shader/shader_ir: Remove unnecessary inline specifiers
constexpr internally links by default, so the inline specifier is unnecessary.
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		| @@ -328,8 +328,8 @@ struct MetaTexture { | |||||||
|     u32 element{}; |     u32 element{}; | ||||||
| }; | }; | ||||||
|  |  | ||||||
| inline constexpr MetaArithmetic PRECISE = {true}; | constexpr MetaArithmetic PRECISE = {true}; | ||||||
| inline constexpr MetaArithmetic NO_PRECISE = {false}; | constexpr MetaArithmetic NO_PRECISE = {false}; | ||||||
|  |  | ||||||
| using Meta = std::variant<MetaArithmetic, MetaTexture, Tegra::Shader::HalfType>; | using Meta = std::variant<MetaArithmetic, MetaTexture, Tegra::Shader::HalfType>; | ||||||
|  |  | ||||||
|   | |||||||
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