Implement intput and output fixed fnc textures
This commit is contained in:
		| @@ -1206,10 +1206,12 @@ void EmitContext::DefineInputs(const IR::Program& program) { | ||||
|         Decorate(id, spv::Decoration::Location, static_cast<u32>(11)); | ||||
|         input_front_color = id; | ||||
|     } | ||||
|     if (loads.AnyComponent(IR::Attribute::FixedFncTexture0S)) { | ||||
|         const Id id{DefineInput(*this, F32[4], true)}; | ||||
|         Decorate(id, spv::Decoration::Location, static_cast<u32>(12)); | ||||
|         input_fixed_fnc_texture = id; | ||||
|     for (size_t index = 0; index < IR::NUM_FIXEDFNCTEXTURE; ++index) { | ||||
|         if (loads.AnyComponent(IR::Attribute::FixedFncTexture0S + index * 4)) { | ||||
|             const Id id{DefineInput(*this, F32[4], true)}; | ||||
|             Decorate(id, spv::Decoration::Location, static_cast<u32>(12)); | ||||
|             input_fixed_fnc_textures[index] = id; | ||||
|         } | ||||
|     } | ||||
|     if (loads[IR::Attribute::InstanceId]) { | ||||
|         if (profile.support_vertex_instance_id) { | ||||
| @@ -1292,11 +1294,6 @@ void EmitContext::DefineOutputs(const IR::Program& program) { | ||||
|     if (info.stores.AnyComponent(IR::Attribute::PositionX) || stage == Stage::VertexB) { | ||||
|         output_position = DefineOutput(*this, F32[4], invocations, spv::BuiltIn::Position); | ||||
|     } | ||||
|     if (info.stores.AnyComponent(IR::Attribute::ColorFrontDiffuseR) || stage == Stage::VertexB) { | ||||
|         const Id id{DefineOutput(*this, F32[4], invocations)}; | ||||
|         Decorate(id, spv::Decoration::Location, static_cast<u32>(11)); | ||||
|         output_front_color = id; | ||||
|     } | ||||
|     if (info.stores[IR::Attribute::PointSize] || runtime_info.fixed_state_point_size) { | ||||
|         if (stage == Stage::Fragment) { | ||||
|             throw NotImplementedException("Storing PointSize in fragment stage"); | ||||
| @@ -1328,13 +1325,18 @@ void EmitContext::DefineOutputs(const IR::Program& program) { | ||||
|         viewport_mask = DefineOutput(*this, TypeArray(U32[1], Const(1u)), std::nullopt, | ||||
|                                      spv::BuiltIn::ViewportMaskNV); | ||||
|     } | ||||
|  | ||||
|     if (info.stores.AnyComponent(IR::Attribute::FixedFncTexture0S)) { | ||||
|     if (info.stores.AnyComponent(IR::Attribute::ColorFrontDiffuseR) || stage == Stage::VertexB) { | ||||
|         const Id id{DefineOutput(*this, F32[4], invocations)}; | ||||
|         Decorate(id, spv::Decoration::Location, static_cast<u32>(12)); | ||||
|         output_fixed_fnc_texture = id; | ||||
|         Decorate(id, spv::Decoration::Location, static_cast<u32>(11)); | ||||
|         output_front_color = id; | ||||
|     } | ||||
|     for (size_t index = 0; index < IR::NUM_FIXEDFNCTEXTURE; ++index) { | ||||
|         if (info.stores.AnyComponent(IR::Attribute::FixedFncTexture0S + index * 4)) { | ||||
|             const Id id{DefineOutput(*this, F32[4], invocations)}; | ||||
|             Decorate(id, spv::Decoration::Location, static_cast<u32>(12)); | ||||
|             output_fixed_fnc_textures[index] = id; | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     for (size_t index = 0; index < IR::NUM_GENERICS; ++index) { | ||||
|         if (info.stores.Generic(index)) { | ||||
|             DefineGenericOutput(*this, index, invocations); | ||||
|   | ||||
| @@ -269,13 +269,13 @@ public: | ||||
|  | ||||
|     Id input_position{}; | ||||
|     Id input_front_color{}; | ||||
|     Id input_fixed_fnc_texture{}; | ||||
|     std::array<Id, 10> input_fixed_fnc_textures{}; | ||||
|     std::array<Id, 32> input_generics{}; | ||||
|  | ||||
|     Id output_point_size{}; | ||||
|     Id output_position{}; | ||||
|     Id output_front_color{}; | ||||
|     Id output_fixed_fnc_texture; | ||||
|     std::array<Id, 10> output_fixed_fnc_textures{}; | ||||
|     std::array<std::array<GenericElementInfo, 4>, 32> output_generics{}; | ||||
|  | ||||
|     Id output_tess_level_outer{}; | ||||
|   | ||||
| @@ -78,7 +78,8 @@ std::optional<OutAttr> OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) { | ||||
|         const u32 index{IR::FixedFncTextureAttributeIndex(attr)}; | ||||
|         const u32 element{IR::FixedFncTextureAttributeElement(attr)}; | ||||
|         const Id element_id{ctx.Const(element)}; | ||||
|         return OutputAccessChain(ctx, ctx.output_f32, ctx.output_fixed_fnc_texture, element_id); | ||||
|         return OutputAccessChain(ctx, ctx.output_f32, ctx.output_fixed_fnc_textures[index], | ||||
|                                  element_id); | ||||
|     } | ||||
|     switch (attr) { | ||||
|     case IR::Attribute::PointSize: | ||||
| @@ -323,8 +324,9 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) { | ||||
|     } | ||||
|     if (attr >= IR::Attribute::FixedFncTexture0S && attr <= IR::Attribute::FixedFncTexture9Q) { | ||||
|         const u32 index{IR::FixedFncTextureAttributeIndex(attr)}; | ||||
|         return ctx.OpLoad(ctx.F32[1], AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_fixed_fnc_texture, | ||||
|                                                   ctx.Const(element))); | ||||
|         return ctx.OpLoad(ctx.F32[1], | ||||
|                           AttrPointer(ctx, ctx.input_f32, vertex, | ||||
|                                       ctx.input_fixed_fnc_textures[index], ctx.Const(element))); | ||||
|     } | ||||
|     switch (attr) { | ||||
|     case IR::Attribute::PrimitiveId: | ||||
|   | ||||
| @@ -225,6 +225,8 @@ enum class Attribute : u64 { | ||||
| constexpr size_t NUM_FIXEDFNCTEXTURE = 10; | ||||
| constexpr size_t NUM_GENERICS = 32; | ||||
|  | ||||
| [[nodiscard]] bool IsFixedFncTexture(Attribute attribute); | ||||
|  | ||||
| [[nodiscard]] u32 FixedFncTextureAttributeIndex(Attribute attribute); | ||||
|  | ||||
| [[nodiscard]] u32 FixedFncTextureAttributeElement(Attribute attribute); | ||||
|   | ||||
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