shader: Add support for native 16-bit floats
This commit is contained in:
		| @@ -211,6 +211,7 @@ add_library(shader_recompiler STATIC | ||||
|     frontend/maxwell/translate/translate.h | ||||
|     frontend/maxwell/translate_program.cpp | ||||
|     frontend/maxwell/translate_program.h | ||||
|     host_translate_info.h | ||||
|     ir_opt/collect_shader_info_pass.cpp | ||||
|     ir_opt/constant_propagation_pass.cpp | ||||
|     ir_opt/dead_code_elimination_pass.cpp | ||||
|   | ||||
| @@ -13,6 +13,7 @@ | ||||
| #include "shader_recompiler/frontend/maxwell/structured_control_flow.h" | ||||
| #include "shader_recompiler/frontend/maxwell/translate/translate.h" | ||||
| #include "shader_recompiler/frontend/maxwell/translate_program.h" | ||||
| #include "shader_recompiler/host_translate_info.h" | ||||
| #include "shader_recompiler/ir_opt/passes.h" | ||||
|  | ||||
| namespace Shader::Maxwell { | ||||
| @@ -120,7 +121,7 @@ void AddNVNStorageBuffers(IR::Program& program) { | ||||
| } // Anonymous namespace | ||||
|  | ||||
| IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Block>& block_pool, | ||||
|                              Environment& env, Flow::CFG& cfg) { | ||||
|                              Environment& env, Flow::CFG& cfg, const HostTranslateInfo& host_info) { | ||||
|     IR::Program program; | ||||
|     program.syntax_list = BuildASL(inst_pool, block_pool, env, cfg); | ||||
|     program.blocks = GenerateBlocks(program.syntax_list); | ||||
| @@ -150,8 +151,9 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo | ||||
|     RemoveUnreachableBlocks(program); | ||||
|  | ||||
|     // Replace instructions before the SSA rewrite | ||||
|     Optimization::LowerFp16ToFp32(program); | ||||
|  | ||||
|     if (!host_info.support_float16) { | ||||
|         Optimization::LowerFp16ToFp32(program); | ||||
|     } | ||||
|     Optimization::SsaRewritePass(program); | ||||
|  | ||||
|     Optimization::GlobalMemoryToStorageBufferPass(program); | ||||
|   | ||||
| @@ -8,13 +8,14 @@ | ||||
| #include "shader_recompiler/frontend/ir/basic_block.h" | ||||
| #include "shader_recompiler/frontend/ir/program.h" | ||||
| #include "shader_recompiler/frontend/maxwell/control_flow.h" | ||||
| #include "shader_recompiler/host_translate_info.h" | ||||
| #include "shader_recompiler/object_pool.h" | ||||
|  | ||||
| namespace Shader::Maxwell { | ||||
|  | ||||
| [[nodiscard]] IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, | ||||
|                                            ObjectPool<IR::Block>& block_pool, Environment& env, | ||||
|                                            Flow::CFG& cfg); | ||||
|                                            Flow::CFG& cfg, const HostTranslateInfo& host_info); | ||||
|  | ||||
| [[nodiscard]] IR::Program MergeDualVertexPrograms(IR::Program& vertex_a, IR::Program& vertex_b, | ||||
|                                                   Environment& env_vertex_b); | ||||
|   | ||||
							
								
								
									
										18
									
								
								src/shader_recompiler/host_translate_info.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										18
									
								
								src/shader_recompiler/host_translate_info.h
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,18 @@ | ||||
| // Copyright 2021 yuzu Emulator Project | ||||
| // Licensed under GPLv2 or any later version | ||||
| // Refer to the license.txt file included. | ||||
|  | ||||
| #pragma once | ||||
|  | ||||
| namespace Shader { | ||||
|  | ||||
| // Try to keep entries here to a minimum | ||||
| // They can accidentally change the cached information in a shader | ||||
|  | ||||
| /// Misc information about the host | ||||
| struct HostTranslateInfo { | ||||
|     bool support_float16{}; ///< True when the device supports 16-bit floats | ||||
|     bool support_int64{};   ///< True when the device supports 64-bit integers | ||||
| }; | ||||
|  | ||||
| } // namespace Shader | ||||
		Reference in New Issue
	
	Block a user