Fix recursive scanning of directories
ForeachDirectoryEntry didn't actually do anything with the `recursive` parameter, and the corresponding callback parameter was shadowing the actual recursion counters in the user functions.
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8f86cc4df9
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@ -120,11 +120,9 @@ void GameList::LoadInterfaceLayout()
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void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion)
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{
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const auto callback = [&](unsigned* num_entries_out,
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const auto callback = [this, recursion](unsigned* num_entries_out,
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const std::string& directory,
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const std::string& virtual_name,
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unsigned int recursion) -> bool {
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const std::string& virtual_name) -> bool {
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std::string physical_name = directory + DIR_SEP + virtual_name;
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if (stop_processing)
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@ -434,7 +434,7 @@ bool CreateEmptyFile(const std::string &filename)
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}
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bool ForeachDirectoryEntry(unsigned* num_entries_out, const std::string &directory, DirectoryEntryCallable callback, unsigned int recursion)
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bool ForeachDirectoryEntry(unsigned* num_entries_out, const std::string &directory, DirectoryEntryCallable callback)
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{
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LOG_TRACE(Common_Filesystem, "directory %s", directory.c_str());
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@ -472,7 +472,7 @@ bool ForeachDirectoryEntry(unsigned* num_entries_out, const std::string &directo
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continue;
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unsigned ret_entries = 0;
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if (!callback(&ret_entries, directory, virtual_name, recursion)) {
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if (!callback(&ret_entries, directory, virtual_name)) {
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callback_error = true;
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break;
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}
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@ -497,10 +497,9 @@ bool ForeachDirectoryEntry(unsigned* num_entries_out, const std::string &directo
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unsigned ScanDirectoryTree(const std::string &directory, FSTEntry& parent_entry, unsigned int recursion)
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{
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const auto callback = [&parent_entry](unsigned* num_entries_out,
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const auto callback = [recursion, &parent_entry](unsigned* num_entries_out,
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const std::string& directory,
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const std::string& virtual_name,
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unsigned int recursion) -> bool {
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const std::string& virtual_name) -> bool {
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FSTEntry entry;
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entry.virtualName = virtual_name;
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entry.physicalName = directory + DIR_SEP + virtual_name;
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@ -526,16 +525,15 @@ unsigned ScanDirectoryTree(const std::string &directory, FSTEntry& parent_entry,
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};
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unsigned num_entries;
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return ForeachDirectoryEntry(&num_entries, directory, callback, recursion) ? num_entries : 0;
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return ForeachDirectoryEntry(&num_entries, directory, callback) ? num_entries : 0;
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}
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bool DeleteDirRecursively(const std::string &directory, unsigned int recursion)
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{
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const static auto callback = [](unsigned* num_entries_out,
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const auto callback = [recursion](unsigned* num_entries_out,
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const std::string& directory,
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const std::string& virtual_name,
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unsigned int recursion) -> bool {
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const std::string& virtual_name) -> bool {
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std::string new_path = directory + DIR_SEP_CHR + virtual_name;
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if (IsDirectory(new_path)) {
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@ -546,7 +544,7 @@ bool DeleteDirRecursively(const std::string &directory, unsigned int recursion)
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return Delete(new_path);
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};
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if (!ForeachDirectoryEntry(nullptr, directory, callback, recursion))
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if (!ForeachDirectoryEntry(nullptr, directory, callback))
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return false;
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// Delete the outermost directory
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@ -105,13 +105,11 @@ bool CreateEmptyFile(const std::string &filename);
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* @param num_entries_out to be assigned by the callable with the number of iterated directory entries, never null
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* @param directory the path to the enclosing directory
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* @param virtual_name the entry name, without any preceding directory info
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* @param recursion Number of children directory to read before giving up
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* @return whether handling the entry succeeded
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*/
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using DirectoryEntryCallable = std::function<bool(unsigned* num_entries_out,
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const std::string& directory,
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const std::string& virtual_name,
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unsigned int recursion)>;
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const std::string& virtual_name)>;
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/**
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* Scans a directory, calling the callback for each file/directory contained within.
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@ -119,10 +117,9 @@ using DirectoryEntryCallable = std::function<bool(unsigned* num_entries_out,
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* @param num_entries_out assigned by the function with the number of iterated directory entries, can be null
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* @param directory the directory to scan
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* @param callback The callback which will be called for each entry
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* @param recursion Number of children directories to read before giving up
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* @return whether scanning the directory succeeded
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*/
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bool ForeachDirectoryEntry(unsigned* num_entries_out, const std::string &directory, DirectoryEntryCallable callback, unsigned int recursion = 0);
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bool ForeachDirectoryEntry(unsigned* num_entries_out, const std::string &directory, DirectoryEntryCallable callback);
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/**
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* Scans the directory tree, storing the results.
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