glasm: Rework control flow introducing a syntax list

This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow.
This commit is contained in:
ReinUsesLisp
2021-05-14 00:40:54 -03:00
committed by ameerj
parent 7ff5851608
commit d54d7de40e
33 changed files with 437 additions and 505 deletions

View File

@ -9,8 +9,6 @@ namespace Shader::IR {
Value::Value(IR::Inst* value) noexcept : type{Type::Opaque}, inst{value} {}
Value::Value(IR::Block* value) noexcept : type{Type::Label}, label{value} {}
Value::Value(IR::Reg value) noexcept : type{Type::Reg}, reg{value} {}
Value::Value(IR::Pred value) noexcept : type{Type::Pred}, pred{value} {}
@ -33,10 +31,6 @@ Value::Value(u64 value) noexcept : type{Type::U64}, imm_u64{value} {}
Value::Value(f64 value) noexcept : type{Type::F64}, imm_f64{value} {}
bool Value::IsLabel() const noexcept {
return type == Type::Label;
}
IR::Type Value::Type() const noexcept {
if (IsPhi()) {
// The type of a phi node is stored in its flags
@ -60,8 +54,6 @@ bool Value::operator==(const Value& other) const {
return true;
case Type::Opaque:
return inst == other.inst;
case Type::Label:
return label == other.label;
case Type::Reg:
return reg == other.reg;
case Type::Pred: