Vulkan: add temporary workaround for AMDVLK
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		| @@ -350,6 +350,8 @@ struct Values { | ||||
|         linkage, false, "disable_shader_loop_safety_checks", Category::RendererDebug}; | ||||
|     Setting<bool> enable_renderdoc_hotkey{linkage, false, "renderdoc_hotkey", | ||||
|                                           Category::RendererDebug}; | ||||
|     // TODO: remove this once AMDVLK supports VK_EXT_depth_bias_control | ||||
|     bool renderer_amdvlk_depth_bias_workaround{}; | ||||
|  | ||||
|     // System | ||||
|     SwitchableSetting<Language, true> language_index{linkage, | ||||
|   | ||||
| @@ -381,6 +381,10 @@ struct System::Impl { | ||||
|             room_member->SendGameInfo(game_info); | ||||
|         } | ||||
|  | ||||
|         // Workarounds: | ||||
|         // Activate this in Super Smash Brothers Ultimate, it only affects AMD cards using AMDVLK | ||||
|         Settings::values.renderer_amdvlk_depth_bias_workaround = program_id == 0x1006A800016E000ULL; | ||||
|  | ||||
|         status = SystemResultStatus::Success; | ||||
|         return status; | ||||
|     } | ||||
| @@ -440,6 +444,9 @@ struct System::Impl { | ||||
|             room_member->SendGameInfo(game_info); | ||||
|         } | ||||
|  | ||||
|         // Workarounds | ||||
|         Settings::values.renderer_amdvlk_depth_bias_workaround = false; | ||||
|  | ||||
|         LOG_DEBUG(Core, "Shutdown OK"); | ||||
|     } | ||||
|  | ||||
|   | ||||
| @@ -1050,6 +1050,9 @@ void RasterizerVulkan::UpdateDepthBias(Tegra::Engines::Maxwell3D::Regs& regs) { | ||||
|         if (device.IsExtDepthBiasControlSupported()) { | ||||
|             return true; | ||||
|         } | ||||
|         if (!Settings::values.renderer_amdvlk_depth_bias_workaround) { | ||||
|             return false; | ||||
|         } | ||||
|         // the base formulas can be obtained from here: | ||||
|         //   https://docs.microsoft.com/en-us/windows/win32/direct3d11/d3d10-graphics-programming-guide-output-merger-stage-depth-bias | ||||
|         const double rescale_factor = | ||||
|   | ||||
| @@ -1051,6 +1051,13 @@ void Device::RemoveUnsuitableExtensions() { | ||||
|     RemoveExtensionFeatureIfUnsuitable(extensions.custom_border_color, features.custom_border_color, | ||||
|                                        VK_EXT_CUSTOM_BORDER_COLOR_EXTENSION_NAME); | ||||
|  | ||||
|     // VK_EXT_depth_bias_control | ||||
|     extensions.depth_bias_control = | ||||
|         features.depth_bias_control.depthBiasControl && | ||||
|         features.depth_bias_control.leastRepresentableValueForceUnormRepresentation; | ||||
|     RemoveExtensionFeatureIfUnsuitable(extensions.depth_bias_control, features.depth_bias_control, | ||||
|                                        VK_EXT_DEPTH_BIAS_CONTROL_EXTENSION_NAME); | ||||
|  | ||||
|     // VK_EXT_depth_clip_control | ||||
|     extensions.depth_clip_control = features.depth_clip_control.depthClipControl; | ||||
|     RemoveExtensionFeatureIfUnsuitable(extensions.depth_clip_control, features.depth_clip_control, | ||||
|   | ||||
| @@ -456,8 +456,7 @@ public: | ||||
|  | ||||
|     /// Returns true if the device supports VK_EXT_depth_bias_control. | ||||
|     bool IsExtDepthBiasControlSupported() const { | ||||
|         return extensions.depth_bias_control && features.depth_bias_control.depthBiasControl && | ||||
|                features.depth_bias_control.leastRepresentableValueForceUnormRepresentation; | ||||
|         return extensions.depth_bias_control; | ||||
|     } | ||||
|  | ||||
|     /// Returns true if the device supports VK_EXT_shader_viewport_index_layer. | ||||
|   | ||||
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