gl_state_tracker: Implement dirty flags for scissors
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@@ -577,6 +577,7 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
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// TODO: Signal state tracker about these changes
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state_tracker.NotifyViewport0();
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state_tracker.NotifyScissor0();
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state_tracker.NotifyFramebuffer();
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program_manager.UseVertexShader(vertex_program.handle);
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