glsl_context_get_set: Add alternative cbuf type for broken drivers
some drivers have a bug bitwise converting floating point cbuf values to uint variables. This adds a workaround for these drivers to make all cbufs uint and convert to floating point as needed.
This commit is contained in:
		| @@ -102,39 +102,46 @@ void GetCbuf16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const | ||||
|  | ||||
| void EmitGetCbufU8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, | ||||
|                    const IR::Value& offset) { | ||||
|     GetCbuf8(ctx, inst, binding, offset, "ftou"); | ||||
|     const auto cast{ctx.profile.has_gl_cbuf_ftou_bug ? "" : "ftou"}; | ||||
|     GetCbuf8(ctx, inst, binding, offset, cast); | ||||
| } | ||||
|  | ||||
| void EmitGetCbufS8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, | ||||
|                    const IR::Value& offset) { | ||||
|     GetCbuf8(ctx, inst, binding, offset, "ftoi"); | ||||
|     const auto cast{ctx.profile.has_gl_cbuf_ftou_bug ? "int" : "ftoi"}; | ||||
|     GetCbuf8(ctx, inst, binding, offset, cast); | ||||
| } | ||||
|  | ||||
| void EmitGetCbufU16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, | ||||
|                     const IR::Value& offset) { | ||||
|     GetCbuf16(ctx, inst, binding, offset, "ftou"); | ||||
|     const auto cast{ctx.profile.has_gl_cbuf_ftou_bug ? "" : "ftou"}; | ||||
|     GetCbuf16(ctx, inst, binding, offset, cast); | ||||
| } | ||||
|  | ||||
| void EmitGetCbufS16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, | ||||
|                     const IR::Value& offset) { | ||||
|     GetCbuf16(ctx, inst, binding, offset, "ftoi"); | ||||
|     const auto cast{ctx.profile.has_gl_cbuf_ftou_bug ? "int" : "ftoi"}; | ||||
|     GetCbuf16(ctx, inst, binding, offset, cast); | ||||
| } | ||||
|  | ||||
| void EmitGetCbufU32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, | ||||
|                     const IR::Value& offset) { | ||||
|     const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32)}; | ||||
|     GetCbuf(ctx, ret, binding, offset, 32, "ftou"); | ||||
|     const auto cast{ctx.profile.has_gl_cbuf_ftou_bug ? "" : "ftou"}; | ||||
|     GetCbuf(ctx, ret, binding, offset, 32, cast); | ||||
| } | ||||
|  | ||||
| void EmitGetCbufF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, | ||||
|                     const IR::Value& offset) { | ||||
|     const auto ret{ctx.var_alloc.Define(inst, GlslVarType::F32)}; | ||||
|     GetCbuf(ctx, ret, binding, offset, 32); | ||||
|     const auto cast{ctx.profile.has_gl_cbuf_ftou_bug ? "utof" : ""}; | ||||
|     GetCbuf(ctx, ret, binding, offset, 32, cast); | ||||
| } | ||||
|  | ||||
| void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, | ||||
|                       const IR::Value& offset) { | ||||
|     const auto cbuf{fmt::format("{}_cbuf{}", ctx.stage_name, binding.U32())}; | ||||
|     const auto cast{ctx.profile.has_gl_cbuf_ftou_bug ? "" : "ftou"}; | ||||
|     if (offset.IsImmediate()) { | ||||
|         static constexpr u32 cbuf_size{0x10000}; | ||||
|         const u32 u32_offset{offset.U32()}; | ||||
| @@ -145,26 +152,26 @@ void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding | ||||
|             return; | ||||
|         } | ||||
|         if (u32_offset % 2 == 0) { | ||||
|             ctx.AddU32x2("{}=ftou({}[{}].{}{});", inst, cbuf, u32_offset / 16, | ||||
|             ctx.AddU32x2("{}={}({}[{}].{}{});", inst, cast, cbuf, u32_offset / 16, | ||||
|                          OffsetSwizzle(u32_offset), OffsetSwizzle(u32_offset + 4)); | ||||
|         } else { | ||||
|             ctx.AddU32x2("{}=uvec2(ftou({}[{}].{}),ftou({}[{}].{}));", inst, cbuf, u32_offset / 16, | ||||
|                          OffsetSwizzle(u32_offset), cbuf, (u32_offset + 4) / 16, | ||||
|                          OffsetSwizzle(u32_offset + 4)); | ||||
|             ctx.AddU32x2("{}=uvec2({}({}[{}].{}),{}({}[{}].{}));", inst, cast, cbuf, | ||||
|                          u32_offset / 16, OffsetSwizzle(u32_offset), cast, cbuf, | ||||
|                          (u32_offset + 4) / 16, OffsetSwizzle(u32_offset + 4)); | ||||
|         } | ||||
|         return; | ||||
|     } | ||||
|     const auto offset_var{ctx.var_alloc.Consume(offset)}; | ||||
|     if (!ctx.profile.has_gl_component_indexing_bug) { | ||||
|         ctx.AddU32x2("{}=uvec2(ftou({}[{}>>4][({}>>2)%4]),ftou({}[({}+4)>>4][(({}+4)>>2)%4]));", | ||||
|                      inst, cbuf, offset_var, offset_var, cbuf, offset_var, offset_var); | ||||
|         ctx.AddU32x2("{}=uvec2({}({}[{}>>4][({}>>2)%4]),{}({}[({}+4)>>4][(({}+4)>>2)%4]));", inst, | ||||
|                      cast, cbuf, offset_var, offset_var, cast, cbuf, offset_var, offset_var); | ||||
|         return; | ||||
|     } | ||||
|     const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32x2)}; | ||||
|     const auto cbuf_offset{fmt::format("{}>>2", offset_var)}; | ||||
|     for (u32 swizzle = 0; swizzle < 4; ++swizzle) { | ||||
|         ctx.Add("if(({}&3)=={}){}=uvec2(ftou({}[{}>>4].{}),ftou({}[({}+4)>>4].{}));", cbuf_offset, | ||||
|                 swizzle, ret, cbuf, offset_var, "xyzw"[swizzle], cbuf, offset_var, | ||||
|         ctx.Add("if(({}&3)=={}){}=uvec2({}({}[{}>>4].{}),{}({}[({}+4)>>4].{}));", cbuf_offset, | ||||
|                 swizzle, ret, cast, cbuf, offset_var, "xyzw"[swizzle], cast, cbuf, offset_var, | ||||
|                 "xyzw"[(swizzle + 1) % 4]); | ||||
|     } | ||||
| } | ||||
|   | ||||
| @@ -428,9 +428,10 @@ void EmitContext::DefineConstantBuffers(Bindings& bindings) { | ||||
|         return; | ||||
|     } | ||||
|     for (const auto& desc : info.constant_buffer_descriptors) { | ||||
|         header += fmt::format( | ||||
|             "layout(std140,binding={}) uniform {}_cbuf_{}{{vec4 {}_cbuf{}[{}];}};", | ||||
|             bindings.uniform_buffer, stage_name, desc.index, stage_name, desc.index, 4 * 1024); | ||||
|         const auto cbuf_type{profile.has_gl_cbuf_ftou_bug ? "uvec4" : "vec4"}; | ||||
|         header += fmt::format("layout(std140,binding={}) uniform {}_cbuf_{}{{{} {}_cbuf{}[{}];}};", | ||||
|                               bindings.uniform_buffer, stage_name, desc.index, cbuf_type, | ||||
|                               stage_name, desc.index, 4 * 1024); | ||||
|         bindings.uniform_buffer += desc.count; | ||||
|     } | ||||
| } | ||||
|   | ||||
| @@ -65,6 +65,8 @@ struct Profile { | ||||
|     bool has_gl_component_indexing_bug{}; | ||||
|     /// The precise type qualifier is broken in the fragment stage of some drivers | ||||
|     bool has_gl_precise_bug{}; | ||||
|     /// Some drivers do not properly support floatBitsToUint when used on cbufs | ||||
|     bool has_gl_cbuf_ftou_bug{}; | ||||
|     /// Ignores SPIR-V ordered vs unordered using GLSL semantics | ||||
|     bool ignore_nan_fp_comparisons{}; | ||||
|  | ||||
|   | ||||
| @@ -182,17 +182,12 @@ Device::Device() { | ||||
|         shader_backend = Settings::ShaderBackend::GLSL; | ||||
|     } | ||||
|  | ||||
|     if (shader_backend == Settings::ShaderBackend::GLSL && is_nvidia && | ||||
|         !Settings::values.renderer_debug) { | ||||
|     if (shader_backend == Settings::ShaderBackend::GLSL && is_nvidia) { | ||||
|         const std::string_view driver_version = version.substr(13); | ||||
|         const int version_major = | ||||
|             std::atoi(driver_version.substr(0, driver_version.find(".")).data()); | ||||
|  | ||||
|         if (version_major >= 495) { | ||||
|             LOG_WARNING(Render_OpenGL, "NVIDIA drivers 495 and later causes significant problems " | ||||
|                                        "with yuzu. Forcing GLASM as a mitigation."); | ||||
|             shader_backend = Settings::ShaderBackend::GLASM; | ||||
|             use_assembly_shaders = true; | ||||
|             has_cbuf_ftou_bug = true; | ||||
|         } | ||||
|     } | ||||
|  | ||||
|   | ||||
| @@ -152,6 +152,10 @@ public: | ||||
|         return need_fastmath_off; | ||||
|     } | ||||
|  | ||||
|     bool HasCbufFtouBug() const { | ||||
|         return has_cbuf_ftou_bug; | ||||
|     } | ||||
|  | ||||
|     Settings::ShaderBackend GetShaderBackend() const { | ||||
|         return shader_backend; | ||||
|     } | ||||
| @@ -200,6 +204,7 @@ private: | ||||
|     bool has_sparse_texture_2{}; | ||||
|     bool warp_size_potentially_larger_than_guest{}; | ||||
|     bool need_fastmath_off{}; | ||||
|     bool has_cbuf_ftou_bug{}; | ||||
|  | ||||
|     std::string vendor_name; | ||||
| }; | ||||
|   | ||||
| @@ -214,6 +214,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo | ||||
|           .has_broken_fp16_float_controls = false, | ||||
|           .has_gl_component_indexing_bug = device.HasComponentIndexingBug(), | ||||
|           .has_gl_precise_bug = device.HasPreciseBug(), | ||||
|           .has_gl_cbuf_ftou_bug = device.HasCbufFtouBug(), | ||||
|           .ignore_nan_fp_comparisons = true, | ||||
|           .gl_max_compute_smem_size = device.GetMaxComputeSharedMemorySize(), | ||||
|       }, | ||||
|   | ||||
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