Merge pull request #2846 from ReinUsesLisp/fixup-viewport-index
gl_shader_decompiler: Avoid writing output attribute when unimplemented
This commit is contained in:
commit
bbe82d62b0
|
@ -1021,10 +1021,10 @@ private:
|
|||
return {std::move(temporary), value.GetType()};
|
||||
}
|
||||
|
||||
Expression GetOutputAttribute(const AbufNode* abuf) {
|
||||
std::optional<Expression> GetOutputAttribute(const AbufNode* abuf) {
|
||||
switch (const auto attribute = abuf->GetIndex()) {
|
||||
case Attribute::Index::Position:
|
||||
return {"gl_Position"s + GetSwizzle(abuf->GetElement()), Type::Float};
|
||||
return {{"gl_Position"s + GetSwizzle(abuf->GetElement()), Type::Float}};
|
||||
case Attribute::Index::LayerViewportPointSize:
|
||||
switch (abuf->GetElement()) {
|
||||
case 0:
|
||||
|
@ -1034,25 +1034,25 @@ private:
|
|||
if (IsVertexShader(stage) && !device.HasVertexViewportLayer()) {
|
||||
return {};
|
||||
}
|
||||
return {"gl_Layer", Type::Int};
|
||||
return {{"gl_Layer", Type::Int}};
|
||||
case 2:
|
||||
if (IsVertexShader(stage) && !device.HasVertexViewportLayer()) {
|
||||
return {};
|
||||
}
|
||||
return {"gl_ViewportIndex", Type::Int};
|
||||
return {{"gl_ViewportIndex", Type::Int}};
|
||||
case 3:
|
||||
UNIMPLEMENTED_MSG("Requires some state changes for gl_PointSize to work in shader");
|
||||
return {"gl_PointSize", Type::Float};
|
||||
return {{"gl_PointSize", Type::Float}};
|
||||
}
|
||||
return {};
|
||||
case Attribute::Index::ClipDistances0123:
|
||||
return {fmt::format("gl_ClipDistance[{}]", abuf->GetElement()), Type::Float};
|
||||
return {{fmt::format("gl_ClipDistance[{}]", abuf->GetElement()), Type::Float}};
|
||||
case Attribute::Index::ClipDistances4567:
|
||||
return {fmt::format("gl_ClipDistance[{}]", abuf->GetElement() + 4), Type::Float};
|
||||
return {{fmt::format("gl_ClipDistance[{}]", abuf->GetElement() + 4), Type::Float}};
|
||||
default:
|
||||
if (IsGenericAttribute(attribute)) {
|
||||
return {GetOutputAttribute(attribute) + GetSwizzle(abuf->GetElement()),
|
||||
Type::Float};
|
||||
return {
|
||||
{GetOutputAttribute(attribute) + GetSwizzle(abuf->GetElement()), Type::Float}};
|
||||
}
|
||||
UNIMPLEMENTED_MSG("Unhandled output attribute: {}", static_cast<u32>(attribute));
|
||||
return {};
|
||||
|
@ -1292,7 +1292,11 @@ private:
|
|||
target = {GetRegister(gpr->GetIndex()), Type::Float};
|
||||
} else if (const auto abuf = std::get_if<AbufNode>(&*dest)) {
|
||||
UNIMPLEMENTED_IF(abuf->IsPhysicalBuffer());
|
||||
target = GetOutputAttribute(abuf);
|
||||
auto output = GetOutputAttribute(abuf);
|
||||
if (!output) {
|
||||
return {};
|
||||
}
|
||||
target = std::move(*output);
|
||||
} else if (const auto lmem = std::get_if<LmemNode>(&*dest)) {
|
||||
if (stage == ProgramType::Compute) {
|
||||
LOG_WARNING(Render_OpenGL, "Local memory is stubbed on compute shaders");
|
||||
|
|
Loading…
Reference in New Issue