Merge pull request #593 from bunnei/fix-swizzle
gl_state: Fix state management for texture swizzle.
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@@ -48,12 +48,7 @@ OpenGLState::OpenGLState() {
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logic_op = GL_COPY;
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for (auto& texture_unit : texture_units) {
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texture_unit.texture_2d = 0;
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texture_unit.sampler = 0;
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texture_unit.swizzle.r = GL_RED;
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texture_unit.swizzle.g = GL_GREEN;
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texture_unit.swizzle.b = GL_BLUE;
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texture_unit.swizzle.a = GL_ALPHA;
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texture_unit.Reset();
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}
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draw.read_framebuffer = 0;
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@@ -286,10 +281,10 @@ void OpenGLState::Apply() const {
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cur_state = *this;
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}
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OpenGLState& OpenGLState::ResetTexture(GLuint handle) {
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OpenGLState& OpenGLState::UnbindTexture(GLuint handle) {
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for (auto& unit : texture_units) {
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if (unit.texture_2d == handle) {
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unit.texture_2d = 0;
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unit.Unbind();
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}
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}
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return *this;
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