glsl: Query GL Device for FP16 extension support
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		| @@ -5,6 +5,7 @@ | |||||||
| #include "shader_recompiler/backend/bindings.h" | #include "shader_recompiler/backend/bindings.h" | ||||||
| #include "shader_recompiler/backend/glsl/emit_context.h" | #include "shader_recompiler/backend/glsl/emit_context.h" | ||||||
| #include "shader_recompiler/frontend/ir/program.h" | #include "shader_recompiler/frontend/ir/program.h" | ||||||
|  | #include "shader_recompiler/profile.h" | ||||||
|  |  | ||||||
| namespace Shader::Backend::GLSL { | namespace Shader::Backend::GLSL { | ||||||
|  |  | ||||||
| @@ -40,8 +41,12 @@ void EmitContext::SetupExtensions(std::string& header) { | |||||||
|         header += "#extension NV_shader_atomic_fp16_vector : enable\n"; |         header += "#extension NV_shader_atomic_fp16_vector : enable\n"; | ||||||
|     } |     } | ||||||
|     if (info.uses_fp16) { |     if (info.uses_fp16) { | ||||||
|         // TODO: AMD |         if (profile.support_gl_nv_gpu_shader_5) { | ||||||
|         header += "#extension GL_NV_gpu_shader5 : enable\n"; |             header += "#extension GL_NV_gpu_shader5 : enable\n"; | ||||||
|  |         } | ||||||
|  |         if (profile.support_gl_amd_gpu_shader_half_float) { | ||||||
|  |             header += "#extension GL_AMD_gpu_shader_half_float : enable\n"; | ||||||
|  |         } | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  |  | ||||||
|   | |||||||
| @@ -83,6 +83,8 @@ struct Profile { | |||||||
|     bool support_demote_to_helper_invocation{}; |     bool support_demote_to_helper_invocation{}; | ||||||
|     bool support_int64_atomics{}; |     bool support_int64_atomics{}; | ||||||
|     bool support_derivative_control{}; |     bool support_derivative_control{}; | ||||||
|  |     bool support_gl_nv_gpu_shader_5{}; | ||||||
|  |     bool support_gl_amd_gpu_shader_half_float{}; | ||||||
|  |  | ||||||
|     bool warp_size_potentially_larger_than_guest{}; |     bool warp_size_potentially_larger_than_guest{}; | ||||||
|  |  | ||||||
|   | |||||||
| @@ -158,6 +158,8 @@ Device::Device() { | |||||||
|     has_vertex_buffer_unified_memory = GLAD_GL_NV_vertex_buffer_unified_memory; |     has_vertex_buffer_unified_memory = GLAD_GL_NV_vertex_buffer_unified_memory; | ||||||
|     has_debugging_tool_attached = IsDebugToolAttached(extensions); |     has_debugging_tool_attached = IsDebugToolAttached(extensions); | ||||||
|     has_depth_buffer_float = HasExtension(extensions, "GL_NV_depth_buffer_float"); |     has_depth_buffer_float = HasExtension(extensions, "GL_NV_depth_buffer_float"); | ||||||
|  |     has_nv_gpu_shader_5 = GLAD_GL_NV_gpu_shader5; | ||||||
|  |     has_amd_shader_half_float = GLAD_GL_AMD_gpu_shader_half_float; | ||||||
|  |  | ||||||
|     // At the moment of writing this, only Nvidia's driver optimizes BufferSubData on exclusive |     // At the moment of writing this, only Nvidia's driver optimizes BufferSubData on exclusive | ||||||
|     // uniform buffers as "push constants" |     // uniform buffers as "push constants" | ||||||
|   | |||||||
| @@ -120,6 +120,14 @@ public: | |||||||
|         return has_depth_buffer_float; |         return has_depth_buffer_float; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |     bool HasNvGpuShader5() const { | ||||||
|  |         return has_nv_gpu_shader_5; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     bool HasAmdShaderHalfFloat() const { | ||||||
|  |         return has_amd_shader_half_float; | ||||||
|  |     } | ||||||
|  |  | ||||||
| private: | private: | ||||||
|     static bool TestVariableAoffi(); |     static bool TestVariableAoffi(); | ||||||
|     static bool TestPreciseBug(); |     static bool TestPreciseBug(); | ||||||
| @@ -151,6 +159,8 @@ private: | |||||||
|     bool use_asynchronous_shaders{}; |     bool use_asynchronous_shaders{}; | ||||||
|     bool use_driver_cache{}; |     bool use_driver_cache{}; | ||||||
|     bool has_depth_buffer_float{}; |     bool has_depth_buffer_float{}; | ||||||
|  |     bool has_nv_gpu_shader_5{}; | ||||||
|  |     bool has_amd_shader_half_float{}; | ||||||
| }; | }; | ||||||
|  |  | ||||||
| } // namespace OpenGL | } // namespace OpenGL | ||||||
|   | |||||||
| @@ -217,6 +217,8 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo | |||||||
|           .support_demote_to_helper_invocation = false, |           .support_demote_to_helper_invocation = false, | ||||||
|           .support_int64_atomics = false, |           .support_int64_atomics = false, | ||||||
|           .support_derivative_control = device.HasDerivativeControl(), |           .support_derivative_control = device.HasDerivativeControl(), | ||||||
|  |           .support_gl_nv_gpu_shader_5 = device.HasNvGpuShader5(), | ||||||
|  |           .support_gl_amd_gpu_shader_half_float = device.HasAmdShaderHalfFloat(), | ||||||
|  |  | ||||||
|           .warp_size_potentially_larger_than_guest = true, |           .warp_size_potentially_larger_than_guest = true, | ||||||
|  |  | ||||||
|   | |||||||
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