QList<QStandardItem*> list; |                 QList<QStandardItem*> list; | ||||||
|                 for (int k = 0; k < item_model->columnCount(); k++) { |                 for (int k = 0; k < COLUMN_COUNT; k++) { | ||||||
|                     list.append(folder->child(j, k)->clone()); |                     list.append(folder->child(j, k)->clone()); | ||||||
|                 } |                 } | ||||||
|                 list[0]->setData(folder->child(j)->data(GameListItem::SortRole), |                 list[0]->setData(folder->child(j)->data(GameListItem::SortRole), | ||||||
|   | |||||||
| @@ -215,13 +215,11 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri | |||||||
|         new GameListItemSize(Common::FS::GetSize(path)), |         new GameListItemSize(Common::FS::GetSize(path)), | ||||||
|     }; |     }; | ||||||
|  |  | ||||||
|     if (UISettings::values.show_add_ons) { |  | ||||||
|     const auto patch_versions = GetGameListCachedObject( |     const auto patch_versions = GetGameListCachedObject( | ||||||
|         fmt::format("{:016X}", patch.GetTitleID()), "pv.txt", [&patch, &loader] { |         fmt::format("{:016X}", patch.GetTitleID()), "pv.txt", [&patch, &loader] { | ||||||
|             return FormatPatchNameVersions(patch, loader, loader.IsRomFSUpdatable()); |             return FormatPatchNameVersions(patch, loader, loader.IsRomFSUpdatable()); | ||||||
|         }); |         }); | ||||||
|     list.insert(2, new GameListItem(patch_versions)); |     list.insert(2, new GameListItem(patch_versions)); | ||||||
|     } |  | ||||||
|  |  | ||||||
|     return list; |     return list; | ||||||
| } | } | ||||||
|   | |||||||
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