glsl: Add missing ; in EmitSetSampleMask
Fixes shader compilation in Okami HD
This commit is contained in:
parent
838d7e4ca5
commit
cfbc85839d
|
@ -409,7 +409,7 @@ void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, std::string_vi
|
|||
}
|
||||
|
||||
void EmitSetSampleMask(EmitContext& ctx, std::string_view value) {
|
||||
ctx.Add("gl_SampleMask[0]=int({})", value);
|
||||
ctx.Add("gl_SampleMask[0]=int({});", value);
|
||||
}
|
||||
|
||||
void EmitSetFragDepth(EmitContext& ctx, std::string_view value) {
|
||||
|
|
Loading…
Reference in New Issue