Address more trivial review comments

This commit is contained in:
fearlessTobi 2019-05-05 01:52:17 +02:00 committed by FearlessTobi
parent 7a8f484020
commit dfec9c9a43
4 changed files with 18 additions and 25 deletions

View File

@ -83,7 +83,7 @@ void GameListSearchField::setFilterResult(int visible, int total) {
label_filter_result->setText(tr("%1 of %n result(s)", "", total).arg(visible)); label_filter_result->setText(tr("%1 of %n result(s)", "", total).arg(visible));
} }
QString GameList::getLastFilterResultItem() { QString GameList::getLastFilterResultItem() const {
QStandardItem* folder; QStandardItem* folder;
QStandardItem* child; QStandardItem* child;
QString file_path; QString file_path;
@ -389,7 +389,7 @@ void GameList::ValidateEntry(const QModelIndex& item) {
} }
} }
bool GameList::isEmpty() { bool GameList::isEmpty() const {
for (int i = 0; i < item_model->rowCount(); i++) { for (int i = 0; i < item_model->rowCount(); i++) {
const QStandardItem* child = item_model->invisibleRootItem()->child(i); const QStandardItem* child = item_model->invisibleRootItem()->child(i);
const auto type = static_cast<GameListItemType>(child->type()); const auto type = static_cast<GameListItemType>(child->type());
@ -426,10 +426,7 @@ void GameList::DonePopulating(QStringList watch_list) {
const int folder_count = tree_view->model()->rowCount(); const int folder_count = tree_view->model()->rowCount();
int children_total = 0; int children_total = 0;
for (int i = 0; i < folder_count; ++i) { for (int i = 0; i < folder_count; ++i) {
int children_count = item_model->item(i, 0)->rowCount(); children_total += item_model->item(i, 0)->rowCount();
for (int j = 0; j < children_count; ++j) {
++children_total;
}
} }
search_field->setFilterResult(children_total, children_total); search_field->setFilterResult(children_total, children_total);
if (children_total > 0) { if (children_total > 0) {
@ -546,7 +543,7 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
// find the indices of the items in settings and swap them // find the indices of the items in settings and swap them
UISettings::values.game_dirs.swap( UISettings::values.game_dirs.swap(
UISettings::values.game_dirs.indexOf(game_dir), UISettings::values.game_dirs.indexOf(game_dir),
UISettings::values.game_dirs.indexOf(*selected.sibling(selected.row() + 1, 0) UISettings::values.game_dirs.indexOf(*selected.sibling(row + 1, 0)
.data(GameListDir::GameDirRole) .data(GameListDir::GameDirRole)
.value<UISettings::GameDir*>())); .value<UISettings::GameDir*>()));
// move the treeview items // move the treeview items
@ -673,9 +670,7 @@ void GameList::RefreshGameDirectory() {
} }
GameListPlaceholder::GameListPlaceholder(GMainWindow* parent) : QWidget{parent} { GameListPlaceholder::GameListPlaceholder(GMainWindow* parent) : QWidget{parent} {
this->main_window = parent; connect(parent, &GMainWindow::UpdateThemedIcons, this,
connect(main_window, &GMainWindow::UpdateThemedIcons, this,
&GameListPlaceholder::onUpdateThemedIcons); &GameListPlaceholder::onUpdateThemedIcons);
layout = new QVBoxLayout; layout = new QVBoxLayout;
@ -684,7 +679,7 @@ GameListPlaceholder::GameListPlaceholder(GMainWindow* parent) : QWidget{parent}
layout->setAlignment(Qt::AlignCenter); layout->setAlignment(Qt::AlignCenter);
image->setPixmap(QIcon::fromTheme(QStringLiteral("plus_folder")).pixmap(200)); image->setPixmap(QIcon::fromTheme(QStringLiteral("plus_folder")).pixmap(200));
text->setText(tr("Double-click to add a new folder to the game list ")); text->setText(tr("Double-click to add a new folder to the game list"));
QFont font = text->font(); QFont font = text->font();
font.setPointSize(20); font.setPointSize(20);
text->setFont(font); text->setFont(font);

View File

@ -8,6 +8,7 @@
#include <QHBoxLayout> #include <QHBoxLayout>
#include <QLabel> #include <QLabel>
#include <QLineEdit> #include <QLineEdit>
#include <QList>
#include <QModelIndex> #include <QModelIndex>
#include <QSettings> #include <QSettings>
#include <QStandardItem> #include <QStandardItem>
@ -24,8 +25,6 @@
class GameListWorker; class GameListWorker;
class GameListSearchField; class GameListSearchField;
template <typename>
class QList;
class GameListDir; class GameListDir;
class GMainWindow; class GMainWindow;
@ -56,11 +55,11 @@ public:
FileSys::ManualContentProvider* provider, GMainWindow* parent = nullptr); FileSys::ManualContentProvider* provider, GMainWindow* parent = nullptr);
~GameList() override; ~GameList() override;
QString getLastFilterResultItem(); QString getLastFilterResultItem() const;
void clearFilter(); void clearFilter();
void setFilterFocus(); void setFilterFocus();
void setFilterVisible(bool visibility); void setFilterVisible(bool visibility);
bool isEmpty(); bool isEmpty() const;
void LoadCompatibilityList(); void LoadCompatibilityList();
void PopulateAsync(QList<UISettings::GameDir>& game_dirs); void PopulateAsync(QList<UISettings::GameDir>& game_dirs);
@ -135,7 +134,6 @@ protected:
void mouseDoubleClickEvent(QMouseEvent* event) override; void mouseDoubleClickEvent(QMouseEvent* event) override;
private: private:
GMainWindow* main_window = nullptr;
QVBoxLayout* layout = nullptr; QVBoxLayout* layout = nullptr;
QLabel* image = nullptr; QLabel* image = nullptr;
QLabel* text = nullptr; QLabel* text = nullptr;

View File

@ -228,13 +228,13 @@ public:
.pixmap(icon_size) .pixmap(icon_size)
.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
Qt::DecorationRole); Qt::DecorationRole);
setData("Installed Titles", Qt::DisplayRole); setData(QObject::tr("Installed Titles"), Qt::DisplayRole);
break; break;
case GameListItemType::SystemDir: case GameListItemType::SystemDir:
setData(QIcon::fromTheme("chip").pixmap(icon_size).scaled( setData(QIcon::fromTheme("chip").pixmap(icon_size).scaled(
icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
Qt::DecorationRole); Qt::DecorationRole);
setData("System Titles", Qt::DisplayRole); setData(QObject::tr("System Titles"), Qt::DisplayRole);
break; break;
case GameListItemType::CustomDir: case GameListItemType::CustomDir:
const QString icon_name = QFileInfo::exists(game_dir->path) const QString icon_name = QFileInfo::exists(game_dir->path)
@ -266,7 +266,7 @@ public:
.pixmap(icon_size) .pixmap(icon_size)
.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
Qt::DecorationRole); Qt::DecorationRole);
setData("Add New Game Directory", Qt::DisplayRole); setData(QObject::tr("Add New Game Directory"), Qt::DisplayRole);
} }
int type() const override { int type() const override {
@ -292,9 +292,6 @@ public:
void clear(); void clear();
void setFocus(); void setFocus();
int visible;
int total;
private: private:
class KeyReleaseEater : public QObject { class KeyReleaseEater : public QObject {
public: public:
@ -308,6 +305,9 @@ private:
// EventFilter in order to process systemkeys while editing the searchfield // EventFilter in order to process systemkeys while editing the searchfield
bool eventFilter(QObject* obj, QEvent* event) override; bool eventFilter(QObject* obj, QEvent* event) override;
}; };
int visible;
int total;
QHBoxLayout* layout_filter = nullptr; QHBoxLayout* layout_filter = nullptr;
QTreeView* tree_view = nullptr; QTreeView* tree_view = nullptr;
QLabel* label_filter = nullptr; QLabel* label_filter = nullptr;

View File

@ -1314,10 +1314,10 @@ void GMainWindow::OnGameListOpenDirectory(const QString& directory) {
if (directory == QStringLiteral("INSTALLED")) { if (directory == QStringLiteral("INSTALLED")) {
// TODO: Find a better solution when installing files to the SD card gets implemented // TODO: Find a better solution when installing files to the SD card gets implemented
path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) + path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) +
std::string("user/Contents/registered")); "user/Contents/registered");
} else if (directory == QStringLiteral("SYSTEM")) { } else if (directory == QStringLiteral("SYSTEM")) {
path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir).c_str() + path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) +
std::string("system/Contents/registered")); "system/Contents/registered");
} else { } else {
path = directory; path = directory;
} }