core: hid: Cleanup and amend documentation
This commit is contained in:
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614702488f
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@ -78,7 +78,7 @@ struct ConsoleUpdateCallback {
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class EmulatedConsole {
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class EmulatedConsole {
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public:
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public:
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/**
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/**
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* Contains all input data related to the console like motion and touch input
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* Contains all input data within the emulated switch console tablet such as touch and motion
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*/
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*/
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EmulatedConsole();
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EmulatedConsole();
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~EmulatedConsole();
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~EmulatedConsole();
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@ -89,14 +89,16 @@ public:
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/// Removes all callbacks created from input devices
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/// Removes all callbacks created from input devices
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void UnloadInput();
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void UnloadInput();
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/// Sets the emulated console into configuring mode. Locking all HID service events from being
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/**
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/// moddified
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* Sets the emulated console into configuring mode
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* This prevents the modification of the HID state of the emulated console by input commands
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*/
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void EnableConfiguration();
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void EnableConfiguration();
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/// Returns the emulated console to the normal behaivour
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/// Returns the emulated console into normal mode, allowing the modification of the HID state
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void DisableConfiguration();
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void DisableConfiguration();
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/// Returns true if the emulated console is on configuring mode
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/// Returns true if the emulated console is in configuring mode
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bool IsConfiguring() const;
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bool IsConfiguring() const;
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/// Reload all input devices
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/// Reload all input devices
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@ -116,7 +118,7 @@ public:
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/**
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/**
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* Updates the current mapped motion device
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* Updates the current mapped motion device
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* @param ParamPackage with controller data to be mapped
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* @param param ParamPackage with controller data to be mapped
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*/
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*/
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void SetMotionParam(Common::ParamPackage param);
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void SetMotionParam(Common::ParamPackage param);
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@ -134,14 +136,14 @@ public:
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/**
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/**
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* Adds a callback to the list of events
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* Adds a callback to the list of events
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* @param ConsoleUpdateCallback that will be triggered
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* @param update_callback A ConsoleUpdateCallback that will be triggered
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* @return an unique key corresponding to the callback index in the list
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* @return an unique key corresponding to the callback index in the list
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*/
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*/
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int SetCallback(ConsoleUpdateCallback update_callback);
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int SetCallback(ConsoleUpdateCallback update_callback);
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/**
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/**
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* Removes a callback from the list stopping any future events to this object
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* Removes a callback from the list stopping any future events to this object
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* @param Key corresponding to the callback index in the list
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* @param key Key corresponding to the callback index in the list
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*/
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*/
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void DeleteCallback(int key);
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void DeleteCallback(int key);
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@ -151,20 +153,20 @@ private:
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/**
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/**
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* Updates the motion status of the console
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* Updates the motion status of the console
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* @param A CallbackStatus containing gyro and accelerometer data
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* @param callback A CallbackStatus containing gyro and accelerometer data
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*/
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*/
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void SetMotion(Common::Input::CallbackStatus callback);
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void SetMotion(Common::Input::CallbackStatus callback);
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/**
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/**
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* Updates the touch status of the console
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* Updates the touch status of the console
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* @param callback: A CallbackStatus containing the touch position
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* @param callback A CallbackStatus containing the touch position
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* @param index: Finger ID to be updated
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* @param index Finger ID to be updated
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*/
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*/
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void SetTouch(Common::Input::CallbackStatus callback, std::size_t index);
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void SetTouch(Common::Input::CallbackStatus callback, std::size_t index);
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/**
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/**
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* Triggers a callback that something has changed on the console status
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* Triggers a callback that something has changed on the console status
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* @param Input type of the event to trigger
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* @param type Input type of the event to trigger
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*/
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*/
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void TriggerOnChange(ConsoleTriggerType type);
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void TriggerOnChange(ConsoleTriggerType type);
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@ -132,8 +132,8 @@ struct ControllerUpdateCallback {
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class EmulatedController {
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class EmulatedController {
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public:
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public:
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/**
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/**
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* Contains all input data related to this controller. Like buttons, joysticks, motion.
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* Contains all input data (buttons, joysticks, vibration, and motion) within this controller.
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* @param Npad id type for this specific controller
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* @param npad_id_type npad id type for this specific controller
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*/
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*/
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explicit EmulatedController(NpadIdType npad_id_type_);
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explicit EmulatedController(NpadIdType npad_id_type_);
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~EmulatedController();
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~EmulatedController();
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@ -155,7 +155,7 @@ public:
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/**
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/**
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* Gets the NpadStyleIndex for this controller
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* Gets the NpadStyleIndex for this controller
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* @param If true tmp_npad_type will be returned
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* @param get_temporary_value If true tmp_npad_type will be returned
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* @return NpadStyleIndex set on the controller
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* @return NpadStyleIndex set on the controller
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*/
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*/
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NpadStyleIndex GetNpadStyleIndex(bool get_temporary_value = false) const;
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NpadStyleIndex GetNpadStyleIndex(bool get_temporary_value = false) const;
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@ -168,7 +168,7 @@ public:
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/**
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/**
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* Is the emulated connected
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* Is the emulated connected
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* @param If true tmp_is_connected will be returned
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* @param get_temporary_value If true tmp_is_connected will be returned
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* @return true if the controller has the connected status
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* @return true if the controller has the connected status
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*/
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*/
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bool IsConnected(bool get_temporary_value = false) const;
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bool IsConnected(bool get_temporary_value = false) const;
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@ -179,14 +179,16 @@ public:
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/// Removes all callbacks created from input devices
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/// Removes all callbacks created from input devices
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void UnloadInput();
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void UnloadInput();
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/// Sets the emulated console into configuring mode. Locking all HID service events from being
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/**
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/// moddified
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* Sets the emulated controller into configuring mode
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* This prevents the modification of the HID state of the emulated controller by input commands
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*/
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void EnableConfiguration();
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void EnableConfiguration();
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/// Returns the emulated console to the normal behaivour
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/// Returns the emulated controller into normal mode, allowing the modification of the HID state
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void DisableConfiguration();
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void DisableConfiguration();
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/// Returns true if the emulated device is on configuring mode
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/// Returns true if the emulated controller is in configuring mode
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bool IsConfiguring() const;
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bool IsConfiguring() const;
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/// Reload all input devices
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/// Reload all input devices
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@ -215,19 +217,19 @@ public:
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/**
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/**
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* Updates the current mapped button device
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* Updates the current mapped button device
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* @param ParamPackage with controller data to be mapped
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* @param param ParamPackage with controller data to be mapped
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*/
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*/
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void SetButtonParam(std::size_t index, Common::ParamPackage param);
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void SetButtonParam(std::size_t index, Common::ParamPackage param);
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/**
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/**
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* Updates the current mapped stick device
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* Updates the current mapped stick device
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* @param ParamPackage with controller data to be mapped
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* @param param ParamPackage with controller data to be mapped
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*/
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*/
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void SetStickParam(std::size_t index, Common::ParamPackage param);
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void SetStickParam(std::size_t index, Common::ParamPackage param);
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/**
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/**
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* Updates the current mapped motion device
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* Updates the current mapped motion device
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* @param ParamPackage with controller data to be mapped
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* @param param ParamPackage with controller data to be mapped
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*/
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*/
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void SetMotionParam(std::size_t index, Common::ParamPackage param);
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void SetMotionParam(std::size_t index, Common::ParamPackage param);
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@ -270,13 +272,13 @@ public:
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/// Returns the latest battery status from the controller
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/// Returns the latest battery status from the controller
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BatteryLevelState GetBattery() const;
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BatteryLevelState GetBattery() const;
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/*
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/**
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* Sends a specific vibration to the output device
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* Sends a specific vibration to the output device
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* @return returns true if vibration had no errors
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* @return returns true if vibration had no errors
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*/
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*/
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bool SetVibration(std::size_t device_index, VibrationValue vibration);
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bool SetVibration(std::size_t device_index, VibrationValue vibration);
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/*
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/**
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* Sends a small vibration to the output device
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* Sends a small vibration to the output device
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* @return returns true if SetVibration was successfull
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* @return returns true if SetVibration was successfull
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*/
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*/
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@ -290,14 +292,14 @@ public:
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/**
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/**
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* Adds a callback to the list of events
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* Adds a callback to the list of events
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* @param ConsoleUpdateCallback that will be triggered
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* @param update_callback A ConsoleUpdateCallback that will be triggered
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* @return an unique key corresponding to the callback index in the list
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* @return an unique key corresponding to the callback index in the list
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*/
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*/
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int SetCallback(ControllerUpdateCallback update_callback);
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int SetCallback(ControllerUpdateCallback update_callback);
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/**
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/**
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* Removes a callback from the list stopping any future events to this object
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* Removes a callback from the list stopping any future events to this object
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* @param Key corresponding to the callback index in the list
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* @param key Key corresponding to the callback index in the list
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*/
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*/
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void DeleteCallback(int key);
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void DeleteCallback(int key);
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@ -310,43 +312,43 @@ private:
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/**
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/**
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* Updates the button status of the controller
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* Updates the button status of the controller
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* @param callback: A CallbackStatus containing the button status
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* @param callback A CallbackStatus containing the button status
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* @param index: Button ID of the to be updated
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* @param index Button ID of the to be updated
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*/
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*/
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void SetButton(Common::Input::CallbackStatus callback, std::size_t index, Common::UUID uuid);
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void SetButton(Common::Input::CallbackStatus callback, std::size_t index, Common::UUID uuid);
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/**
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/**
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* Updates the analog stick status of the controller
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* Updates the analog stick status of the controller
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* @param callback: A CallbackStatus containing the analog stick status
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* @param callback A CallbackStatus containing the analog stick status
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* @param index: stick ID of the to be updated
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* @param index stick ID of the to be updated
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*/
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*/
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void SetStick(Common::Input::CallbackStatus callback, std::size_t index, Common::UUID uuid);
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void SetStick(Common::Input::CallbackStatus callback, std::size_t index, Common::UUID uuid);
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/**
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/**
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* Updates the trigger status of the controller
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* Updates the trigger status of the controller
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* @param callback: A CallbackStatus containing the trigger status
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* @param callback A CallbackStatus containing the trigger status
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* @param index: trigger ID of the to be updated
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* @param index trigger ID of the to be updated
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*/
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*/
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void SetTrigger(Common::Input::CallbackStatus callback, std::size_t index, Common::UUID uuid);
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void SetTrigger(Common::Input::CallbackStatus callback, std::size_t index, Common::UUID uuid);
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/**
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/**
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* Updates the motion status of the controller
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* Updates the motion status of the controller
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* @param callback: A CallbackStatus containing gyro and accelerometer data
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* @param callback A CallbackStatus containing gyro and accelerometer data
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* @param index: motion ID of the to be updated
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* @param index motion ID of the to be updated
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*/
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*/
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void SetMotion(Common::Input::CallbackStatus callback, std::size_t index);
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void SetMotion(Common::Input::CallbackStatus callback, std::size_t index);
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/**
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/**
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* Updates the battery status of the controller
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* Updates the battery status of the controller
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* @param callback: A CallbackStatus containing the battery status
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* @param callback A CallbackStatus containing the battery status
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* @param index: Button ID of the to be updated
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* @param index Button ID of the to be updated
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*/
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*/
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void SetBattery(Common::Input::CallbackStatus callback, std::size_t index);
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void SetBattery(Common::Input::CallbackStatus callback, std::size_t index);
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/**
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/**
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* Triggers a callback that something has changed on the controller status
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* Triggers a callback that something has changed on the controller status
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* @param type: Input type of the event to trigger
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* @param type Input type of the event to trigger
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* @param is_service_update: indicates if this event should be sended to only services
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* @param is_service_update indicates if this event should only be sent to HID services
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*/
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*/
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void TriggerOnChange(ControllerTriggerType type, bool is_service_update);
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void TriggerOnChange(ControllerTriggerType type, bool is_service_update);
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@ -357,7 +359,7 @@ private:
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f32 motion_sensitivity{0.01f};
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f32 motion_sensitivity{0.01f};
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bool force_update_motion{false};
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bool force_update_motion{false};
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// Temporary values to avoid doing changes while the controller is on configuration mode
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// Temporary values to avoid doing changes while the controller is in configuring mode
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NpadStyleIndex tmp_npad_type{NpadStyleIndex::None};
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NpadStyleIndex tmp_npad_type{NpadStyleIndex::None};
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bool tmp_is_connected{false};
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bool tmp_is_connected{false};
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@ -75,7 +75,7 @@ class EmulatedDevices {
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public:
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public:
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/**
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/**
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* Contains all input data related to external devices that aren't necesarily a controller
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* Contains all input data related to external devices that aren't necesarily a controller
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* like keyboard and mouse
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* This includes devices such as the keyboard or mouse
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*/
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*/
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EmulatedDevices();
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EmulatedDevices();
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~EmulatedDevices();
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~EmulatedDevices();
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/// Removes all callbacks created from input devices
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/// Removes all callbacks created from input devices
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void UnloadInput();
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void UnloadInput();
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/// Sets the emulated console into configuring mode. Locking all HID service events from being
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/**
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/// moddified
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* Sets the emulated devices into configuring mode
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* This prevents the modification of the HID state of the emulated devices by input commands
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*/
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void EnableConfiguration();
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void EnableConfiguration();
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/// Returns the emulated console to the normal behaivour
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/// Returns the emulated devices into normal mode, allowing the modification of the HID state
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void DisableConfiguration();
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void DisableConfiguration();
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/// Returns true if the emulated device is on configuring mode
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/// Returns true if the emulated device is in configuring mode
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bool IsConfiguring() const;
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bool IsConfiguring() const;
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/// Reload all input devices
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/// Reload all input devices
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/**
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/**
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* Adds a callback to the list of events
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* Adds a callback to the list of events
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* @param InterfaceUpdateCallback that will be triggered
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* @param update_callback InterfaceUpdateCallback that will be triggered
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* @return an unique key corresponding to the callback index in the list
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* @return an unique key corresponding to the callback index in the list
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*/
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*/
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int SetCallback(InterfaceUpdateCallback update_callback);
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int SetCallback(InterfaceUpdateCallback update_callback);
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/**
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/**
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* Removes a callback from the list stopping any future events to this object
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* Removes a callback from the list stopping any future events to this object
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* @param Key corresponding to the callback index in the list
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* @param key Key corresponding to the callback index in the list
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*/
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*/
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void DeleteCallback(int key);
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void DeleteCallback(int key);
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/**
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/**
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* Updates the touch status of the keyboard device
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* Updates the touch status of the keyboard device
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* @param callback: A CallbackStatus containing the key status
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* @param callback A CallbackStatus containing the key status
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* @param index: key ID to be updated
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* @param index key ID to be updated
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*/
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*/
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void SetKeyboardButton(Common::Input::CallbackStatus callback, std::size_t index);
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void SetKeyboardButton(Common::Input::CallbackStatus callback, std::size_t index);
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/**
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/**
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* Updates the keyboard status of the keyboard device
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* Updates the keyboard status of the keyboard device
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* @param callback: A CallbackStatus containing the modifier key status
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* @param callback A CallbackStatus containing the modifier key status
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* @param index: modifier key ID to be updated
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* @param index modifier key ID to be updated
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*/
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*/
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void SetKeyboardModifier(Common::Input::CallbackStatus callback, std::size_t index);
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void SetKeyboardModifier(Common::Input::CallbackStatus callback, std::size_t index);
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/**
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/**
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* Updates the mouse button status of the mouse device
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* Updates the mouse button status of the mouse device
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* @param callback: A CallbackStatus containing the button status
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* @param callback A CallbackStatus containing the button status
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* @param index: Button ID to be updated
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* @param index Button ID to be updated
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*/
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*/
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void SetMouseButton(Common::Input::CallbackStatus callback, std::size_t index);
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void SetMouseButton(Common::Input::CallbackStatus callback, std::size_t index);
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/**
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/**
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* Updates the mouse wheel status of the mouse device
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* Updates the mouse wheel status of the mouse device
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* @param callback: A CallbackStatus containing the wheel status
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* @param callback A CallbackStatus containing the wheel status
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* @param index: wheel ID to be updated
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* @param index wheel ID to be updated
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*/
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*/
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void SetMouseAnalog(Common::Input::CallbackStatus callback, std::size_t index);
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void SetMouseAnalog(Common::Input::CallbackStatus callback, std::size_t index);
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/**
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/**
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* Updates the mouse position status of the mouse device
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* Updates the mouse position status of the mouse device
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* @param callback: A CallbackStatus containing the position status
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* @param callback A CallbackStatus containing the position status
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* @param index: stick ID to be updated
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* @param index stick ID to be updated
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*/
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*/
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void SetMouseStick(Common::Input::CallbackStatus callback);
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void SetMouseStick(Common::Input::CallbackStatus callback);
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/**
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/**
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* Triggers a callback that something has changed on the device status
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* Triggers a callback that something has changed on the device status
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* @param Input type of the event to trigger
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* @param type Input type of the event to trigger
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*/
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*/
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void TriggerOnChange(DeviceTriggerType type);
|
void TriggerOnChange(DeviceTriggerType type);
|
||||||
|
|
||||||
|
|
|
@ -21,7 +21,7 @@ namespace Core::HID {
|
||||||
/**
|
/**
|
||||||
* Converts raw input data into a valid battery status.
|
* Converts raw input data into a valid battery status.
|
||||||
*
|
*
|
||||||
* @param Supported callbacks: Analog, Battery, Trigger.
|
* @param callback Supported callbacks: Analog, Battery, Trigger.
|
||||||
* @return A valid BatteryStatus object.
|
* @return A valid BatteryStatus object.
|
||||||
*/
|
*/
|
||||||
Common::Input::BatteryStatus TransformToBattery(const Common::Input::CallbackStatus& callback);
|
Common::Input::BatteryStatus TransformToBattery(const Common::Input::CallbackStatus& callback);
|
||||||
|
@ -29,7 +29,7 @@ Common::Input::BatteryStatus TransformToBattery(const Common::Input::CallbackSta
|
||||||
/**
|
/**
|
||||||
* Converts raw input data into a valid button status. Applies invert properties to the output.
|
* Converts raw input data into a valid button status. Applies invert properties to the output.
|
||||||
*
|
*
|
||||||
* @param Supported callbacks: Analog, Button, Trigger.
|
* @param callback Supported callbacks: Analog, Button, Trigger.
|
||||||
* @return A valid TouchStatus object.
|
* @return A valid TouchStatus object.
|
||||||
*/
|
*/
|
||||||
Common::Input::ButtonStatus TransformToButton(const Common::Input::CallbackStatus& callback);
|
Common::Input::ButtonStatus TransformToButton(const Common::Input::CallbackStatus& callback);
|
||||||
|
@ -37,7 +37,7 @@ Common::Input::ButtonStatus TransformToButton(const Common::Input::CallbackStatu
|
||||||
/**
|
/**
|
||||||
* Converts raw input data into a valid motion status.
|
* Converts raw input data into a valid motion status.
|
||||||
*
|
*
|
||||||
* @param Supported callbacks: Motion.
|
* @param callback Supported callbacks: Motion.
|
||||||
* @return A valid TouchStatus object.
|
* @return A valid TouchStatus object.
|
||||||
*/
|
*/
|
||||||
Common::Input::MotionStatus TransformToMotion(const Common::Input::CallbackStatus& callback);
|
Common::Input::MotionStatus TransformToMotion(const Common::Input::CallbackStatus& callback);
|
||||||
|
@ -46,7 +46,7 @@ Common::Input::MotionStatus TransformToMotion(const Common::Input::CallbackStatu
|
||||||
* Converts raw input data into a valid stick status. Applies offset, deadzone, range and invert
|
* Converts raw input data into a valid stick status. Applies offset, deadzone, range and invert
|
||||||
* properties to the output.
|
* properties to the output.
|
||||||
*
|
*
|
||||||
* @param Supported callbacks: Stick.
|
* @param callback Supported callbacks: Stick.
|
||||||
* @return A valid StickStatus object.
|
* @return A valid StickStatus object.
|
||||||
*/
|
*/
|
||||||
Common::Input::StickStatus TransformToStick(const Common::Input::CallbackStatus& callback);
|
Common::Input::StickStatus TransformToStick(const Common::Input::CallbackStatus& callback);
|
||||||
|
@ -54,7 +54,7 @@ Common::Input::StickStatus TransformToStick(const Common::Input::CallbackStatus&
|
||||||
/**
|
/**
|
||||||
* Converts raw input data into a valid touch status.
|
* Converts raw input data into a valid touch status.
|
||||||
*
|
*
|
||||||
* @param Supported callbacks: Touch.
|
* @param callback Supported callbacks: Touch.
|
||||||
* @return A valid TouchStatus object.
|
* @return A valid TouchStatus object.
|
||||||
*/
|
*/
|
||||||
Common::Input::TouchStatus TransformToTouch(const Common::Input::CallbackStatus& callback);
|
Common::Input::TouchStatus TransformToTouch(const Common::Input::CallbackStatus& callback);
|
||||||
|
@ -63,7 +63,7 @@ Common::Input::TouchStatus TransformToTouch(const Common::Input::CallbackStatus&
|
||||||
* Converts raw input data into a valid trigger status. Applies offset, deadzone, range and
|
* Converts raw input data into a valid trigger status. Applies offset, deadzone, range and
|
||||||
* invert properties to the output. Button status uses the threshold property if necessary.
|
* invert properties to the output. Button status uses the threshold property if necessary.
|
||||||
*
|
*
|
||||||
* @param Supported callbacks: Analog, Button, Trigger.
|
* @param callback Supported callbacks: Analog, Button, Trigger.
|
||||||
* @return A valid TriggerStatus object.
|
* @return A valid TriggerStatus object.
|
||||||
*/
|
*/
|
||||||
Common::Input::TriggerStatus TransformToTrigger(const Common::Input::CallbackStatus& callback);
|
Common::Input::TriggerStatus TransformToTrigger(const Common::Input::CallbackStatus& callback);
|
||||||
|
@ -72,22 +72,23 @@ Common::Input::TriggerStatus TransformToTrigger(const Common::Input::CallbackSta
|
||||||
* Converts raw input data into a valid analog status. Applies offset, deadzone, range and
|
* Converts raw input data into a valid analog status. Applies offset, deadzone, range and
|
||||||
* invert properties to the output.
|
* invert properties to the output.
|
||||||
*
|
*
|
||||||
* @param Supported callbacks: Analog.
|
* @param callback Supported callbacks: Analog.
|
||||||
* @return A valid AnalogStatus object.
|
* @return A valid AnalogStatus object.
|
||||||
*/
|
*/
|
||||||
Common::Input::AnalogStatus TransformToAnalog(const Common::Input::CallbackStatus& callback);
|
Common::Input::AnalogStatus TransformToAnalog(const Common::Input::CallbackStatus& callback);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Converts raw analog data into a valid analog value
|
* Converts raw analog data into a valid analog value
|
||||||
* @param An analog object containing raw data and properties, bool that determines if the value
|
* @param analog An analog object containing raw data and properties
|
||||||
* needs to be clamped between -1.0f and 1.0f.
|
* @param clamp_value determines if the value needs to be clamped between -1.0f and 1.0f.
|
||||||
*/
|
*/
|
||||||
void SanitizeAnalog(Common::Input::AnalogStatus& analog, bool clamp_value);
|
void SanitizeAnalog(Common::Input::AnalogStatus& analog, bool clamp_value);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Converts raw stick data into a valid stick value
|
* Converts raw stick data into a valid stick value
|
||||||
* @param Two analog objects containing raw data and properties, bool that determines if the value
|
* @param analog_x raw analog data and properties for the x-axis
|
||||||
* needs to be clamped into the unit circle.
|
* @param analog_y raw analog data and properties for the y-axis
|
||||||
|
* @param clamp_value bool that determines if the value needs to be clamped into the unit circle.
|
||||||
*/
|
*/
|
||||||
void SanitizeStick(Common::Input::AnalogStatus& analog_x, Common::Input::AnalogStatus& analog_y,
|
void SanitizeStick(Common::Input::AnalogStatus& analog_x, Common::Input::AnalogStatus& analog_y,
|
||||||
bool clamp_value);
|
bool clamp_value);
|
||||||
|
|
Loading…
Reference in New Issue