glsl: Implement TEXS
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		| @@ -38,6 +38,17 @@ std::string CastToIntVec(std::string_view value, const IR::TextureInstInfo& info | |||||||
|     } |     } | ||||||
| } | } | ||||||
|  |  | ||||||
|  | std::string ShadowSamplerVecCast(TextureType type) { | ||||||
|  |     switch (type) { | ||||||
|  |     case TextureType::ColorArray2D: | ||||||
|  |     case TextureType::ColorCube: | ||||||
|  |     case TextureType::ColorArrayCube: | ||||||
|  |         return "vec4"; | ||||||
|  |     default: | ||||||
|  |         return "vec3"; | ||||||
|  |     } | ||||||
|  | } | ||||||
|  |  | ||||||
| IR::Inst* PrepareSparse(IR::Inst& inst) { | IR::Inst* PrepareSparse(IR::Inst& inst) { | ||||||
|     const auto sparse_inst{inst.GetAssociatedPseudoOperation(IR::Opcode::GetSparseFromOp)}; |     const auto sparse_inst{inst.GetAssociatedPseudoOperation(IR::Opcode::GetSparseFromOp)}; | ||||||
|     if (sparse_inst) { |     if (sparse_inst) { | ||||||
| @@ -126,7 +137,24 @@ void EmitImageSampleDrefImplicitLod([[maybe_unused]] EmitContext& ctx, | |||||||
|                                     [[maybe_unused]] std::string_view dref, |                                     [[maybe_unused]] std::string_view dref, | ||||||
|                                     [[maybe_unused]] std::string_view bias_lc, |                                     [[maybe_unused]] std::string_view bias_lc, | ||||||
|                                     [[maybe_unused]] const IR::Value& offset) { |                                     [[maybe_unused]] const IR::Value& offset) { | ||||||
|     throw NotImplementedException("GLSL Instruction"); |     const auto info{inst.Flags<IR::TextureInstInfo>()}; | ||||||
|  |     if (info.has_bias) { | ||||||
|  |         throw NotImplementedException("Bias texture samples"); | ||||||
|  |     } | ||||||
|  |     if (info.has_lod_clamp) { | ||||||
|  |         throw NotImplementedException("Lod clamp samples"); | ||||||
|  |     } | ||||||
|  |     if (!offset.IsEmpty()) { | ||||||
|  |         throw NotImplementedException("textureLodOffset"); | ||||||
|  |     } | ||||||
|  |     const auto texture{Texture(ctx, info, index)}; | ||||||
|  |     const auto bias{info.has_bias ? fmt::format(",{}", bias_lc) : ""}; | ||||||
|  |     const auto cast{ShadowSamplerVecCast(info.type)}; | ||||||
|  |     if (ctx.stage == Stage::Fragment) { | ||||||
|  |         ctx.AddF32("{}=texture({},{}({},{}){});", inst, texture, cast, coords, dref, bias); | ||||||
|  |     } else { | ||||||
|  |         ctx.AddF32("{}=textureLod({},{}({},{}),0.0);", inst, texture, cast, coords, dref); | ||||||
|  |     } | ||||||
| } | } | ||||||
|  |  | ||||||
| void EmitImageSampleDrefExplicitLod([[maybe_unused]] EmitContext& ctx, | void EmitImageSampleDrefExplicitLod([[maybe_unused]] EmitContext& ctx, | ||||||
|   | |||||||
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