shader: Add denorm flush support
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@@ -128,6 +128,11 @@ public:
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return properties.limits.maxComputeSharedMemorySize;
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}
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/// Returns float control properties of the device.
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const VkPhysicalDeviceFloatControlsPropertiesKHR& FloatControlProperties() const {
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return float_controls;
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}
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/// Returns true if ASTC is natively supported.
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bool IsOptimalAstcSupported() const {
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return is_optimal_astc_supported;
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@@ -223,11 +228,6 @@ public:
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return reported_extensions;
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}
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/// Returns true if the setting for async shader compilation is enabled.
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bool UseAsynchronousShaders() const {
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return use_asynchronous_shaders;
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}
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u64 GetDeviceLocalMemory() const {
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return device_access_memory;
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}
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@@ -245,6 +245,9 @@ private:
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/// Sets up device features.
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void SetupFeatures();
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/// Sets up device properties.
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void SetupProperties();
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/// Collects telemetry information from the device.
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void CollectTelemetryParameters();
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@@ -267,14 +270,15 @@ private:
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bool IsFormatSupported(VkFormat wanted_format, VkFormatFeatureFlags wanted_usage,
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FormatType format_type) const;
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VkInstance instance; ///< Vulkan instance.
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vk::DeviceDispatch dld; ///< Device function pointers.
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vk::PhysicalDevice physical; ///< Physical device.
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VkPhysicalDeviceProperties properties; ///< Device properties.
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vk::Device logical; ///< Logical device.
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vk::Queue graphics_queue; ///< Main graphics queue.
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vk::Queue present_queue; ///< Main present queue.
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u32 instance_version{}; ///< Vulkan onstance version.
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VkInstance instance; ///< Vulkan instance.
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vk::DeviceDispatch dld; ///< Device function pointers.
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vk::PhysicalDevice physical; ///< Physical device.
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VkPhysicalDeviceProperties properties; ///< Device properties.
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VkPhysicalDeviceFloatControlsPropertiesKHR float_controls{}; ///< Float control properties.
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vk::Device logical; ///< Logical device.
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vk::Queue graphics_queue; ///< Main graphics queue.
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vk::Queue present_queue; ///< Main present queue.
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u32 instance_version{}; ///< Vulkan onstance version.
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u32 graphics_family{}; ///< Main graphics queue family index.
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u32 present_family{}; ///< Main present queue family index.
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VkDriverIdKHR driver_id{}; ///< Driver ID.
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@@ -301,9 +305,6 @@ private:
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bool has_renderdoc{}; ///< Has RenderDoc attached
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bool has_nsight_graphics{}; ///< Has Nsight Graphics attached
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// Asynchronous Graphics Pipeline setting
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bool use_asynchronous_shaders{}; ///< Setting to use asynchronous shaders/graphics pipeline
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// Telemetry parameters
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std::string vendor_name; ///< Device's driver name.
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std::vector<std::string> reported_extensions; ///< Reported Vulkan extensions.
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