shader_recompiler/EXIT: skip render targets with no outputs
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		| @@ -12,6 +12,9 @@ void ExitFragment(TranslatorVisitor& v) { | ||||
|     const ProgramHeader sph{v.env.SPH()}; | ||||
|     IR::Reg src_reg{IR::Reg::R0}; | ||||
|     for (u32 render_target = 0; render_target < 8; ++render_target) { | ||||
|         if (!sph.ps.HasOutputComponents(render_target)) { | ||||
|             continue; | ||||
|         } | ||||
|         const std::array<bool, 4> mask{sph.ps.EnabledOutputComponents(render_target)}; | ||||
|         for (u32 component = 0; component < 4; ++component) { | ||||
|             if (!mask[component]) { | ||||
|   | ||||
| @@ -196,6 +196,11 @@ struct ProgramHeader { | ||||
|                 return {(bits & 1) != 0, (bits & 2) != 0, (bits & 4) != 0, (bits & 8) != 0}; | ||||
|             } | ||||
|  | ||||
|             [[nodiscard]] bool HasOutputComponents(u32 rt) const noexcept { | ||||
|                 const u32 bits{omap.target >> (rt * 4)}; | ||||
|                 return bits & (1 | 2 | 4 | 8); | ||||
|             } | ||||
|  | ||||
|             [[nodiscard]] std::array<PixelImap, 4> GenericInputMap(u32 attribute) const { | ||||
|                 const auto& vector{imap_generic_vector[attribute]}; | ||||
|                 return {vector.x, vector.y, vector.z, vector.w}; | ||||
|   | ||||
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