shader: Properly insert Prologue instruction
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		| @@ -635,7 +635,8 @@ public: | ||||
|           block_list{block_list_} { | ||||
|         Visit(root_stmt, nullptr, nullptr); | ||||
|  | ||||
|         IR::IREmitter ir{*block_list.front()}; | ||||
|         IR::Block& first_block{*block_list.front()}; | ||||
|         IR::IREmitter ir{first_block, first_block.begin()}; | ||||
|         ir.Prologue(); | ||||
|     } | ||||
|  | ||||
|   | ||||
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