Shader Recomnpiler: implement textuzreGrad 3D emulation constant propagation
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@ -172,6 +172,7 @@ void Impl(TranslatorVisitor& v, u64 insn, bool aoffi, Blod blod, bool lc,
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info.is_depth.Assign(tex.dc != 0 ? 1 : 0);
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info.has_bias.Assign(blod == Blod::LB || blod == Blod::LBA ? 1 : 0);
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info.has_lod_clamp.Assign(lc ? 1 : 0);
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info.ndv_is_active.Assign(tex.ndv != 0 ? 1 : 0);
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const IR::Value sample{[&]() -> IR::Value {
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if (tex.dc == 0) {
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