Vulkan Swapchain: Overall improvements.
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@ -147,7 +147,7 @@ void RendererVulkan::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
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const auto recreate_swapchain = [&] {
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if (!has_been_recreated) {
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has_been_recreated = true;
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scheduler.WaitWorker();
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scheduler.Finish();
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}
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const Layout::FramebufferLayout layout = render_window.GetFramebufferLayout();
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swapchain.Create(layout.width, layout.height, is_srgb);
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@ -36,7 +36,8 @@ VkPresentModeKHR ChooseSwapPresentMode(vk::Span<VkPresentModeKHR> modes) {
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// Mailbox (triple buffering) doesn't lock the application like fifo (vsync),
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// prefer it if vsync option is not selected
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const auto found_mailbox = std::find(modes.begin(), modes.end(), VK_PRESENT_MODE_MAILBOX_KHR);
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if (found_mailbox != modes.end() && !Settings::values.use_vsync.GetValue()) {
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if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Borderless &&
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found_mailbox != modes.end() && !Settings::values.use_vsync.GetValue()) {
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return VK_PRESENT_MODE_MAILBOX_KHR;
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}
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if (!Settings::values.use_speed_limit.GetValue()) {
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@ -156,8 +157,16 @@ void Swapchain::CreateSwapchain(const VkSurfaceCapabilitiesKHR& capabilities, u3
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present_mode = ChooseSwapPresentMode(present_modes);
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u32 requested_image_count{capabilities.minImageCount + 1};
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if (capabilities.maxImageCount > 0 && requested_image_count > capabilities.maxImageCount) {
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// Ensure Tripple buffering if possible.
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if (capabilities.maxImageCount > 0) {
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if (requested_image_count > capabilities.maxImageCount) {
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requested_image_count = capabilities.maxImageCount;
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} else {
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requested_image_count =
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std::max(requested_image_count, std::min(3U, capabilities.maxImageCount));
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}
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} else {
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requested_image_count = std::max(requested_image_count, 3U);
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}
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VkSwapchainCreateInfoKHR swapchain_ci{
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.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR,
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@ -3,6 +3,7 @@
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#include <cinttypes>
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#include <clocale>
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#include <cmath>
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#include <memory>
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#include <thread>
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#ifdef __APPLE__
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@ -3451,9 +3452,10 @@ void GMainWindow::UpdateStatusBar() {
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}
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if (!Settings::values.use_speed_limit) {
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game_fps_label->setText(
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tr("Game: %1 FPS (Unlocked)").arg(results.average_game_fps, 0, 'f', 0));
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tr("Game: %1 FPS (Unlocked)").arg(std::round(results.average_game_fps), 0, 'f', 0));
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} else {
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game_fps_label->setText(tr("Game: %1 FPS").arg(results.average_game_fps, 0, 'f', 0));
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game_fps_label->setText(
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tr("Game: %1 FPS").arg(std::round(results.average_game_fps), 0, 'f', 0));
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}
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emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2));
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