Merge pull request #2190 from lioncash/ogl-global
core: Remove the global telemetry accessor function
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commit
d2ff93c319
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@ -183,12 +183,12 @@ struct System::Impl {
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void Shutdown() {
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// Log last frame performance stats
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auto perf_results = GetAndResetPerfStats();
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Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_EmulationSpeed",
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const auto perf_results = GetAndResetPerfStats();
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telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_EmulationSpeed",
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perf_results.emulation_speed * 100.0);
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Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate",
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telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate",
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perf_results.game_fps);
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Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime",
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telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime",
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perf_results.frametime * 1000.0);
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is_powered_on = false;
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@ -293,10 +293,6 @@ inline ARM_Interface& CurrentArmInterface() {
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return System::GetInstance().CurrentArmInterface();
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}
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inline TelemetrySession& Telemetry() {
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return System::GetInstance().TelemetrySession();
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}
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inline Kernel::Process* CurrentProcess() {
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return System::GetInstance().CurrentProcess();
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}
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@ -244,6 +244,21 @@ void RendererOpenGL::InitOpenGLObjects() {
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LoadColorToActiveGLTexture(0, 0, 0, 0, screen_info.texture);
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}
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void RendererOpenGL::AddTelemetryFields() {
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const char* const gl_version{reinterpret_cast<char const*>(glGetString(GL_VERSION))};
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const char* const gpu_vendor{reinterpret_cast<char const*>(glGetString(GL_VENDOR))};
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const char* const gpu_model{reinterpret_cast<char const*>(glGetString(GL_RENDERER))};
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LOG_INFO(Render_OpenGL, "GL_VERSION: {}", gl_version);
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LOG_INFO(Render_OpenGL, "GL_VENDOR: {}", gpu_vendor);
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LOG_INFO(Render_OpenGL, "GL_RENDERER: {}", gpu_model);
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auto& telemetry_session = system.TelemetrySession();
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telemetry_session.AddField(Telemetry::FieldType::UserSystem, "GPU_Vendor", gpu_vendor);
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telemetry_session.AddField(Telemetry::FieldType::UserSystem, "GPU_Model", gpu_model);
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telemetry_session.AddField(Telemetry::FieldType::UserSystem, "GPU_OpenGL_Version", gl_version);
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}
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void RendererOpenGL::CreateRasterizer() {
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if (rasterizer) {
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return;
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@ -466,17 +481,7 @@ bool RendererOpenGL::Init() {
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glDebugMessageCallback(DebugHandler, nullptr);
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}
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const char* gl_version{reinterpret_cast<char const*>(glGetString(GL_VERSION))};
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const char* gpu_vendor{reinterpret_cast<char const*>(glGetString(GL_VENDOR))};
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const char* gpu_model{reinterpret_cast<char const*>(glGetString(GL_RENDERER))};
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LOG_INFO(Render_OpenGL, "GL_VERSION: {}", gl_version);
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LOG_INFO(Render_OpenGL, "GL_VENDOR: {}", gpu_vendor);
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LOG_INFO(Render_OpenGL, "GL_RENDERER: {}", gpu_model);
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Core::Telemetry().AddField(Telemetry::FieldType::UserSystem, "GPU_Vendor", gpu_vendor);
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Core::Telemetry().AddField(Telemetry::FieldType::UserSystem, "GPU_Model", gpu_model);
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Core::Telemetry().AddField(Telemetry::FieldType::UserSystem, "GPU_OpenGL_Version", gl_version);
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AddTelemetryFields();
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if (!GLAD_GL_VERSION_4_3) {
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return false;
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@ -60,6 +60,7 @@ public:
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private:
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void InitOpenGLObjects();
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void AddTelemetryFields();
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void CreateRasterizer();
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void ConfigureFramebufferTexture(TextureInfo& texture,
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@ -53,8 +53,8 @@ void CompatDB::Submit() {
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case CompatDBPage::Final:
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back();
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LOG_DEBUG(Frontend, "Compatibility Rating: {}", compatibility->checkedId());
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Core::Telemetry().AddField(Telemetry::FieldType::UserFeedback, "Compatibility",
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compatibility->checkedId());
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Core::System::GetInstance().TelemetrySession().AddField(
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Telemetry::FieldType::UserFeedback, "Compatibility", compatibility->checkedId());
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button(NextButton)->setEnabled(false);
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button(NextButton)->setText(tr("Submitting"));
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@ -849,7 +849,7 @@ bool GMainWindow::LoadROM(const QString& filename) {
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}
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game_path = filename;
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Core::Telemetry().AddField(Telemetry::FieldType::App, "Frontend", "Qt");
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system.TelemetrySession().AddField(Telemetry::FieldType::App, "Frontend", "Qt");
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return true;
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}
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@ -216,7 +216,7 @@ int main(int argc, char** argv) {
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}
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}
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Core::Telemetry().AddField(Telemetry::FieldType::App, "Frontend", "SDL");
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system.TelemetrySession().AddField(Telemetry::FieldType::App, "Frontend", "SDL");
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system.Renderer().Rasterizer().LoadDiskResources();
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